PR:BF2 v1.3.5.0 Changelog

The changelogs for recently released Project Reality versions
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IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: PR:BF2 v1.3.5.0 Changelog

Post by IlluminatorConfirmed »

'[R-CON wrote:Arab;2102759']Edit: K40n beated me to it :razz:
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Dank.

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You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: PR:BF2 v1.3.5.0 Changelog

Post by IlluminatorConfirmed »

3ti65 wrote:I want hitmarkers because i never see if i hit the enemy
Double that. Just a small indication on top of the compass will do.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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KaB
Retired PR Developer
Posts: 1016
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Re: PR:BF2 v1.3.5.0 Changelog

Post by KaB »

Psyko wrote:Kk...all joking aside, i'm being serious now.

The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.
Well it used to be a QTE in your head, it's now a QTE on the screen. You could tell how accurate your bullets were by firing right? Now you can tell before you shoot!

As said many times before, the indicator is so far from the sight that you'll have to stop focusing on what you're aiming at to check the deviation, giving those who know the deviation by heart still a slight advantage.

It's obvious people will now be able to learn it faster, and sorry if youre not happy with that, thats not a point we'll consider as valid.

Also know you're definitely gonna learn things about deviation you could simply never know with no indicator, by just learning to count or whatever. You'll probably thank us in the end.

And finally, the deviation indicator only moves when the weapon is close to accurate, thats to say ready to shoot at long range accurately. So it'll still keep you in the unknown when fighting in close range, where you dont need a perfect deviation to hit your target (considering you're actually aiming, otherwise theres no indicator at all).
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: PR:BF2 v1.3.5.0 Changelog

Post by fatalsushi83 »

Yeah, DEVS! Give us back the money we never had to pay for this game that you've spent 10 years or your life making for free! And give me back all the time I've spent complaining on the forums about it!!!
IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: PR:BF2 v1.3.5.0 Changelog

Post by IlluminatorConfirmed »

fatalsushi83 wrote:Yeah, DEVS! Give us back the money we never had to pay for this game that you've spent 10 years or your life making for free! And give me back all the time I've spent complaining on the forums about it!!!
But I've been patient bear for so long, and now, when I am in need of an update. I just got rekt.

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Is it going to be any way to turn it off BTW?
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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uberlamer
Posts: 21
Joined: 2015-06-01 17:55

Re: PR:BF2 v1.3.5.0 Changelog

Post by uberlamer »

We're more like at "WELP - these changes will surely make the game better /sarcasm"

That's the problem with pr devs, they can't listen to the players.All they try to do is attract more players.Quantity over quality.
Now go tell em all these I had a bad round threads topkek
The cancer is real
IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: PR:BF2 v1.3.5.0 Changelog

Post by IlluminatorConfirmed »

uberlamer wrote:We're more like at "WELP - these changes will surely make the game better /sarcasm"

That's the problem with pr devs, they can't listen to the players.All they try to do is attract more players.Quantity over quality.
Now go tell em all these I had a bad round threads topkek
Wow, dude, chill. It's not like we're upset with that, we're kind of unpleasantly surprised.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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Rudd
Retired PR Developer
Posts: 21225
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Re: PR:BF2 v1.3.5.0 Changelog

Post by Rudd »

uberlamer wrote:We're more like at "WELP - these changes will surely make the game better /sarcasm"

That's the problem with pr devs, they can't listen to the players.All they try to do is attract more players.Quantity over quality.
Now go tell em all these I had a bad round threads topkek
Now everyone, stop making a mountain out of a molehill. The change in question is either going to enhance your PR experience or...not affect your PR experience at all. Period.

PR devs ARE PR players, we wanted to play a game that was a balance of gameplay and realism so WE MADE IT.

All this talk of 'counting is skill' is bullshit, if you believed that then you'd ask us to remove ammo counters.

How many mags you got? You don't know? SHOULD HAVE COUNTED LIKE A SKILLED PLAYER.

How long until this FOB is built? YOU SHOULD HAVE MEMORISED HOW LONG IT TAKES TO BUILD AND COUNTED LIKE A SKILLED PLAYER.

Are you guys really crazy enough to think there is a horde of BF4360noscope players who were thinking "omg Project Reality is suddenly insanely attractive to me because of a dot at the bottom of the screen"
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Strategos
Posts: 65
Joined: 2015-05-23 07:57

Re: PR:BF2 v1.3.5.0 Changelog

Post by Strategos »

I don't get all the negativity towards the deviation indicator. This reeks of elitism to me. The change won't suddenly make a sharpshooter out of everyone, but it will add some much-needed visual feedback to the game. It's a small change that will greatly help to reduce frustration among old and new players alike. The deviation and core gunplay in general will still be there, but now in a much more comprehensible way which doesn't require knowledge of obscure mechanics. Taking the engine limitations into consideration, it's a pretty ingenious solution.

This indicator will serve everyone as it will lower the barrier of entry for new players, allow them to better contribute to the team, and focus on learning what's actually important: not the controls of the game, but teamplay.
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Navo
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Re: PR:BF2 v1.3.5.0 Changelog

Post by Navo »

Jagira wrote:For people crying about the deviation indicator:
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It's that little dot above the downward arrow
Completely ruins my immersion.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: PR:BF2 v1.3.5.0 Changelog

Post by zloyrash »

we had this
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Now that
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So, whats next?
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR:BF2 v1.3.5.0 Changelog

Post by sweedensniiperr »

Slippery slope is a bad argument.

(I agree on direction things though)
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Mineral
Retired PR Developer
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Re: PR:BF2 v1.3.5.0 Changelog

Post by Mineral »

Lets all discuss the other 100 things on the changelog shall we? :p I think you've gotten the point across that it has ruined the mod. But just to be sure let's wait until we get to play with it. We release the changelog before release so you all have a chance to get familiar with the changes. Feedback should probably come after release IMO.
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Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: PR:BF2 v1.3.5.0 Changelog

Post by Frontliner »

Psyko wrote:Kk...all joking aside, i'm being serious now.

The real question is WHY?
Isn't this is a quick-time-event in disguise. There are many other things that will draw new players.
Well, a quick time event requires player input in order to do... something. This on the other hand requires you to do... nothing, really.

I've always wished for a deviation indicator, primarily because as a soldier you know when you're ready to fire an accurate shot, and I guess that's the reason it's there. I could settle with the indicator only being there for handheld AT weapons but I'm not going to complain about this.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Snaiper
Posts: 32
Joined: 2015-07-30 08:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by Snaiper »

Nicely packed update. I like the most of it... but perhaps not all of it. But, we'll see.

'[R-DEV wrote:Mineral;2102583']
  • Updated low-ticket siren to play at 50 tickets instead of 10.
Why?!
'[R-DEV wrote:Mineral;2102583']
  • Updated PR Launcher to support Windows 10.
Finally! I am not sure what that exactly means, but hopefully less crashes.
'[R-DEV wrote:Mineral;2102583']
  • Added deviation indicator to all handheld weapons when sighting in.
Not sure I like this, I feel like it makes it a bit too easy, might be good though. Perhaps it will be a nice feature since firing/aiming in general is kind of terrible (a lot of recoil and a lot of spread with bullets deviating up to 30 degrees). We'll see.
'[R-DEV wrote:Mineral;2102583']
  • Removed deployable mortars for the attacking team on Insurgency gamemode.
Thank you.
Madar_al_Fakar
Posts: 225
Joined: 2015-04-02 20:28

Re: PR:BF2 v1.3.5.0 Changelog

Post by Madar_al_Fakar »

Strategos wrote:I don't get all the negativity towards the deviation indicator. This reeks of elitism to me. The change won't suddenly make a sharpshooter out of everyone, but it will add some much-needed visual feedback to the game. It's a small change that will greatly help to reduce frustration among old and new players alike. The deviation and core gunplay in general will still be there, but now in a much more comprehensible way which doesn't require knowledge of obscure mechanics. Taking the engine limitations into consideration, it's a pretty ingenious solution.

This indicator will serve everyone as it will lower the barrier of entry for new players, allow them to better contribute to the team, and focus on learning what's actually important: not the controls of the game, but teamplay.
Yeah some people here lost it. xD "OH NOOO ZE DEVIATION INDICATOR - 1st AND 2nd RIDER OF THE APOCALYPSE!"
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.3.5.0 Changelog

Post by Roque_THE_GAMER »

Can some one tell-me why the hind gunner got so nerfed?
[align=center]Sorry i cant into English...
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uberlamer
Posts: 21
Joined: 2015-06-01 17:55

Re: PR:BF2 v1.3.5.0 Changelog

Post by uberlamer »

If it was only the indicator..Look at all the other changes, holy shit.
The cancer is real
Snaiper
Posts: 32
Joined: 2015-07-30 08:34

Re: PR:BF2 v1.3.5.0 Changelog

Post by Snaiper »

Frontliner wrote:Well, a quick time event requires player input in order to do... something. This on the other hand requires you to do... nothing, really.

I've always wished for a deviation indicator, primarily because as a soldier you know when you're ready to fire an accurate shot, and I guess that's the reason it's there. I could settle with the indicator only being there for handheld AT weapons but I'm not going to complain about this.
Not that I agree with the original claim, but moving your mouse is an input. Any physical or hardware interactions that reflect on the software are inputs. The issue with the original claim is that if we believed that to be a form of a quick-time event, then what isn't? Really, balancing your helicopter is too then.

QTE is much more defined and complex than that. For something to be a QTE you need a prompt as to what you must do, which you don't get here, you only get an indicator as to how much deviation you will get. QTE is not part of the HUD, it's not constant, it appears and disappears; this HUD feature is obviously constant. There's more but I suppose this is enough.

I am not yet sure how to exactly feel about the indicator, hence why I will wait to see its content myself first. However, the concept seems like it could make firefights more meaningful and make firefights and movement in close quarters more tactical.
Strategos
Posts: 65
Joined: 2015-05-23 07:57

Re: PR:BF2 v1.3.5.0 Changelog

Post by Strategos »

Snaiper wrote:
Why?!

.
I think it makes sense. Urges the team to go for that last effort struggle and preserve tickets while it's still possible to influence the outcome of the match. In most cases 10 tickets was too late to make any significant change.

I could see this making for some very exciting and close matches.
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