Blank ingamemap.dds
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Blank ingamemap.dds
I'm attempting to port Gulf of Oman to 1.3, and I've run across a slight problem. The minimap is displayed as all black and won't appear at all. Are BF2 minimaps compatible with 0.95+ PR, or will they have to be converted, and if so, I can't find the procedure on how to do it.
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: Blank ingamemap.dds
Don't know if they are compatible or not, but it should be saved as dds DXT1, 1024x1024(or 2048x204
with no mipmaps.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Blank ingamemap.dds
Alright, that's likely it. Thanks!Ason wrote:Don't know if they are compatible or not, but it should be saved as dds DXT1, 1024x1024(or 2048x204with no mipmaps.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Blank ingamemap.dds
Gah, still no sucess. The minimap is blanked out, saved as DXT1 and 1024x1024 compared to the original 512x512, no mipmaps generated.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Blank ingamemap.dds
minimaps are the same like in VanillaBf2. Its probably up to your GPO.con
check combat areas, 1 flag for each team, 1 spawnpoint for each team and a proper init.con
check combat areas, 1 flag for each team, 1 spawnpoint for each team and a proper init.con

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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Blank ingamemap.dds
Yeah, it was the CombatArea, thanks![R-DEV]Amok@ndy wrote:minimaps are the same like in VanillaBf2. Its probably up to your GPO.con
check combat areas, 1 flag for each team, 1 spawnpoint for each team and a proper init.con
