fatalsushi83 wrote:I can't speak from real-life experience but it also seems strange that it takes so long for the deviation to settle. Do people really fire that inaccurately after a sprint? Even hitting a target at 100 meters is nearly impossible unless you wait the full 6-8 seconds. I also don't understand what the logic is for making deviation settle time so much longer for deployed mode other than for balance issues.
Well, there's a number of things you have to consider, such as the soldier's fitness and how well one is trained with a rifle, the weight and bulkiness of the gear you're carrying(particularly body armour can be very cumbersome), terrain features(solid ground, sand) and, last but not least, stress and psychological factors. Even under very favourable conditions it takes (some) time for you to be sure that your round will hit the mark, even on rather low distances like a hundred meters, and the settle time is meant to simulate this.
With that said, then we have to consider the limitations of BF2/how BF2 handles stuff, for example that your rifle doesn't sway(which is something you'll not be able to reproduce in reality unless you can rest your rifle), it doesn't tilt even ever so slightly to the side, soldiers don't tire out and you sight into your rifle instantly whilst perfectly aligning the sights. If the game could emulate all of the above according to reality it would allow for a more "natural" and reliable way of knowing when you're ready to fire(Squad Devs, make it so), but even if that were the case, there's still a disconnection between mouse and keyboard, and an actual physical object you have to hold steady, straight and on target in order to hit.
Incidentally these are the reasons why soldiers aren't(? can't speak armies other than the Bundeswehr*) trained in their rifle profiency via videogames.
*Well, there is a simulator for us[AGSHP], but it still works with mock up rifles featuring actual recoil(air pressure cycles the rifle after a "shot") and sensors detecting various parameters in order to improve proficiency rather than mouse, keyboard and accuracy statistics.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.