[1.3.5] Slow tank turret, APCs, IFVs

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Raptor_Rico
Posts: 7
Joined: 2014-03-12 20:50

[1.3.5] Slow tank turret, APCs, IFVs

Post by Raptor_Rico »

Hi


since the 1.3.5 update I noticed a drastic change on Tank, APC, IFV turrets they are slow and not accurate.

Let me explain, when my tractor driver turns, the turret follows the tractor, it worked out fine before the update.

Other examples, when I aim at a building and he signals a contact behind the APC over 200 meters, I'm forced to give 4 or 5 mouse movements to go to the goal and the turret has a strange inertia.


In short, i do not understand if it is a bug or not.



Anyway version 1.3.1 was fine before that.



I am a military career, knowing very well the VBCI, I never seen this kind of thing.
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: [1.3.5] Slow tank turret, APCs, IFVs

Post by Nate. »

Welcome to the Forums :D

Discussion:
https://www.realitymod.com/forum/f254-v ... accel.html

From Changelog:
Updated all ground vehicle turrets to better represent their real traverse and elevation capabilities.
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KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: [1.3.5] Slow tank turret, APCs, IFVs

Post by KillJoy[Fr] »

Nate. wrote: From Changelog:
Updated all ground vehicle turrets to better represent their real traverse and elevation capabilities.
It's totally uncontrollable when the Tank is moving wich is for me a good thing but when you are stationary, you want to turn 5 degrees you get 15 degrees instead and the turrent need to bounce for 3sec before you get the position you desired, it's like using a PID system.
Au dela du possible ...
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: [1.3.5] Slow tank turret, APCs, IFVs

Post by Menuen »

Guys there is an topic about this in feedback/vehicles section.
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