Destruction of The Cache

General discussion of the Project Reality: BF2 modification.
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BlackGus
Posts: 152
Joined: 2012-05-19 20:59

Destruction of The Cache

Post by BlackGus »

The last two weeks i thinking in the numbers of c4 needed to destroy the cache , c4 one is not realistic in my opinion because the cache simulated a house / room with ammo and weapons, this is for the amount of ninjas(breachers lone wolfs) or thunder attacks on the stash.

This is not a suggestion. I just want to know what you think about this.

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Last edited by BlackGus on 2015-06-15 20:30, edited 1 time in total.
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DC_K
Posts: 508
Joined: 2010-07-21 11:27

Re: Destruction of The Cache

Post by DC_K »

are you suggesting 2 c4s? whats stopping a lonewolf, as you describe, from dropping two c4s? seems like adding unnecessary delay to the game.. cache is pretty much gone once you get blufor in numbers on it.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: Destruction of The Cache

Post by RAWSwampFox »

Good Afternoon,

Requiring 2 small C4 sticks to destroy a cache doesn't sound like a bad idea. While you can often lay down 2 small sticks within the same amount of time as the big one, this would make you think twice about lone wolfing a cache. I say that to say this, it might offset the drastic reduction in the needed Intel Points to know about a cache. I mean really, I understand the fact that the devs are pushing for more insurgent teammwork instead of running around shooting, dying, respawning, and repeat with impunity but argh, until this concept is grasped by the majority of old and new players, bring out the steamrolls. I have noticed too much lately that everyone is getting smarter and cluing in on this. I can count the number of times a round has lasted more than an hour on the fingers of one hand since 1.3 has come out.

The patch has made it more work to be an insurgent and TON easier to be blufor. I have been finding myself playing on blufor more even when CIVI is an option nowadays just for this reason.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Destruction of The Cache

Post by ComradeHX »

DC_K wrote:are you suggesting 2 c4s? whats stopping a lonewolf, as you describe, from dropping two c4s? seems like adding unnecessary delay to the game.. cache is pretty much gone once you get blufor in numbers on it.
It will stop people from pre-dropping C4 and running inside by smoke(however low chance that ever happens).
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Destruction of The Cache

Post by PricelineNegotiator »

ComradeHX wrote:It will stop people from pre-dropping C4 and running inside by smoke(however low chance that ever happens).
That has been fixed in 1.3. No more hot-dropping! I don't think there is a reason for a second c4 to be needed, long enough as it is.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Destruction of The Cache

Post by ComradeHX »

PricelineNegotiator wrote:That has been fixed in 1.3. No more hot-dropping! I don't think there is a reason for a second c4 to be needed, long enough as it is.
What do you mean no more?

You can still start "planting" c4 before getting on the cache.
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Destruction of The Cache

Post by PricelineNegotiator »

If it wasn't fixed, then my mistake. I've never attempted it myself and someone else made the comment while in game.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: Destruction of The Cache

Post by RAWSwampFox »

Good Evening,

Yes, "pre-cooking" the C4 so it would hot drop on a cache is fixed. Still loved doing that to enemy kits so when they picked them back up and hot dropped C4, it was funny watching them run like hell trying to get away from it. hehehehehehe....

I still think the 2 small stick C4 is good if they are going to keep the damn Intel Points at 50 per cache. I know the devs are trying to get the insurgents to work together but the mindset has already been set and it will be a long road before it is changed. I've played so many stinking AAS maps because of this very thing. While I can't really prove it, I think it is a huge contributing factor in the votes.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Destruction of The Cache

Post by sweedensniiperr »

BlackGus wrote:The last two weeks i thinking in the numbers of c4 needed to destroy the cache , c4 one is not realistic in my opinion because the cache simulated a house / room with ammo and weapons, this is for the amount of ninjas(breachers lone wolfs) or thunder attacks on the stash.
So just an opinion then? No real life facts at all? Ok.

I think 1 is just fine.
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Destruction of The Cache

Post by Jacksonez__ »

sweedensniiperr wrote:So just an opinion then? No real life facts at all? Ok.

I think 1 is just fine.
how do you get real life facts on destroying cache with (small) C4? Or one man destroying a room full of weapons meanwhile there are at least eight insurgents around you? :)

that stuff still happens, smoke the cache, start placing the C4 and crawl to the cache: insurgents are like "wotm8" and the cache is gone.

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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Destruction of The Cache

Post by mat552 »

Jacksonez__ wrote:how do you get real life facts on destroying cache with (small) C4? Or one man destroying a room full of weapons meanwhile there are at least eight insurgents around you? :)
In real life, once the cache is identified, a USAF or USN asset will drop a 500, 1000, or 2000 lb bomb aimed by one of the most sophisticated guidance systems ever conceived by man (including calculations that take into effect the gravitational mass of the earth distorting the spacetime continuum to account for microsecond drift in time clocks because time passes minutely but measurably faster for orbiting GPS satellites than it does for the aircraft carrying the bomb) directly through the weakest point of the structure nearest the cache, reducing the weapons within to so much atomized metal and shrapnel. If it's discovered the cache wasn't destroyed, then they drop another bomb. And another. And as many as it takes until the job is done. They would do this from 20,000 or 25,000 or 30,000 feet, so far beyond the insurgent's capability to resist that the asset may as well be shooting from the moon at fifteenth century Europe.

So now that you mention it, it is kind of ridiculous that a single (or even two) blocks of C4 are actually required to kill a cache. But then again, nobody would want to play insurgency if it were anything resembling realistic.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: Destruction of The Cache

Post by RAWSwampFox »

mat552 wrote:But then again, nobody would want to play insurgency if it were anything resembling realistic.
Good Evening,

No one really wants to play it now. AAS rules the roost on game mode mountain. With 2/3 reduction in Intel Points needed to get the cache, it's pointless to play as an insurgent. Unless there is teamwork, it's a steamroll. I'm hoping insurgency 2.0 and the majority of the ideas from it come on board soon as well as an increase back up to maybe 100 Intel Points per cache.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Destruction of The Cache

Post by ComradeHX »

mat552 wrote:In real life, once the cache is identified, a USAF or USN asset will drop a 500, 1000, or 2000 lb bomb aimed by one of the most sophisticated guidance systems ever conceived by man (including calculations that take into effect the gravitational mass of the earth distorting the spacetime continuum to account for microsecond drift in time clocks because time passes minutely but measurably faster for orbiting GPS satellites than it does for the aircraft carrying the bomb) directly through the weakest point of the structure nearest the cache, reducing the weapons within to so much atomized metal and shrapnel. If it's discovered the cache wasn't destroyed, then they drop another bomb. And another. And as many as it takes until the job is done. They would do this from 20,000 or 25,000 or 30,000 feet, so far beyond the insurgent's capability to resist that the asset may as well be shooting from the moon at fifteenth century Europe.
And it's also okay to kill a thousand civis IRL.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Destruction of The Cache

Post by mat552 »

RAWSwampFox wrote:No one really wants to play it now. AAS rules the roost on game mode mountain. With 2/3 reduction in Intel Points needed to get the cache, it's pointless to play as an insurgent. Unless there is teamwork, it's a steamroll. I'm hoping insurgency 2.0 and the majority of the ideas from it come on board soon as well as an increase back up to maybe 100 Intel Points per cache.
Tweaking numbers isn't enough to fix it. One versus two C4, 100 versus 50 intel points, none of that touches at the rotten core below slapdash patches on a gamemode that originated in the days when the Insurgents could lay their hands on a T-62 in Al Basrah.

Also, cry me a river on the subject of requiring teamwork. Bluefor have needed to be absolutely perfectly on the ball to have a chance at victory since at least .85 while insurgents just kept getting more tools to let them lone wolf and troll effectively. Sure Blue put a lot of bodies in bags but since that doesn't win insurgency it doesn't matter, it just provides justification to tilt things ever further in the favor of the team that wins when it doesn't behave like a team.

Edit, let me not be such a pessimist, I'm glad things are still being tried and I'm thankful for the effort. I'm just kind of beaten down when it comes to insurgency.
Last edited by mat552 on 2015-06-17 01:17, edited 1 time in total.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
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