[Vehicle] Russian GAZ-2975 Tigr [WIP]

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Deloni
Posts: 47
Joined: 2015-05-20 12:12

[Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Deloni »

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Last edited by Deloni on 2019-08-31 13:31, edited 23 times in total.
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Mineral
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Mineral »

NICE! I have wanted this one ingame for so long!
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Dylonski
Posts: 1
Joined: 2015-06-07 20:03

Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Dylonski »

Can we have this in the Game? Would be really sweet!! <3 <3 <3
Major_Cookie
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Major_Cookie »

Very good alternative of UAZ. Even better
Hokunin
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Hokunin »

What 3dsmax version and what winOS you use?
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Mr.VdHeide
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Mr.VdHeide »

Verry, verry good initiative men!

It would be lovely to have this vehicle in game.




Dj.
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Zemciugas
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Zemciugas »

Can spot a lot of poly/tri wasting, but I'll leave it to the more advanced members to point it all out and suggest ways to fix it. But a pretty good model overall, you use blueprints?
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Deloni
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Joined: 2015-05-20 12:12

Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Deloni »

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Last edited by Deloni on 2019-08-31 13:37, edited 1 time in total.
Hokunin
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Hokunin »

Great. If by any chance you'll need any help with texturing after fully finishing the model, send me a message. Looking awesome!
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ComedyInK
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Joined: 2011-03-16 16:33

Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by ComedyInK »

Do you have graphical glitch with max9? Can you post your gpu and cpu?
Deloni
Posts: 47
Joined: 2015-05-20 12:12

Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Deloni »

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Last edited by Deloni on 2019-08-31 13:37, edited 1 time in total.
Ratface
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Ratface »

Ya, the viewport problem is typically due to Windows 8.1 as far as I know. Haven't found a fix for it yet from anyone, I spent a lot of time browsing for solutions but nothing I tried worked. Just something you have to live with until you find a solution to it. Typically when I am working with UVs and have to break up stuff I have to restart max every few minutes just to clear my screen hehe.
Deloni
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Joined: 2015-05-20 12:12

Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Deloni »

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Last edited by Deloni on 2019-08-31 13:38, edited 3 times in total.
Amok@ndy
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Amok@ndy »

please post up some screens with Highlights and Edges so the modders can comment on your polys and so on.

also make sure that your wheels have a center vertex its neccesary for the export
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Hokunin
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Hokunin »

Sweet. Will it have machine gunner seat?
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Hauteclocque
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Hauteclocque »

[R-DEV]Amok@ndy wrote:also make sure that your wheels have a center vertex its neccesary for the export
That is not necessary for wheeled vehicles, only tracked ones need a center vertex. ;)
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Rhino
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Rhino »

[R-DEV]Hauteclocque wrote:That is not necessary for wheeled vehicles, only tracked ones need a center vertex. ;)
Was about to say that :p

But ye, as Andy said, really could do with some edged frame pics, also from a perspective view will help but general shape etc is looking good so far :)
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Deloni
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Joined: 2015-05-20 12:12

Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Deloni »

0000000
Last edited by Deloni on 2019-08-31 13:38, edited 3 times in total.
Hokunin
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Hokunin »

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Rhino
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Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Post by Rhino »

Deloni wrote:At the moment im working on the roof + interior of the vehicle and I'm planning to add a PKM Machinegun and/or the AGS-30 GMG (If theres any model yet).
I don't know if it's possible to add a second weapon for the gunner though. In real life it has both guns mounted ontop of the vehicle.
It is possible to have two weapons for a vehicle gunner position, in the same way the AAVP7A1 has a Mk19 AGL and a M2HB 50cal for its gunner turret:
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Can either do it though the LMB and RMB firing the two different weapons, or can do it by having them on separate weapons (weapon 1 for PKP, weapon 2 for AGS-30) depending on what works best for this vehicle. I'm assuming the gunner can only really operate one of the weapons at a time so doing them though separate weapons you must switch between is probably best :)

But we currently do not have an AGS-30 model, but could really do with one, and an AGS-17 AGL too (which is tbh, more urgent than the AGS-30 since its used by more factions) if your up for it! :D
The would need to be modelled as its own weapon and then added onto the vehicle by coder afterwards :)
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