Project Reality Myths
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Project Reality Myths
This isn't a myth, but a lot of people claim it to be. I have done extensive testing and ALL emplacements will be dug 25% faster when standing up. It is a FACT.
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RAWSwampFox
- Posts: 531
- Joined: 2014-01-05 17:28
Re: Project Reality Myths
Good Evening,
PricelineNegotiator, I don't know where you are getting your "extensive testing" information but I strongly believe that this is a myth. Everytime I have dug anything related to a FOB, any position of shoveling does not increase or decrease the amount of digging. Yes, I've counted how many shovels, how many shovels per 10 seconds, and how many shovels (percentage wise) are decreased on an actual FOB per shovel being used.
Here is the thing about anything related to a FOB, it starts degrading the instant you place it. When you test this stuff, you have to have a shovel kit immediately available to start digging the instant it pops to get any type of accurate information. I've placed FOBS ran to get my kit, come back and it takes 47 shovels. If I do what I just mentioned above, it is only 45.
For more information on the shovel information, check out the PR Statistics and Useless information thread.
I did see one thing about if an arrested CIVI was revived how are the Intel Points affected. My belief is that they still get the Intel because you are wounded. I base this upon the fact that you usually lose one ticket when you are wounded and another ticket when you go "dead dead". Since there is no possible way in God's green earth to visually monitor the Intel Points, this is a moot point and only a DEV can possibly answer that.
PricelineNegotiator, I don't know where you are getting your "extensive testing" information but I strongly believe that this is a myth. Everytime I have dug anything related to a FOB, any position of shoveling does not increase or decrease the amount of digging. Yes, I've counted how many shovels, how many shovels per 10 seconds, and how many shovels (percentage wise) are decreased on an actual FOB per shovel being used.
Here is the thing about anything related to a FOB, it starts degrading the instant you place it. When you test this stuff, you have to have a shovel kit immediately available to start digging the instant it pops to get any type of accurate information. I've placed FOBS ran to get my kit, come back and it takes 47 shovels. If I do what I just mentioned above, it is only 45.
For more information on the shovel information, check out the PR Statistics and Useless information thread.
I did see one thing about if an arrested CIVI was revived how are the Intel Points affected. My belief is that they still get the Intel because you are wounded. I base this upon the fact that you usually lose one ticket when you are wounded and another ticket when you go "dead dead". Since there is no possible way in God's green earth to visually monitor the Intel Points, this is a moot point and only a DEV can possibly answer that.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Cavazos
- Posts: 454
- Joined: 2007-06-20 05:01
Re: Project Reality Myths
The only myth I've never been sure about is rather or not the warm up timer directly influences the squad bug.
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CoolNitro
- Posts: 6
- Joined: 2012-04-15 16:00
Re: Project Reality Myths
As a medic back in the old days I fell for the whole CPR actually affecting the eppi chance to miss dependant on how long someone was down for, which obviously isn't the case it was a misunderstanding of stuck bodies.
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Tit4Tat
- Posts: 514
- Joined: 2009-12-11 12:41
Re: Project Reality Myths
Wounded = soldiers eyes are open. Dead dead = eyes are shut.
==============================================
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=MeRk=_Smurf_1st
[url=selectukradio.com]selectuk.com[/url]
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: Project Reality Myths
It doesnt. I still dont know how exactly but it has something todo with creating a squad and then getting switched as SL. The squad disappears visually on the previous team but is still there somehow and blocks other squads from being created. Switching this person back to his old team fixes the issue.'[TP wrote:Cavazos;2089097']The only myth I've never been sure about is rather or not the warm up timer directly influences the squad bug.
And since in the beginning of a round autobalance switches people around and also the auto teamswap is applied its not advisable to create squads too early.
Thats a myth yeahWounded = soldiers eyes are open. Dead dead = eyes are shut.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Project Reality Myths
(invisible) Ninja-kit hidden in every map
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Project Reality Myths
Before the M60 was properly introduced in PR along with the Vietnam mod, there were rumours that it could be found on top in one of the caves on Op. Barracuda. The myth could be confirmed by me, or not?
We are staying up!
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L4gi
- Posts: 2101
- Joined: 2008-09-19 21:41
Re: Project Reality Myths
It was in the cave near Chinese main but not on top.
I remember back when Bi Ming had the .50 cal sniper rifle in one of the huts just past the first bridge leading out of Chinese main. Dat thing was da bomb!
I remember back when Bi Ming had the .50 cal sniper rifle in one of the huts just past the first bridge leading out of Chinese main. Dat thing was da bomb!
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
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L4gi
- Posts: 2101
- Joined: 2008-09-19 21:41
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
Re: Project Reality Myths
Yea, probably on that as well. But one kit spawned in the most northern and southern bunker on Kashan.

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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Project Reality Myths


assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Acecombatzer0
- Posts: 554
- Joined: 2010-09-26 14:10
Re: Project Reality Myths
Tracer rounds do less damage and have more drop than ball rounds
Right?
Right?
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Nitneuc
- Posts: 490
- Joined: 2007-09-16 08:39
Re: Project Reality Myths
Wasn't it a PKM ?Before the M60 was properly introduced in PR along with the Vietnam mod, there were rumours that it could be found on top in one of the caves on Op. Barracuda. The myth could be confirmed by me, or not?
I think this one comes from the tests where Mosquill (I think) and a few others were aiming to introduce a proper ballistic system into PR. During the tests the lower velocity of the tracers compared with standards rounds were fucking with the whole system (less velocity -> more drop).Tracer rounds do less damage and have more drop than ball rounds
Right?
Many thanks to everyone involved in the making of the best videogaming experience ever !
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Project Reality Myths
If you don't look at the wind turbines on Wanda Shan they stop working.
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
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for example I thought AnimalMother was a girl
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for example I thought AnimalMother was a girl
Arte et Marte
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: Project Reality Myths
Devs have secret graphics and vehicles.


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