Dank.'[R-CON wrote:Arab;2102759']Edit: K40n beated me to it

Double that. Just a small indication on top of the compass will do.3ti65 wrote:I want hitmarkers because i never see if i hit the enemy
Well it used to be a QTE in your head, it's now a QTE on the screen. You could tell how accurate your bullets were by firing right? Now you can tell before you shoot!Psyko wrote:Kk...all joking aside, i'm being serious now.
The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.
But I've been patient bear for so long, and now, when I am in need of an update. I just got rekt.fatalsushi83 wrote:Yeah, DEVS! Give us back the money we never had to pay for this game that you've spent 10 years or your life making for free! And give me back all the time I've spent complaining on the forums about it!!!

Wow, dude, chill. It's not like we're upset with that, we're kind of unpleasantly surprised.uberlamer wrote:We're more like at "WELP - these changes will surely make the game better /sarcasm"
That's the problem with pr devs, they can't listen to the players.All they try to do is attract more players.Quantity over quality.
Now go tell em all these I had a bad round threads topkek
Now everyone, stop making a mountain out of a molehill. The change in question is either going to enhance your PR experience or...not affect your PR experience at all. Period.uberlamer wrote:We're more like at "WELP - these changes will surely make the game better /sarcasm"
That's the problem with pr devs, they can't listen to the players.All they try to do is attract more players.Quantity over quality.
Now go tell em all these I had a bad round threads topkek

Completely ruins my immersion.Jagira wrote:For people crying about the deviation indicator:
It's that little dot above the downward arrow
Well, a quick time event requires player input in order to do... something. This on the other hand requires you to do... nothing, really.Psyko wrote:Kk...all joking aside, i'm being serious now.
The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.
Why?!'[R-DEV wrote:Mineral;2102583']
- Updated low-ticket siren to play at 50 tickets instead of 10.
Finally! I am not sure what that exactly means, but hopefully less crashes.'[R-DEV wrote:Mineral;2102583']
- Updated PR Launcher to support Windows 10.
Not sure I like this, I feel like it makes it a bit too easy, might be good though. Perhaps it will be a nice feature since firing/aiming in general is kind of terrible (a lot of recoil and a lot of spread with bullets deviating up to 30 degrees). We'll see.'[R-DEV wrote:Mineral;2102583']
- Added deviation indicator to all handheld weapons when sighting in.
Thank you.'[R-DEV wrote:Mineral;2102583']
- Removed deployable mortars for the attacking team on Insurgency gamemode.
Yeah some people here lost it. xD "OH NOOO ZE DEVIATION INDICATOR - 1st AND 2nd RIDER OF THE APOCALYPSE!"Strategos wrote:I don't get all the negativity towards the deviation indicator. This reeks of elitism to me. The change won't suddenly make a sharpshooter out of everyone, but it will add some much-needed visual feedback to the game. It's a small change that will greatly help to reduce frustration among old and new players alike. The deviation and core gunplay in general will still be there, but now in a much more comprehensible way which doesn't require knowledge of obscure mechanics. Taking the engine limitations into consideration, it's a pretty ingenious solution.
This indicator will serve everyone as it will lower the barrier of entry for new players, allow them to better contribute to the team, and focus on learning what's actually important: not the controls of the game, but teamplay.
Not that I agree with the original claim, but moving your mouse is an input. Any physical or hardware interactions that reflect on the software are inputs. The issue with the original claim is that if we believed that to be a form of a quick-time event, then what isn't? Really, balancing your helicopter is too then.Frontliner wrote:Well, a quick time event requires player input in order to do... something. This on the other hand requires you to do... nothing, really.
I've always wished for a deviation indicator, primarily because as a soldier you know when you're ready to fire an accurate shot, and I guess that's the reason it's there. I could settle with the indicator only being there for handheld AT weapons but I'm not going to complain about this.
I think it makes sense. Urges the team to go for that last effort struggle and preserve tickets while it's still possible to influence the outcome of the match. In most cases 10 tickets was too late to make any significant change.Snaiper wrote:
Why?!
.
