[1.3.5] Fennek

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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

[1.3.5] Fennek

Post by LiamNL »

Except for that the Fennek is now only a machine gun jeep, (the periscope is useless on cas less maps) I noticed whilst on the machine gun before the gun has warmed up there is a bug. The screen will freeze with a frame of the gun attempting to fire, and the machine gun sound will be played continuously till the gun has actually warmed up to usable condition.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: [1.3.5] Fennek

Post by PatrickLA_CA »

LiamNL wrote: The screen will freeze with a frame of the gun attempting to fire, and the machine gun sound will be played continuously till the gun has actually warmed up to usable condition.
That happens with every vehicle, since forever, maybe you just haven't noticed it.
In-game: Cobra-PR
Armchairman_Mao
Posts: 55
Joined: 2015-07-14 03:32

Re: [1.3.5] Fennek

Post by Armchairman_Mao »

I thought fennec was always a machinegun jeep.

Did it have special properties taken away or something?
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [1.3.5] Fennek

Post by AfterDune »

It can lase targets with the sensorpod. If there's no CAS, you can only watch and zoom (a lot), which is still an interesting feature.
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: [1.3.5] Fennek

Post by LiamNL »

I haven't had the sound looping and screen freezing with any other vehicles before, unless it's a new feature of the patch that is.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: [1.3.5] Fennek

Post by Navo »

Periscope is awesome on Dovre to look over the hedges before rekking infantry with the 50 cal.
Armchairman_Mao
Posts: 55
Joined: 2015-07-14 03:32

Re: [1.3.5] Fennek

Post by Armchairman_Mao »

[R-DEV]AfterDune wrote:It can lase targets with the sensorpod. If there's no CAS, you can only watch and zoom (a lot), which is still an interesting feature.
Didn't it also have functioning periscope with machinegun attached to it?
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: [1.3.5] Fennek

Post by LiamNL »

No it has a seperate periscope from the machine gun.
Armchairman_Mao
Posts: 55
Joined: 2015-07-14 03:32

Re: [1.3.5] Fennek

Post by Armchairman_Mao »

LiamNL wrote:No it has a seperate periscope from the machine gun.
Well that's kind of weak.

Would have been an interesting(read: boarderline-op) vehicle if it had a periscope-mounted machinegun.

Still, being able to look over stuff(with FLIR?) is an advantage no other vehicles have.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [1.3.5] Fennek

Post by AfterDune »

The thing _is_ weak, it's a recon vehicle after all. The .50 cal is only there for protection.
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blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: [1.3.5] Fennek

Post by blayas »

yes, it is an excellent recon vehicle , one regrets that most players do not recognize this and use it like a apc , whenever I use the Fennek , take strategic position where it can raise the periscope without exposing the vehicle , behind the a mountain for example, and while keeping communication with the CAS squad.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [1.3.5] Fennek

Post by Glimmerman »

blayas wrote:yes, it is an excellent recon vehicle , one regrets that most players do not recognize this and use it like a apc , whenever I use the Fennek , take strategic position where it can raise the periscope without exposing the vehicle , behind the a mountain for example, and while keeping communication with the CAS squad.
This is the only proper way to use a Fennek :)
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: [1.3.5] Fennek

Post by Acecombatzer0 »

No more CAS maps atm with the Fennek

What the Dutch removed from Hades Peak because of the F-35?
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: [1.3.5] Fennek

Post by X-Alt »

Just let the gunner see lazes, so you can have a full 3-man crew do some damage.
Last edited by X-Alt on 2015-11-22 03:20, edited 1 time in total.
fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: [1.3.5] Fennek

Post by fecht_niko »

I dont know if intended but you need 2 RPG-26 shots to destroy the fennek.
It should survive max 1 RPG-7 imo.
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