INB4 butthurt dedicated infantry cry rape if the timer is set back to 15 minutes. On a more serious note, the 20 minute time is out of hand. So many changes have been done to CAS assets in 1.3 it's kind of mind-boggling.B2P1 wrote:What about bringing the asset timer of some cas helicopters back to 15 min?
CAS now spawns 9 minutes later than it did previously (HOG for example) and when it dies, it takes 5 minutes longer to respawn. That is a minimum addition of 14* minutes to the respawning of a CAS asset. What is the average length of a round in PR nowadays? 45 minutes to 60 minutes? Let's say it's 60 for simplicity.
60 minute game - 20 minutes for first spawn = 40 minutes play time with CAS
If you go down, that's another 20 minutes off the clock.
40 minutes play time - 1 respawn = 20 minutes playtime.
The average pilot probably goes down once, maybe twice during a round. That's a pretty damned small window of opportunity for the CAS pilot to be out doing his thing, especially if he goes down twice. Only pros can afford to fly CAS now.
Let's say we changed both times to 15 min again.
60 minute game - 15 minutes for first spawn = 45 minutes play time with CAS
45 minutes - 1 respawn = 30 minutes playtime. Obviously a huge difference.
On Sunday night, I was flying the A-10 on Khamisiyah. My squad mates were telling me to go in a target that had AA surrounding it. I told them to wipe out the AA first, or else I was going to get my shit wrecked (rightfully so, the A-10 is slow as shit and AA is super OP against it now, even if you pop flares and pull evasive maneuvers). I ended up CTDing while hitting another target, right as the laze culled into view. I gave up because waiting 20 minutes at that point was just ridiculous. Of course, I love playing infantry, but waiting 20 minutes for hard assets now, just so infantry can *be more OP* is boring as fuck. This isn't ArmA, I don't know why we're taking it this far.
Doubtfully. I've flown kiowas just as you described and pop flares on the run, and will still be shot down. The thing is the kiowa is just too light even without the changes. The kiowa does not move fast enough to get out of the way of the missiles on a run unless your angle is extremely shallow.fatalsushi83 wrote:Basically, both times he dived in towards the cache, where I was. I got the lock as he was diving in and fired after 1-2 seconds, hitting him straight on. Even after I got the lock, he continued to dive in towards my position, trying to kill me with the rockets. Was it a mistake to keep on diving in even after the lock? Would changing direction and popping flares have saved him?



