New Command for Commander

General discussion of the Project Reality: BF2 modification.
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

New Command for Commander

Post by bahiakof »

Hello friends, What do you think?

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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: New Command for Commander

Post by Ratface »

Na, this should be down to admins. Otherwise this could lead to extreme abuse.
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: New Command for Commander

Post by Acecombatzer0 »

Welcome to the for... wait, what?

You've been in for 7 years and only posted twice?

And I agree what Rat said
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: New Command for Commander

Post by bahiakof »

Ratface wrote:Na, this should be down to admins. Otherwise this could lead to extreme abuse.
Hello friend...

It would be an interesting tool for the commander to organize a match would be, such as a championship, now in a normal start, there may be abused by some players. Although the tool "mutiny", this more eficinete to kick dictator commander.

I believe that this tool would help if it were placed in "command & Control (C&C)". Or even create a special and unique way to championships.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

This would be abused so much... but admins already have that power.

And championship games are usually put together well.
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RET-USMC
Posts: 7
Joined: 2015-06-15 01:00

Re: New Command for Commander

Post by RET-USMC »

bahiakof wrote:Hello friends, What do you think?

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YES, Excellent Option To Be Only Used When Sq-Ldr Has Been Disconnected, New Ldr Assigned, Has No Mic, Will Not Assume Ldr Role, Will Not Leave, So Another Can Assume The Role and Max Sqds Already Assigned.

If Abused !r Username, ect Temp Ban, ect, Self Policed By Players & Admin, Should
Adapt Finally.

How many Times Has That Happened and Wrecked The Game Playing, Too Many Times.

Not Sure, Is There a Commander Resign/Boot Vote By Sqd Ldrs?
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: New Command for Commander

Post by bahiakof »

matty1053 wrote:This would be abused so much... but admins already have that power.

And championship games are usually put together well.
Yes, the abuse can happen if you give power to those who have no responsibility, so the Commander is an asset for people with common sense. But the commander can rather than kick the SL directly, it can open an option for the other squad leaders accept whether or not to remove one squad leader who is not following the goal (same happens with the new tool that removes commander), without having to be using "! r" to solve simple problems. It would be a good democratic choice of the players to solve minor organizational problem on the team.
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: New Command for Commander

Post by bahiakof »

Wing Walker wrote:What happens to a squad in PR when the Squad Leader leaves? :arrow: The squad goes lame, and breaks down.

This seems like it would solve a problem of lame squad leaders, but it would actually make it worse. The commander has no real qualities. They are just random players, like any squad leader. At least Admins are responsible somewhat who runs their server.

So basically you are suggesting that players should be able to kick each other.

People talk **** about other squads constantly in PR, especially if a squad is off somewhere away from the main force doing something other than frontal assault.

It will degrade into players just going Commander to kick SL's, or kicking SL's to punish squads.
In Project Reality, squad leader kicks member of the squad, the squad leaders to click on the "mutiny" they kick the commander from his post. I believe that the squad leader should also be removed from his position, if it is not playing by the majority of the team want.
Would not kick the player out of the server, but removes the "leader of Vanilla squad" squadron leader post. Sorry if express myself wrong.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: New Command for Commander

Post by Murphy »

If you don't like a squad leader leave his squad. If a squad leader is trolling or has no mic use the report function and an admin can resign him.

This is a bad idea, it will be really easy to grief and the system in place works, might not be quick enough for the OP but it functions nicely.
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PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: New Command for Commander

Post by PricelineNegotiator »

Yeah, I honestly see too much of a chance for "Hey squad 8 is messing around not contributing to the team and not being on a flag, kick the SL". While the point is going to be valid 99% of the time, I just see if causing issues.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: New Command for Commander

Post by matty1053 »

bahiakof wrote:Yes, the abuse can happen if you give power to those who have no responsibility, so the Commander is an asset for people with common sense. But the commander can rather than kick the SL directly, it can open an option for the other squad leaders accept whether or not to remove one squad leader who is not following the goal (same happens with the new tool that removes commander), without having to be using "! r" to solve simple problems. It would be a good democratic choice of the players to solve minor organizational problem on the team.
Or how about a "vote to kick" squad leader function?

Commander starts a vote, then the other squad leaders (minus the one being kicked). As there is 9 squads, 6 votes are needed to boot the squad leader from leading the squad.

If this was a well known feature, this would not work out well. Hell, I can see it now...
some random player goes commander when everyone is fighting for squads, then they just kick all the squad leaders.

I doubt the BF2 engine would be able to do this though.
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SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: New Command for Commander

Post by SIDEKILL3R »

I like that idea cause boy you don't understand how many time i would use that feature lol. Should have a squad leader mutiny just like we have a commander all squad leaders vote on it and commander and the squad leader is removed but still that will be trolled on as well
Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: New Command for Commander

Post by Kovanaama »

matty1053 wrote:Or how about a "vote to kick" squad leader function?

Commander starts a vote, then the other squad leaders (minus the one being kicked). As there is 9 squads, 6 votes are needed to boot the squad leader from leading the squad.

If this was a well known feature, this would not work out well. Hell, I can see it now...
some random player goes commander when everyone is fighting for squads, then they just kick all the squad leaders.

I doubt the BF2 engine would be able to do this though.
Nothing is so frustrating than SL who dont communicate with Commander or SL. I think BF2 engine is very able to achieve this kind of vote system. There is mainly admins who manage this kind of things but when there is no admins around, then this would be good to have. We could try it and if it starts a shitstorm all the time, then we just remove it?

I would like to try this tough.

FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: New Command for Commander

Post by bahiakof »

Kovanaama wrote:Nothing is so frustrating than SL who dont communicate with Commander or SL. I think BF2 engine is very able to achieve this kind of vote system. There is mainly admins who manage this kind of things but when there is no admins around, then this would be good to have. We could try it and if it starts a shitstorm all the time, then we just remove it?

I would like to try this tough.

Hello friend, lack a tool for the commander organizing the teams in a democratic way, a tool that opens an option to remove the squad leader "TROLL" without needing the administrator to intervene and this end up stressando with polite bad player and his friends, if you have this kind of tool would help a lot, and help to reduce useless squads that always cause problems in the team.
Last edited by bahiakof on 2015-10-14 18:43, edited 1 time in total.
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: New Command for Commander

Post by bahiakof »

Wing Walker wrote:There are just too many situations and things a Squad could be doing that wouldn't necessarily look like they were doing something important.

Some other player would look at it for two seconds and decide to kick the SL.

There are over zealous players in PR.
Because of this, the Commander which should open the vote because he is able to see if a squad leader is fulfilling a goal (using UAV to observe or communicating by mumble), or is just wanting to kill other players (VANILLA) without caring teamwork between the squads.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: New Command for Commander

Post by mat552 »

Commander isn't privy to direct SL to SL communications over mumble, meaning he might be missing a considerable amount of the picture. It's easy to deal with a bad CO right now, you just ignore him (thanks mumble!). Giving them the power to resign SLs strikes me as more trouble than it's worth, especially since there's no way to know if the replacement will be any better and operating on a revolving door leadership policy at any level is a recipe for disaster.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: New Command for Commander

Post by bahiakof »

mat552 wrote:Commander isn't privy to direct SL to SL communications over mumble, meaning he might be missing a considerable amount of the picture. It's easy to deal with a bad CO right now, you just ignore him (thanks mumble!). Giving them the power to resign SLs strikes me as more trouble than it's worth, especially since there's no way to know if the replacement will be any better and operating on a revolving door leadership policy at any level is a recipe for disaster.
Hello friend...

This tool actually aims to open a vote for SL remove the SL that is not helping the team, but in truth, the importante is psychological effect it causes, "If I do not help the team I can be removed from the leadership of squad ", and this psychological effect happens with the SM, as the SL can to remove him from the squad if he did not help.
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