This is not a suggestion. I just want to know what you think about this.




It will stop people from pre-dropping C4 and running inside by smoke(however low chance that ever happens).DC_K wrote:are you suggesting 2 c4s? whats stopping a lonewolf, as you describe, from dropping two c4s? seems like adding unnecessary delay to the game.. cache is pretty much gone once you get blufor in numbers on it.
That has been fixed in 1.3. No more hot-dropping! I don't think there is a reason for a second c4 to be needed, long enough as it is.ComradeHX wrote:It will stop people from pre-dropping C4 and running inside by smoke(however low chance that ever happens).
What do you mean no more?PricelineNegotiator wrote:That has been fixed in 1.3. No more hot-dropping! I don't think there is a reason for a second c4 to be needed, long enough as it is.
So just an opinion then? No real life facts at all? Ok.BlackGus wrote:The last two weeks i thinking in the numbers of c4 needed to destroy the cache , c4 one is not realistic in my opinion because the cache simulated a house / room with ammo and weapons, this is for the amount of ninjas(breachers lone wolfs) or thunder attacks on the stash.
how do you get real life facts on destroying cache with (small) C4? Or one man destroying a room full of weapons meanwhile there are at least eight insurgents around you?sweedensniiperr wrote:So just an opinion then? No real life facts at all? Ok.
I think 1 is just fine.

In real life, once the cache is identified, a USAF or USN asset will drop a 500, 1000, or 2000 lb bomb aimed by one of the most sophisticated guidance systems ever conceived by man (including calculations that take into effect the gravitational mass of the earth distorting the spacetime continuum to account for microsecond drift in time clocks because time passes minutely but measurably faster for orbiting GPS satellites than it does for the aircraft carrying the bomb) directly through the weakest point of the structure nearest the cache, reducing the weapons within to so much atomized metal and shrapnel. If it's discovered the cache wasn't destroyed, then they drop another bomb. And another. And as many as it takes until the job is done. They would do this from 20,000 or 25,000 or 30,000 feet, so far beyond the insurgent's capability to resist that the asset may as well be shooting from the moon at fifteenth century Europe.Jacksonez__ wrote:how do you get real life facts on destroying cache with (small) C4? Or one man destroying a room full of weapons meanwhile there are at least eight insurgents around you?![]()
Good Evening,mat552 wrote:But then again, nobody would want to play insurgency if it were anything resembling realistic.
And it's also okay to kill a thousand civis IRL.mat552 wrote:In real life, once the cache is identified, a USAF or USN asset will drop a 500, 1000, or 2000 lb bomb aimed by one of the most sophisticated guidance systems ever conceived by man (including calculations that take into effect the gravitational mass of the earth distorting the spacetime continuum to account for microsecond drift in time clocks because time passes minutely but measurably faster for orbiting GPS satellites than it does for the aircraft carrying the bomb) directly through the weakest point of the structure nearest the cache, reducing the weapons within to so much atomized metal and shrapnel. If it's discovered the cache wasn't destroyed, then they drop another bomb. And another. And as many as it takes until the job is done. They would do this from 20,000 or 25,000 or 30,000 feet, so far beyond the insurgent's capability to resist that the asset may as well be shooting from the moon at fifteenth century Europe.
Tweaking numbers isn't enough to fix it. One versus two C4, 100 versus 50 intel points, none of that touches at the rotten core below slapdash patches on a gamemode that originated in the days when the Insurgents could lay their hands on a T-62 in Al Basrah.RAWSwampFox wrote:No one really wants to play it now. AAS rules the roost on game mode mountain. With 2/3 reduction in Intel Points needed to get the cache, it's pointless to play as an insurgent. Unless there is teamwork, it's a steamroll. I'm hoping insurgency 2.0 and the majority of the ideas from it come on board soon as well as an increase back up to maybe 100 Intel Points per cache.