A 4km map i've been working on the last few days/weeks.
The goal of Bran was to create a 4km that is challenging and demanding to the INF players.

Most 4km maps (if not all 4km maps) fail to adress the infantry Combat/Gameplay.
Whether it is Kashan, Burning Sands, Silent Eagle or Black Gold. The infantry gamplay slackens on the longterm.
As someone who plays 99% (I shit you not i always play as SQL, Medic, Rifleman) I decided to change this.
In my opinion the established 4km maps fail on the INF gameplay because they either
1. have a total lack of cover (Bijar_Canyons, Yamalia).

2. They are boring in design (Hades Peak, Pavlosk Bay) [Sorry to those creators of those maps, i'm not attacking you personal it's just that trees get boring after a while).
3. There are way too many Vehicles and the Infantry is only there to capture flags (Black Gold, Kashan and PRETTY MUCH ALL 4KM MAPS).
I've been playing this mod since 0.45 and i know for a fact that currently there is a huge disbalance going on. And i'd even go so far as betting 50$ that my map is going to be the favourite 4km map for all the other "infantry whores".

and here is the overgrowth map just to impres the casuals (notice how i cut off 20m of the edge of the map to save performance

Thansk to Rhino! Your Tutorials are the best! This Mod wouldn't be what it is without you.








