[Map] Bran (4km) [WIP]

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HaramKebab
Posts: 13
Joined: 2015-06-01 05:58

[Map] Bran (4km) [WIP]

Post by HaramKebab »

This is Bran.
A 4km map i've been working on the last few days/weeks.
The goal of Bran was to create a 4km that is challenging and demanding to the INF players.

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Most 4km maps (if not all 4km maps) fail to adress the infantry Combat/Gameplay.
Whether it is Kashan, Burning Sands, Silent Eagle or Black Gold. The infantry gamplay slackens on the longterm.

As someone who plays 99% (I shit you not i always play as SQL, Medic, Rifleman) I decided to change this.

In my opinion the established 4km maps fail on the INF gameplay because they either
1. have a total lack of cover (Bijar_Canyons, Yamalia).
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2. They are boring in design (Hades Peak, Pavlosk Bay) [Sorry to those creators of those maps, i'm not attacking you personal it's just that trees get boring after a while).
3. There are way too many Vehicles and the Infantry is only there to capture flags (Black Gold, Kashan and PRETTY MUCH ALL 4KM MAPS).

I've been playing this mod since 0.45 and i know for a fact that currently there is a huge disbalance going on. And i'd even go so far as betting 50$ that my map is going to be the favourite 4km map for all the other "infantry whores".

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and here is the overgrowth map just to impres the casuals (notice how i cut off 20m of the edge of the map to save performance 8) )
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Thansk to Rhino! Your Tutorials are the best! This Mod wouldn't be what it is without you.
Last edited by HaramKebab on 2015-08-01 18:17, edited 3 times in total.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Bran (4km) [WIP]

Post by Mineral »

I'm willing to take that bet.

Given I see no map design, no thoughts behind this map other then 'infantry' I'm gonna probably skip on giving you any feedback on your maps I'm afraid. Given you know stuff pretty well yourself it seems on what map design means for PR don't see any reason to assist you on it :)

Good luck!
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Bran (4km) [WIP]

Post by Mineral »

While we appreciate everyone coming to the defense of our maps, no need to go offtopic. This is still community modding section. And while you guys flame him, he did start the editor, and he did map. Which on itself deserves an achievement :)

Now please stay on topic in the lines of community mods. Same for the other thread.
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Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

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:)
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Bran (4km) [WIP]

Post by Outlawz7 »

Could you post a minimap so we can get a sense of the layout?
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [Map] Bran (4km) [WIP]

Post by rPoXoTauJIo »

Bump.
@haramkebab, can you repost pics? Old one is broken :P
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Bran (4km) [WIP]

Post by Rabbit »

Sounds like the kind of map PR needs!
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AfSoccer "I just don't see the natural talent."
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: [Map] Bran (4km) [WIP]

Post by Jacksonez__ »

[R-CON]rPoXoTauJIo wrote:Bump.
@haramkebab, can you repost pics? Old one is broken :P
Last Activity: 09-09-2015 08:42 PM

I don't think he's around anymore.
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: [Map] Bran (4km) [WIP]

Post by Insanitypays »

HaramKebab wrote:i'd even go so far as betting 50$ that my map is going to be the favourite 4km map for all the other "infantry whores".
Jacksonez__ wrote:Last Activity: 09-09-2015 08:42 PM

guess his map isnt anyone's favorite :35_rip:

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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