Rather add the tear gas blurred vision and coughing from BF2: Spec Ops if you are critically wounded
Remove bloody screen when injured
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Jacksonez__
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Remove bloody screen when injured
it's unrealistic and very so annoying.
Rather add the tear gas blurred vision and coughing from BF2: Spec Ops if you are critically wounded
Even that would be more realistic.
Rather add the tear gas blurred vision and coughing from BF2: Spec Ops if you are critically wounded
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Rudd
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Jacksonez__
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Re: Remove bloody screen when injured
I was also thinking of increased weapon deviation time and slower weapon reload time when you are injured. Would those be possible?[R-DEV]Rudd wrote:The idea of the tear gas effect instead is interesting
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Rudd
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Re: Remove bloody screen when injured
fraid not, not in this engineJacksonez__ wrote:I was also thinking of increased weapon deviation time and slower weapon reload time when you are injured. Would those be possible?
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Psyrus
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Re: Remove bloody screen when injured
We used to have it, actually. It was taken out (not sure if it was due to Dice being strict back then about using SF stuff in BF2 mods or if people thought it didn't look good)[R-DEV]Rudd wrote:The idea of the tear gas effect instead is interesting
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Jacksonez__
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Re: Remove bloody screen when injured
Not sure which one looks better: the bloody menstrual period screen or I-hit-the-bong-too-hard screen[R-DEV]Psyrus wrote:We used to have it, actually. It was taken out (not sure if it was due to Dice being strict back then about using SF stuff in BF2 mods or if people thought it didn't look good)
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Acecombatzer0
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Re: Remove bloody screen when injured
Agree, its kinda silly and unrealistic to "time" when the blood appears before you check a corner
And for obvious reasons I don't think DICE/EA are enforcing using any of their SF content anymore...
And for obvious reasons I don't think DICE/EA are enforcing using any of their SF content anymore...
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Rudd
- Retired PR Developer
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Re: Remove bloody screen when injured
Perhaps it can be modified to be less fast, or less intense or something.[R-DEV]Psyrus wrote:We used to have it, actually. It was taken out (not sure if it was due to Dice being strict back then about using SF stuff in BF2 mods or if people thought it didn't look good)
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Geronimo
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Re: Remove bloody screen when injured
A hundred times this!Acecombatzer0 wrote:Agree, its kinda silly and unrealistic to "time" when the blood appears before you check a corner
- Mats391
- PR:BF2 Lead Developer
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Re: Remove bloody screen when injured
The tear gas effect is already used. We use it for the black&white effect when real low on HP. The problem is that it does not work for a wide range of people which would result in unfair advantages. Further does it not only give you blurry vision, but also blocks you from sprinting. Not that i am against that, but i am sure some of you would like to be able to sprint even at 75% HP 

Mineral: TIL that Wire-guided missiles actually use wire
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Bogatyr
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Re: Remove bloody screen when injured
Agreed to remove this garbage. I mean no offense to who put it in but "blood screen SO REALLLLLL" is becoming an increasingly popular thing in gaming and I hate it.
Please, add something like blur, decreased vision. Anything other than blood, please.
Please, add something like blur, decreased vision. Anything other than blood, please.
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Roque_THE_GAMER
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Re: Remove bloody screen when injured
LOLBogatyr wrote:Agreed to remove this garbage. I mean no offense to who put it in but "blood screen SO REALLLLLL" is becoming an increasingly popular thing in gaming and I hate it.
Please, add something like blur, decreased vision. Anything other than blood, please.
how about this (please ignore my adobe illustrator skills)
http://i.imgur.com/ERyf4Pf.jpg
a constant effect that make your lose FOV depending on the level how you are injured and the sides get even darker but you still can use your sights.
Last edited by Roque_THE_GAMER on 2015-10-27 15:23, edited 2 times in total.
[align=center]Sorry i cant into English...
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zloyrash
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Re: Remove bloody screen when injured
how about dust?Bogatyr wrote: Anything other than blood, please.

- Mats391
- PR:BF2 Lead Developer
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Re: Remove bloody screen when injured
I like this idea. I think Arma or ACE uses similar stuff, but there is it for fatigue. However i would prefer if it would obstruct your aiming more. Wounded soldiers should not be effective at fighting.Roque_THE_GAMER wrote: how about this (please ignore my adobe illustrator skills)
http://i.imgur.com/ERyf4Pf.jpg
a constant effect that make your lose FOV depending on the level how you are injured and the sides get even darker but you still can use your sights.

Mineral: TIL that Wire-guided missiles actually use wire
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Roque_THE_GAMER
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Re: Remove bloody screen when injured
maybe make the center also darker and blinking? like going in and out?[R-DEV]Mats391 wrote:I like this idea. I think Arma or ACE uses similar stuff, but there is it for fatigue. However i would prefer if it would obstruct your aiming more. Wounded soldiers should not be effective at fighting.
[align=center]Sorry i cant into English...
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W.Darwin
- Posts: 310
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Re: Remove bloody screen when injured
Roque_THE_GAMER wrote:
http://i.imgur.com/ERyf4Pf.jpg
a constant effect that make your lose FOV depending on the level how you are injured and the sides get even darker but you still can use your sights.
+1 for that, a motion of going in and out, reaching the center of the screen from time to time, making the player unable to see for fractions of seconds simulating the blinking in pain.
Would be more aestethic!
- Mats391
- PR:BF2 Lead Developer
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Re: Remove bloody screen when injured
Feel free to make a nice concept. Right now this thread is mostly "blood so shit" which is not really helpfulRoque_THE_GAMER wrote:maybe make the center also darker and blinking? like going in and out?
A list of what we can and cannot do.
What we can do:
- 2d HUD when bleeding
What we probably can do:
- blur similar to scoped weapons when bleeding
What we probably cannot do:
- different effects for different health percentage
What we cannot do:
- fancy shader effects like the tear gas

Mineral: TIL that Wire-guided missiles actually use wire
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Acecombatzer0
- Posts: 554
- Joined: 2010-09-26 14:10
Re: Remove bloody screen when injured
Isn't the black and white screen a different effect for health < 5%?[R-DEV]Mats391 wrote:
What we probably cannot do:
- different effects for different health percentage
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing






