Deviation indicator to HUD

General discussion of the Project Reality: BF2 modification.
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saamohod
Posts: 300
Joined: 2011-01-12 16:15

Deviation indicator to HUD

Post by saamohod »

I saw mention of this feature in changelog and the discussion but I never saw one in the actual game. I've played ~6 hours yesterday in 1.3.5. version and wasn't able to find any deviation indicator.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Deviation indicator to HUD

Post by SANGUE-RUIM »

it's above the compass
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Deviation indicator to HUD

Post by Acecombatzer0 »

It's not the brackets like you see on most HAT kits, its more "subtle" and located above the compass on the bottom of the screen.
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Deviation indicator to HUD

Post by Rabbit »

You also have to be sighted in for it to show up.
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AfSoccer "I just don't see the natural talent."
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saamohod
Posts: 300
Joined: 2011-01-12 16:15

Re: Deviation indicator to HUD

Post by saamohod »

I see now. Thanks for the clarification.
I noticed those brackets yesterday a couple of times, but it was in heat of battle and I didn't pay attention to it.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Deviation indicator to HUD

Post by SANGUE-RUIM »

I don't look at the thing either, I pretty much know when to fire
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Deviation indicator to HUD

Post by Acecombatzer0 »

SANGUE-RUIM wrote:I don't look at the thing either, I pretty much know when to fire
There's a little bit of dust on your shoulder there... you might want to get that :p
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Deviation indicator to HUD

Post by solidfire93 »

i guess this Deviation indicator IRL mean

-steady your aim.
-hold the rifle very well
-breath slowly or hold it
-slowly pull the trigger
-then BAM target down !!

in the heat of combat i didn't experience this and i didn't look at my indicator

even if you do it will reset after you fire the gun !
you see enemy close range you dont need this !

this only strong part of this feature is mid-long range with rifles and other weapons in PR

but honestly this will make Sniper more deadly that it was before since they know exactly when to shoot thier next round !
Madar_al_Fakar
Posts: 225
Joined: 2015-04-02 20:28

Re: Deviation indicator to HUD

Post by Madar_al_Fakar »

Well it's mostly to understand how deviation works. You can't keep your eyes both on the target and on the indicator in the same time, so basically after a while you should learn to instinctively know what the indicator is saying without looking at it.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Deviation indicator to HUD

Post by SANGUE-RUIM »

Acecombatzer0 wrote:There's a little bit of dust on your shoulder there... you might want to get that :p
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done! thank you
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Deviation indicator to HUD

Post by Roque_THE_GAMER »

i always avoid infantry combat (unless in a CQB), i only like to play as armor because of the deviation, now thats give me a bit of interest to play with scopes, one thing i did not know is that ATs have more deviation wile crouch, i always thought we need to crouch to get more accuracy.
[align=center]Sorry i cant into English...
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My_Self
Posts: 70
Joined: 2008-02-20 17:26

Re: Deviation indicator to HUD

Post by My_Self »

Roque_THE_GAMER wrote:[...]one thing i did not know is that ATs have more deviation wile crouch, i always thought we need to crouch to get more accuracy.
Wait, what? Which specific AT do you mean?
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Deviation indicator to HUD

Post by Roque_THE_GAMER »

My_Self wrote:Wait, what? Which specific AT do you mean?
the Light ATs, (RPG, AT4). check the dots wile going from stand to crouch.
[align=center]Sorry i cant into English...
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KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: Deviation indicator to HUD

Post by KaB »

solidfire93 wrote:but honestly this will make Sniper more deadly that it was before since they know exactly when to shoot thier next round !
The enemy sniper's too deadly? Grab a sniper/marksman and take him out.
uberlamer
Posts: 21
Joined: 2015-06-01 17:55

Re: Deviation indicator to HUD

Post by uberlamer »

[R-DEV]KaB wrote:The enemy sniper's too deadly? Grab a sniper/marksman and take him out.
This can literally be said about anything.

The enemy armor too deadly? Build a TOW/take HAT/do armor and kill it. (instead of making armor shit)

The enemy CAS too deadly? Build AA/take manpad/do CAS and kill it. (instead of making cas shit)
The cancer is real
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: Deviation indicator to HUD

Post by ComedyInK »

[R-DEV]KaB wrote:The enemy sniper's too deadly? Grab a sniper/marksman and take him out.
Wow. . . It's that simple right? Can't be. . .
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