3dAC PlaypondPublic Server

Player feedback for all Project Reality: Battlefield 2 servers.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: 3dAC PlaypondPublic Server

Post by Cossack »

Spook wrote:get gud or get banned then!
Don't be hater. :P
Image
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: 3dAC PlaypondPublic Server

Post by potatochan »

hope i can make it tomorrow.
Image


Image

Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: 3dAC PlaypondPublic Server

Post by Mats391 »

L4gi wrote:So many rules, no way I can remember all of them :D
Just read them as well, seems needlessly specific in some parts. Also found some issues :p
WZ551 is the 25mm autocannon one, WZ551A is the 50cal one. I would list it as ZSL-92A as that is what is called in game. And since you like listing everything you should add the YPR-765 the dutch M113 :)
BRDM-2, VN-3 and especially Fennek are no APCs but (armored) scout cars :p
Image

Mineral: TIL that Wire-guided missiles actually use wire
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: 3dAC PlaypondPublic Server

Post by Danger_6 »

[R-DEV]Mats391 wrote:Just read them as well, seems needlessly specific in some parts. Also found some issues :p
WZ551 is the 25mm autocannon one, WZ551A is the 50cal one. I would list it as ZSL-92A as that is what is called in game. And since you like listing everything you should add the YPR-765 the dutch M113 :)
BRDM-2, VN-3 and especially Fennek are no APCs but (armored) scout cars :p
Thanks, I will amend that :D .

I know the brdm, vn3 and fennek are scout cars but I am just calling them light apcs to make things easier ;) .
The wine was in and the wit was out!

Image

IGN: [3dAC] [PR]PDI|Danger_6
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: 3dAC PlaypondPublic Server

Post by matty1053 »

I love the rules! I'll definitely try it out!

Will you guys be updating the Map DOD's on your site? Referring to this link: Map DoDs - www.newcommunity.eu
DETROIT TIGERS
Image
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: 3dAC PlaypondPublic Server

Post by Danger_6 »

That link is already in the Server Rules Document!
Last edited by Danger_6 on 2015-08-13 21:37, edited 1 time in total.
The wine was in and the wit was out!

Image

IGN: [3dAC] [PR]PDI|Danger_6
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

Danger_6 wrote:That link is already in the Server Rules Document!
Yes but it's outdated from multiple versions ago.
Years ago lol. Still has Qingling and Seige of Ochimara.
DETROIT TIGERS
Image
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: 3dAC PlaypondPublic Server

Post by Danger_6 »

matty1053 wrote:Yes but it's outdated from multiple versions ago.
Years ago lol. Still has Qingling and Seige of Ochimara.
It will have to suffice for the time-being. I will look for an alternative, thanks for the heads up!
The wine was in and the wit was out!

Image

IGN: [3dAC] [PR]PDI|Danger_6
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: 3dAC PlaypondPublic Server

Post by WeeD-KilleR »

DoDs can also be found in the mapgallery. A bit small but still fairly visible.
Aleon
PR:BF2 Contributor
Posts: 98
Joined: 2009-11-14 18:25

Re: 3dAC PlaypondPublic Server

Post by Aleon »

Image

Disappointed, 3/10.
Image
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: 3dAC PlaypondPublic Server

Post by 3ti65 »

Lol gay 0/10
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: 3dAC PlaypondPublic Server

Post by Cossack »

Aleon wrote:Image

Disappointed, 3/10.
But CAS COW best COW.
Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: 3dAC PlaypondPublic Server

Post by Mats391 »

Aleon wrote:Image

Disappointed, 3/10.
Same. I think this should not be strictly forbidden, but instead covered by the no asset waste and teamwork rule. If someone wastes choppers doing CAS, kick. If someone neglects doing trans for CAS, kick.
Image

Mineral: TIL that Wire-guided missiles actually use wire
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: 3dAC PlaypondPublic Server

Post by Nate. »

Yes, I started a discussion about it.
Image
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: 3dAC PlaypondPublic Server

Post by Danger_6 »

[R-DEV]Mats391 wrote:Same. I think this should not be strictly forbidden, but instead covered by the no asset waste and teamwork rule. If someone wastes choppers doing CAS, kick. If someone neglects doing trans for CAS, kick.
But once the chopper is wasted, then what? Too many times I've seen swarms of blue guys on aircraft carriers waiting for a lift.

The rule doesn't prevent you from using door-guns on the helicopters, not at all. But just like the roadkill rule, don't circle to kill particular enemies.

On another note, thanks to every for seeding today. We encountered several crashes at 5 pm after 5 hours of a very stable server. While the server didn't take off after that, I am still encouraged by today's successes.

We will be re-opening the pond next week!
The wine was in and the wit was out!

Image

IGN: [3dAC] [PR]PDI|Danger_6
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: 3dAC PlaypondPublic Server

Post by Danger_6 »

Server is up again tomorrow!

Hope to see you all there again.
The wine was in and the wit was out!

Image

IGN: [3dAC] [PR]PDI|Danger_6
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: 3dAC PlaypondPublic Server

Post by Frontliner »

Too hot outside? Come join us in our pond!
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
FrostyVO
Posts: 14
Joined: 2015-03-03 15:21

Re: 3dAC PlaypondPublic Server

Post by FrostyVO »

Hey everyone,

The Playpond will not be up this friday. As we all know by now, the stability isn't what we hoped it would be. That's why we are working on getting this fixed. This means some tweaking in settings, scripts and other stuff.

Thank you all for your patience last couple of weeks, especially the guys who helped us seeding!!

We will be back up next friday : )

Hope to see you there!
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: 3dAC PlaypondPublic Server

Post by 3ti65 »

I was always wondering, is there any kind of server-sided exception handling for PR servers? Like you actually get a crash log of some kind?

Good server hope to see it back ASAP.
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: 3dAC PlaypondPublic Server

Post by WeeD-KilleR »

3ti65 wrote:I was always wondering, is there any kind of server-sided exception handling for PR servers? Like you actually get a crash log of some kind?

Good server hope to see it back ASAP.
Afaik there is not much usefull information for the DEVs to work with. The exception handling / core dumps are bad and doesnt deliver much informations.
Post Reply

Return to “PR:BF2 Server Feedback”