Chally 2 doesn't have HE-FRAG, just FYI.Jacksonez__ wrote:why would you ever want to do that when with same effort you could actually KILL the target? It's not useful in its current state. It does no damage & it is not IR-blocking smoke (if it was, you could play around with enemy tank by shooting IR blocking smokes at it)
If you see enemies, why not bother shooting a few HE-FRAGS instead of lame WP rounds?It works in real life because WP burns into bones and destroys infantry + gives IR-blocking view.
With updated tank smokes, it's more efficient to shoot HE-FRAGS at infantry, quickly pop a smoke screen (or tell the driver to do it) and then continue firing at the infantry.
Questions re tanks for guide
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: Questions re tanks for guide
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Questions re tanks for guide
then use HEATNavo wrote:Chally 2 doesn't have HE-FRAG, just FYI.
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: Questions re tanks for guide
It doesn't have HEAT eitherJacksonez__ wrote:then use HEAT![]()
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Questions re tanks for guide
never been gunning ChallengerNavo wrote:It doesn't have HEAT either![]()
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: Questions re tanks for guide
HESH is what the chally has, and I don't think, gameplay wise, it makes a difference?
PS. Re the comment about WP killing troops on a direct hit - I've found this not to be the case when I tested this earlier this week.
PS. Re the comment about WP killing troops on a direct hit - I've found this not to be the case when I tested this earlier this week.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Questions re tanks for guide
Are you sure direct hit does not kill infantry?Heskey wrote:HESH is what the chally has, and I don't think, gameplay wise, it makes a difference?
PS. Re the comment about WP killing troops on a direct hit - I've found this not to be the case when I tested this earlier this week.
Seems a bit unrealistic.
Also, no explosion/smoke on direct hit against infantry?
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communistman
- Posts: 123
- Joined: 2010-01-20 07:31
Re: Questions re tanks for guide
So no TUSK in-game? I believe TUSK models also have a .50 mounted on the main gun for the gunner to use as a coaxial, sometimes a CROWS .50 on top of the turret, as well as slat armor on the rear. Otherwise it's just an M1A2 with ERA.'[R-CON wrote:camo;2079925']It's just an m1a2 with reactive armour on the sides, it used to be on karbala but i think it was removed for 1.0.
As for it being reintroduced idk, it can only really be used on urban insurgency maps but it tends to be a bit op for those situations, as shown by it on karbala a few years ago.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Questions re tanks for guide
TUSK should also have some shield for 50cal on top.communistman wrote:So no TUSK in-game? I believe TUSK models also have a .50 mounted on the main gun for the gunner to use as a coaxial, sometimes a CROWS .50 on top of the turret, as well as slat armor on the rear. Otherwise it's just an M1A2 with ERA.



