Remove bloody screen when injured

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Remove bloody screen when injured

Post by Jacksonez__ »

it's unrealistic and very so annoying.

Rather add the tear gas blurred vision and coughing from BF2: Spec Ops if you are critically wounded :roll: Even that would be more realistic.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove bloody screen when injured

Post by Rudd »

The idea of the tear gas effect instead is interesting
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Remove bloody screen when injured

Post by Jacksonez__ »

[R-DEV]Rudd wrote:The idea of the tear gas effect instead is interesting
I was also thinking of increased weapon deviation time and slower weapon reload time when you are injured. Would those be possible?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove bloody screen when injured

Post by Rudd »

Jacksonez__ wrote:I was also thinking of increased weapon deviation time and slower weapon reload time when you are injured. Would those be possible?
fraid not, not in this engine
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Remove bloody screen when injured

Post by Psyrus »

[R-DEV]Rudd wrote:The idea of the tear gas effect instead is interesting
We used to have it, actually. It was taken out (not sure if it was due to Dice being strict back then about using SF stuff in BF2 mods or if people thought it didn't look good)
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Remove bloody screen when injured

Post by Jacksonez__ »

[R-DEV]Psyrus wrote:We used to have it, actually. It was taken out (not sure if it was due to Dice being strict back then about using SF stuff in BF2 mods or if people thought it didn't look good)
Not sure which one looks better: the bloody menstrual period screen or I-hit-the-bong-too-hard screen :grin:
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Remove bloody screen when injured

Post by Acecombatzer0 »

Agree, its kinda silly and unrealistic to "time" when the blood appears before you check a corner

And for obvious reasons I don't think DICE/EA are enforcing using any of their SF content anymore...
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove bloody screen when injured

Post by Rudd »

[R-DEV]Psyrus wrote:We used to have it, actually. It was taken out (not sure if it was due to Dice being strict back then about using SF stuff in BF2 mods or if people thought it didn't look good)
Perhaps it can be modified to be less fast, or less intense or something.
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Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: Remove bloody screen when injured

Post by Geronimo »

Acecombatzer0 wrote:Agree, its kinda silly and unrealistic to "time" when the blood appears before you check a corner
A hundred times this!
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Remove bloody screen when injured

Post by Mats391 »

The tear gas effect is already used. We use it for the black&white effect when real low on HP. The problem is that it does not work for a wide range of people which would result in unfair advantages. Further does it not only give you blurry vision, but also blocks you from sprinting. Not that i am against that, but i am sure some of you would like to be able to sprint even at 75% HP :)
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Mineral: TIL that Wire-guided missiles actually use wire
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Remove bloody screen when injured

Post by zloyrash »

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Bogatyr
Posts: 91
Joined: 2011-05-06 13:53

Re: Remove bloody screen when injured

Post by Bogatyr »

Agreed to remove this garbage. I mean no offense to who put it in but "blood screen SO REALLLLLL" is becoming an increasingly popular thing in gaming and I hate it.

Please, add something like blur, decreased vision. Anything other than blood, please.
Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: Remove bloody screen when injured

Post by Cpt.Future »

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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Remove bloody screen when injured

Post by Roque_THE_GAMER »

Bogatyr wrote:Agreed to remove this garbage. I mean no offense to who put it in but "blood screen SO REALLLLLL" is becoming an increasingly popular thing in gaming and I hate it.

Please, add something like blur, decreased vision. Anything other than blood, please.
LOL




how about this (please ignore my adobe illustrator skills)

http://i.imgur.com/ERyf4Pf.jpg

a constant effect that make your lose FOV depending on the level how you are injured and the sides get even darker but you still can use your sights.
Last edited by Roque_THE_GAMER on 2015-10-27 15:23, edited 2 times in total.
[align=center]Sorry i cant into English...
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zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Remove bloody screen when injured

Post by zloyrash »

Bogatyr wrote: Anything other than blood, please.
how about dust? :)
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Mats391
PR:BF2 Lead Developer
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Re: Remove bloody screen when injured

Post by Mats391 »

Roque_THE_GAMER wrote: how about this (please ignore my adobe illustrator skills)

http://i.imgur.com/ERyf4Pf.jpg

a constant effect that make your lose FOV depending on the level how you are injured and the sides get even darker but you still can use your sights.
I like this idea. I think Arma or ACE uses similar stuff, but there is it for fatigue. However i would prefer if it would obstruct your aiming more. Wounded soldiers should not be effective at fighting.
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Mineral: TIL that Wire-guided missiles actually use wire
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Remove bloody screen when injured

Post by Roque_THE_GAMER »

[R-DEV]Mats391 wrote:I like this idea. I think Arma or ACE uses similar stuff, but there is it for fatigue. However i would prefer if it would obstruct your aiming more. Wounded soldiers should not be effective at fighting.
maybe make the center also darker and blinking? like going in and out?
[align=center]Sorry i cant into English...
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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: Remove bloody screen when injured

Post by W.Darwin »

Roque_THE_GAMER wrote:
http://i.imgur.com/ERyf4Pf.jpg

a constant effect that make your lose FOV depending on the level how you are injured and the sides get even darker but you still can use your sights.

+1 for that, a motion of going in and out, reaching the center of the screen from time to time, making the player unable to see for fractions of seconds simulating the blinking in pain.

Would be more aestethic! :grin:
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Remove bloody screen when injured

Post by Mats391 »

Roque_THE_GAMER wrote:maybe make the center also darker and blinking? like going in and out?
Feel free to make a nice concept. Right now this thread is mostly "blood so shit" which is not really helpful ;)
A list of what we can and cannot do.

What we can do:
- 2d HUD when bleeding

What we probably can do:
- blur similar to scoped weapons when bleeding

What we probably cannot do:
- different effects for different health percentage

What we cannot do:
- fancy shader effects like the tear gas
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Mineral: TIL that Wire-guided missiles actually use wire
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Remove bloody screen when injured

Post by Acecombatzer0 »

[R-DEV]Mats391 wrote:
What we probably cannot do:
- different effects for different health percentage
Isn't the black and white screen a different effect for health < 5%?
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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