[Vehicle] Russian GAZ-2975 Tigr [WIP]
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Deloni
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[Vehicle] Russian GAZ-2975 Tigr [WIP]
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Last edited by Deloni on 2019-08-31 13:31, edited 23 times in total.
- Mineral
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Dylonski
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
Can we have this in the Game? Would be really sweet!! <3 <3 <3
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Major_Cookie
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
Very good alternative of UAZ. Even better
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Hokunin
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- Mr.VdHeide
- PR:BF2 Developer
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
Verry, verry good initiative men!
It would be lovely to have this vehicle in game.
Dj.
It would be lovely to have this vehicle in game.
Dj.

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Zemciugas
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
Can spot a lot of poly/tri wasting, but I'll leave it to the more advanced members to point it all out and suggest ways to fix it. But a pretty good model overall, you use blueprints?
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Deloni
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
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Last edited by Deloni on 2019-08-31 13:37, edited 1 time in total.
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Hokunin
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
Great. If by any chance you'll need any help with texturing after fully finishing the model, send me a message. Looking awesome!

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ComedyInK
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
Do you have graphical glitch with max9? Can you post your gpu and cpu?
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Deloni
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
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Last edited by Deloni on 2019-08-31 13:37, edited 1 time in total.
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Ratface
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
Ya, the viewport problem is typically due to Windows 8.1 as far as I know. Haven't found a fix for it yet from anyone, I spent a lot of time browsing for solutions but nothing I tried worked. Just something you have to live with until you find a solution to it. Typically when I am working with UVs and have to break up stuff I have to restart max every few minutes just to clear my screen hehe.
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Deloni
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
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Last edited by Deloni on 2019-08-31 13:38, edited 3 times in total.
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Amok@ndy
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
please post up some screens with Highlights and Edges so the modders can comment on your polys and so on.
also make sure that your wheels have a center vertex its neccesary for the export
also make sure that your wheels have a center vertex its neccesary for the export

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Hokunin
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Hauteclocque
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
That is not necessary for wheeled vehicles, only tracked ones need a center vertex.[R-DEV]Amok@ndy wrote:also make sure that your wheels have a center vertex its neccesary for the export

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Rhino
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
Was about to say that[R-DEV]Hauteclocque wrote:That is not necessary for wheeled vehicles, only tracked ones need a center vertex.![]()
But ye, as Andy said, really could do with some edged frame pics, also from a perspective view will help but general shape etc is looking good so far
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Deloni
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
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Last edited by Deloni on 2019-08-31 13:38, edited 3 times in total.
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Hokunin
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
They use Pecheneg machine gun:
http://i.wheelsage.org/pictures/g/gaz/v ... igr_8.jpeg
http://img2.goodfon.ru/original/1680x10 ... ruzhie.jpg
http://www3.do.ru/upload/of-paper/2011/ ... %5Ejpg.jpg
I believe Pecheneg is already in game, russian machinegunner kit uses it.
http://i.wheelsage.org/pictures/g/gaz/v ... igr_8.jpeg
http://img2.goodfon.ru/original/1680x10 ... ruzhie.jpg
http://www3.do.ru/upload/of-paper/2011/ ... %5Ejpg.jpg
I believe Pecheneg is already in game, russian machinegunner kit uses it.

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Rhino
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]
It is possible to have two weapons for a vehicle gunner position, in the same way the AAVP7A1 has a Mk19 AGL and a M2HB 50cal for its gunner turret:Deloni wrote:At the moment im working on the roof + interior of the vehicle and I'm planning to add a PKM Machinegun and/or the AGS-30 GMG (If theres any model yet).
I don't know if it's possible to add a second weapon for the gunner though. In real life it has both guns mounted ontop of the vehicle.

Can either do it though the LMB and RMB firing the two different weapons, or can do it by having them on separate weapons (weapon 1 for PKP, weapon 2 for AGS-30) depending on what works best for this vehicle. I'm assuming the gunner can only really operate one of the weapons at a time so doing them though separate weapons you must switch between is probably best
But we currently do not have an AGS-30 model, but could really do with one, and an AGS-17 AGL too (which is tbh, more urgent than the AGS-30 since its used by more factions) if your up for it!
The would need to be modelled as its own weapon and then added onto the vehicle by coder afterwards



