Project Reality Myths

General discussion of the Project Reality: BF2 modification.
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Project Reality Myths

Post by PricelineNegotiator »

This isn't a myth, but a lot of people claim it to be. I have done extensive testing and ALL emplacements will be dug 25% faster when standing up. It is a FACT.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: Project Reality Myths

Post by RAWSwampFox »

Good Evening,

PricelineNegotiator, I don't know where you are getting your "extensive testing" information but I strongly believe that this is a myth. Everytime I have dug anything related to a FOB, any position of shoveling does not increase or decrease the amount of digging. Yes, I've counted how many shovels, how many shovels per 10 seconds, and how many shovels (percentage wise) are decreased on an actual FOB per shovel being used.

Here is the thing about anything related to a FOB, it starts degrading the instant you place it. When you test this stuff, you have to have a shovel kit immediately available to start digging the instant it pops to get any type of accurate information. I've placed FOBS ran to get my kit, come back and it takes 47 shovels. If I do what I just mentioned above, it is only 45.

For more information on the shovel information, check out the PR Statistics and Useless information thread.

I did see one thing about if an arrested CIVI was revived how are the Intel Points affected. My belief is that they still get the Intel because you are wounded. I base this upon the fact that you usually lose one ticket when you are wounded and another ticket when you go "dead dead". Since there is no possible way in God's green earth to visually monitor the Intel Points, this is a moot point and only a DEV can possibly answer that.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Cavazos
Posts: 454
Joined: 2007-06-20 05:01

Re: Project Reality Myths

Post by Cavazos »

The only myth I've never been sure about is rather or not the warm up timer directly influences the squad bug.
CoolNitro
Posts: 6
Joined: 2012-04-15 16:00

Re: Project Reality Myths

Post by CoolNitro »

As a medic back in the old days I fell for the whole CPR actually affecting the eppi chance to miss dependant on how long someone was down for, which obviously isn't the case it was a misunderstanding of stuck bodies.
Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: Project Reality Myths

Post by Tit4Tat »

Wounded = soldiers eyes are open. Dead dead = eyes are shut.
==============================================

=MeRk=_Smurf_1st


[url=selectukradio.com]selectuk.com[/url]
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Project Reality Myths

Post by Spook »

'[TP wrote:Cavazos;2089097']The only myth I've never been sure about is rather or not the warm up timer directly influences the squad bug.
It doesnt. I still dont know how exactly but it has something todo with creating a squad and then getting switched as SL. The squad disappears visually on the previous team but is still there somehow and blocks other squads from being created. Switching this person back to his old team fixes the issue.

And since in the beginning of a round autobalance switches people around and also the auto teamswap is applied its not advisable to create squads too early.
Wounded = soldiers eyes are open. Dead dead = eyes are shut.
Thats a myth yeah :D , is not true.
Image
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Project Reality Myths

Post by K4on »

the bear on asad khal. wait...
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Project Reality Myths

Post by Jacksonez__ »

(invisible) Ninja-kit hidden in every map
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Project Reality Myths

Post by Pronck »

Before the M60 was properly introduced in PR along with the Vietnam mod, there were rumours that it could be found on top in one of the caves on Op. Barracuda. The myth could be confirmed by me, or not?
We are staying up!
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Project Reality Myths

Post by L4gi »

It was in the cave near Chinese main but not on top.

I remember back when Bi Ming had the .50 cal sniper rifle in one of the huts just past the first bridge leading out of Chinese main. Dat thing was da bomb!
User avatar
Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Project Reality Myths

Post by Zrix »

Kashan with its 50cal sniper and dual-wield UZI sidearm kit was boss,
Image
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Project Reality Myths

Post by L4gi »

Image

Uzi 9mm!
RedWater
Posts: 361
Joined: 2008-12-03 15:59

Post by RedWater »

Zrix wrote:Kashan with its 50cal sniper and dual-wield UZI sidearm kit was boss,
Wasn't that on basrah?
User avatar
Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Project Reality Myths

Post by Zrix »

Yea, probably on that as well. But one kit spawned in the most northern and southern bunker on Kashan.
Image
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Project Reality Myths

Post by rPoXoTauJIo »

:D
Image
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Project Reality Myths

Post by Acecombatzer0 »

Tracer rounds do less damage and have more drop than ball rounds

Right?
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: Project Reality Myths

Post by Nitneuc »

Before the M60 was properly introduced in PR along with the Vietnam mod, there were rumours that it could be found on top in one of the caves on Op. Barracuda. The myth could be confirmed by me, or not?
Wasn't it a PKM ?
Tracer rounds do less damage and have more drop than ball rounds

Right?
I think this one comes from the tests where Mosquill (I think) and a few others were aiming to introduce a proper ballistic system into PR. During the tests the lower velocity of the tracers compared with standards rounds were fucking with the whole system (less velocity -> more drop).
Many thanks to everyone involved in the making of the best videogaming experience ever !
AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Project Reality Myths

Post by AnimalMother. »

If you don't look at the wind turbines on Wanda Shan they stop working.
ex |TG-31st|
AnimalMotherUK - YouTube

vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl :o ops:"

Arte et Marte
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Project Reality Myths

Post by Rabbit »

Devs have secret graphics and vehicles.
Image
Image

AfSoccer "I just don't see the natural talent."
Image
Post Reply

Return to “PR:BF2 General Discussion”