Questions re tanks for guide

General discussion of the Project Reality: BF2 modification.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Questions re tanks for guide

Post by Navo »

Jacksonez__ wrote:why would you ever want to do that when with same effort you could actually KILL the target? It's not useful in its current state. It does no damage & it is not IR-blocking smoke (if it was, you could play around with enemy tank by shooting IR blocking smokes at it)

If you see enemies, why not bother shooting a few HE-FRAGS instead of lame WP rounds? :roll: It works in real life because WP burns into bones and destroys infantry + gives IR-blocking view.

With updated tank smokes, it's more efficient to shoot HE-FRAGS at infantry, quickly pop a smoke screen (or tell the driver to do it) and then continue firing at the infantry.
Chally 2 doesn't have HE-FRAG, just FYI.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Questions re tanks for guide

Post by Jacksonez__ »

Navo wrote:Chally 2 doesn't have HE-FRAG, just FYI.
then use HEAT :shock:
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Questions re tanks for guide

Post by Navo »

Jacksonez__ wrote:then use HEAT :shock:
It doesn't have HEAT either :p
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Questions re tanks for guide

Post by Jacksonez__ »

Navo wrote:It doesn't have HEAT either :p
never been gunning Challenger :? Use the AP then lol (or HESH..)
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Questions re tanks for guide

Post by Heskey »

HESH is what the chally has, and I don't think, gameplay wise, it makes a difference?

PS. Re the comment about WP killing troops on a direct hit - I've found this not to be the case when I tested this earlier this week.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Questions re tanks for guide

Post by ComradeHX »

Heskey wrote:HESH is what the chally has, and I don't think, gameplay wise, it makes a difference?

PS. Re the comment about WP killing troops on a direct hit - I've found this not to be the case when I tested this earlier this week.
Are you sure direct hit does not kill infantry?

Seems a bit unrealistic.

Also, no explosion/smoke on direct hit against infantry?
communistman
Posts: 123
Joined: 2010-01-20 07:31

Re: Questions re tanks for guide

Post by communistman »

'[R-CON wrote:camo;2079925']It's just an m1a2 with reactive armour on the sides, it used to be on karbala but i think it was removed for 1.0.
Image
As for it being reintroduced idk, it can only really be used on urban insurgency maps but it tends to be a bit op for those situations, as shown by it on karbala a few years ago.
So no TUSK in-game? I believe TUSK models also have a .50 mounted on the main gun for the gunner to use as a coaxial, sometimes a CROWS .50 on top of the turret, as well as slat armor on the rear. Otherwise it's just an M1A2 with ERA.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Questions re tanks for guide

Post by ComradeHX »

communistman wrote:So no TUSK in-game? I believe TUSK models also have a .50 mounted on the main gun for the gunner to use as a coaxial, sometimes a CROWS .50 on top of the turret, as well as slat armor on the rear. Otherwise it's just an M1A2 with ERA.
TUSK should also have some shield for 50cal on top.
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