Hi
since the 1.3.5 update I noticed a drastic change on Tank, APC, IFV turrets they are slow and not accurate.
Let me explain, when my tractor driver turns, the turret follows the tractor, it worked out fine before the update.
Other examples, when I aim at a building and he signals a contact behind the APC over 200 meters, I'm forced to give 4 or 5 mouse movements to go to the goal and the turret has a strange inertia.
In short, i do not understand if it is a bug or not.
Anyway version 1.3.1 was fine before that.
I am a military career, knowing very well the VBCI, I never seen this kind of thing.
[1.3.5] Slow tank turret, APCs, IFVs
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: [1.3.5] Slow tank turret, APCs, IFVs
Welcome to the Forums 
Discussion:
https://www.realitymod.com/forum/f254-v ... accel.html
From Changelog:
Updated all ground vehicle turrets to better represent their real traverse and elevation capabilities.
Discussion:
https://www.realitymod.com/forum/f254-v ... accel.html
From Changelog:
Updated all ground vehicle turrets to better represent their real traverse and elevation capabilities.

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KillJoy[Fr]
- Posts: 837
- Joined: 2010-12-28 20:51
Re: [1.3.5] Slow tank turret, APCs, IFVs
It's totally uncontrollable when the Tank is moving wich is for me a good thing but when you are stationary, you want to turn 5 degrees you get 15 degrees instead and the turrent need to bounce for 3sec before you get the position you desired, it's like using a PID system.Nate. wrote: From Changelog:
Updated all ground vehicle turrets to better represent their real traverse and elevation capabilities.
Au dela du possible ...
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Menuen
- Posts: 101
- Joined: 2014-01-16 10:49
Re: [1.3.5] Slow tank turret, APCs, IFVs
Guys there is an topic about this in feedback/vehicles section.
