Don't be hater.Spook wrote:get gud or get banned then!
3dAC PlaypondPublic Server
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Cossack
- Posts: 1689
- Joined: 2009-06-17 09:25
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potatochan
- Posts: 328
- Joined: 2009-05-22 12:24
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: 3dAC PlaypondPublic Server
Just read them as well, seems needlessly specific in some parts. Also found some issuesL4gi wrote:So many rules, no way I can remember all of them![]()
WZ551 is the 25mm autocannon one, WZ551A is the 50cal one. I would list it as ZSL-92A as that is what is called in game. And since you like listing everything you should add the YPR-765 the dutch M113
BRDM-2, VN-3 and especially Fennek are no APCs but (armored) scout cars

Mineral: TIL that Wire-guided missiles actually use wire
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Danger_6
- Posts: 294
- Joined: 2009-03-28 17:24
Re: 3dAC PlaypondPublic Server
Thanks, I will amend that[R-DEV]Mats391 wrote:Just read them as well, seems needlessly specific in some parts. Also found some issues
WZ551 is the 25mm autocannon one, WZ551A is the 50cal one. I would list it as ZSL-92A as that is what is called in game. And since you like listing everything you should add the YPR-765 the dutch M113
BRDM-2, VN-3 and especially Fennek are no APCs but (armored) scout cars![]()
I know the brdm, vn3 and fennek are scout cars but I am just calling them light apcs to make things easier
The wine was in and the wit was out!

IGN: [3dAC] [PR]PDI|Danger_6
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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: 3dAC PlaypondPublic Server
I love the rules! I'll definitely try it out!
Will you guys be updating the Map DOD's on your site? Referring to this link: Map DoDs - www.newcommunity.eu
Will you guys be updating the Map DOD's on your site? Referring to this link: Map DoDs - www.newcommunity.eu
DETROIT TIGERS


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Danger_6
- Posts: 294
- Joined: 2009-03-28 17:24
Re: 3dAC PlaypondPublic Server
That link is already in the Server Rules Document!
Last edited by Danger_6 on 2015-08-13 21:37, edited 1 time in total.
The wine was in and the wit was out!

IGN: [3dAC] [PR]PDI|Danger_6
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Danger_6
- Posts: 294
- Joined: 2009-03-28 17:24
Re: 3dAC PlaypondPublic Server
It will have to suffice for the time-being. I will look for an alternative, thanks for the heads up!matty1053 wrote:Yes but it's outdated from multiple versions ago.
Years ago lol. Still has Qingling and Seige of Ochimara.
The wine was in and the wit was out!

IGN: [3dAC] [PR]PDI|Danger_6
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: 3dAC PlaypondPublic Server
DoDs can also be found in the mapgallery. A bit small but still fairly visible.
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Aleon
- PR:BF2 Contributor
- Posts: 98
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Cossack
- Posts: 1689
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- Mats391
- PR:BF2 Lead Developer
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Re: 3dAC PlaypondPublic Server
Same. I think this should not be strictly forbidden, but instead covered by the no asset waste and teamwork rule. If someone wastes choppers doing CAS, kick. If someone neglects doing trans for CAS, kick.Aleon wrote:
Disappointed, 3/10.

Mineral: TIL that Wire-guided missiles actually use wire
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Nate.
- Forum Moderator
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Danger_6
- Posts: 294
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Re: 3dAC PlaypondPublic Server
But once the chopper is wasted, then what? Too many times I've seen swarms of blue guys on aircraft carriers waiting for a lift.[R-DEV]Mats391 wrote:Same. I think this should not be strictly forbidden, but instead covered by the no asset waste and teamwork rule. If someone wastes choppers doing CAS, kick. If someone neglects doing trans for CAS, kick.
The rule doesn't prevent you from using door-guns on the helicopters, not at all. But just like the roadkill rule, don't circle to kill particular enemies.
On another note, thanks to every for seeding today. We encountered several crashes at 5 pm after 5 hours of a very stable server. While the server didn't take off after that, I am still encouraged by today's successes.
We will be re-opening the pond next week!
The wine was in and the wit was out!

IGN: [3dAC] [PR]PDI|Danger_6
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Danger_6
- Posts: 294
- Joined: 2009-03-28 17:24
Re: 3dAC PlaypondPublic Server
Server is up again tomorrow!
Hope to see you all there again.
Hope to see you all there again.
The wine was in and the wit was out!

IGN: [3dAC] [PR]PDI|Danger_6
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: 3dAC PlaypondPublic Server
Too hot outside? Come join us in our pond!
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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FrostyVO
- Posts: 14
- Joined: 2015-03-03 15:21
Re: 3dAC PlaypondPublic Server
Hey everyone,
The Playpond will not be up this friday. As we all know by now, the stability isn't what we hoped it would be. That's why we are working on getting this fixed. This means some tweaking in settings, scripts and other stuff.
Thank you all for your patience last couple of weeks, especially the guys who helped us seeding!!
We will be back up next friday : )
Hope to see you there!
The Playpond will not be up this friday. As we all know by now, the stability isn't what we hoped it would be. That's why we are working on getting this fixed. This means some tweaking in settings, scripts and other stuff.
Thank you all for your patience last couple of weeks, especially the guys who helped us seeding!!
We will be back up next friday : )
Hope to see you there!
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3ti65
- Posts: 242
- Joined: 2011-02-10 15:11
Re: 3dAC PlaypondPublic Server
I was always wondering, is there any kind of server-sided exception handling for PR servers? Like you actually get a crash log of some kind?
Good server hope to see it back ASAP.
Good server hope to see it back ASAP.
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: 3dAC PlaypondPublic Server
Afaik there is not much usefull information for the DEVs to work with. The exception handling / core dumps are bad and doesnt deliver much informations.3ti65 wrote:I was always wondering, is there any kind of server-sided exception handling for PR servers? Like you actually get a crash log of some kind?
Good server hope to see it back ASAP.








