PR:BF2 v1.3.6.0 Changelog

The changelogs for recently released Project Reality versions
Nate.
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Nate. »

This helps with the turret momentum:

- reduce sensitivity to 0.5 in land vehicles controls
- increase pitch factor by 5

Move slow(ish): perfectly fine aim
Move fast: you have to compensate a bit when going to target
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camo
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Re: PR:BF2 v1.3.6.0 Changelog

Post by camo »

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AfterDune
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Re: PR:BF2 v1.3.6.0 Changelog

Post by AfterDune »

Brilliant!! :lol:
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Snaiper
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Snaiper »

'[R-DEV wrote:Mats391;2104287']PR:BF2 v1.3.6.1 Changelog (2015/November/04)
-----------------------

LEVELS:
  • Ulyanovsk
    • Fixed vehicles not spawning.
Thanks, Devs, Now I can't play on FCV till they update ;-;
fml
Nate.
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Nate. »

Snaiper wrote:Thanks, Devs, Now I can't play on FCV till they update ;-;
fml
Could've pressed skip when it came out.

\_(&#12484 ;) _/
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Rudd
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Rudd »

Don't release update, people not happy, release update, people not happy :(
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Raklodder
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Raklodder »

We are grateful, but random server crashes make us cry.
Last edited by Raklodder on 2015-11-04 13:21, edited 2 times in total.
viirusiiseli
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Re: PR:BF2 v1.3.6.0 Changelog

Post by viirusiiseli »

[R-CON]UTurista wrote:The whole purpose of the turret changes was to prevent the exploit of the mouse sensitivity. Now every player shares the maximum traverse speed, if your mouse(DPI) and your sensitivity tries to make the turret go any faster it will make a momentum that needs to be countered when stopping but the traverse speed will be capped at its maximum.
Exploit would mean that someone would gain advantage from a vulnerability/flaw in the system. May I ask why you keep calling it so, when DPI change does not give any advantage?

You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.

Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
Last edited by viirusiiseli on 2015-11-04 13:09, edited 1 time in total.
Snaiper
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Snaiper »

Nate. wrote:Could've pressed skip when it came out.

\_(&#12484 ;) _/
2late ;-;
now I have to play with Ruskies ;-;
rip ;-;
Geronimo
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Geronimo »

viirusiiseli wrote:...
Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
Have you ever gunned in a BMP in those 5+ years?
mries
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Re: PR:BF2 v1.3.6.0 Changelog

Post by mries »

'[R-DEV wrote:camo;2104300']
Best PR trailer ever!
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Buschpilot453
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Buschpilot453 »

Nate. wrote:Could've pressed skip when it came out.

\_(&#12484 ;) _/

Nope. Tried it and wouldnt let me play on a server that wasnt updated. Got an error message about messed up gamefiles. Had to wait until server got updated, although that happend fairly quick.
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Mineral
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Mineral »

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Raptor_Rico
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Raptor_Rico »

And for problems turrets? nothing?

discontent community and you still don't react?


if the player is screaming that something is wrong, listen to us ..
Last edited by Mineral on 2015-11-04 17:18, edited 1 time in total.
Nate.
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Nate. »

don't be alarmed if something isn't fixed or tweaked yet.
Certain issues take time to repair and changes need to be tested by our testing team. Especially some bigger issues with lots of feedback.
Read ffs!
Last edited by Mineral on 2015-11-04 17:21, edited 2 times in total.
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FUH-TRI-TZE
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Re: PR:BF2 v1.3.6.0 Changelog

Post by FUH-TRI-TZE »

viirusiiseli wrote:You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.
If you have a mouse with dpi buttons you have a huge advantage.
Scubbo
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Scubbo »

it was fun and precise before, now it feels like you're playing a FPS game on a console when gunning :(
Arab
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Arab »

mries wrote:Best PR trailer ever!
;)
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sjkimber
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Re: PR:BF2 v1.3.6.0 Changelog

Post by sjkimber »

[R-DEV]Rhino wrote:Its not possible to damage the Phalanx.
You are able to destroy both Phalanx on Soul Rebel.
I've shot two HAT rockets at the Phalanx and on the second rocket right when it hit the server crashed.
Another time I got in a jet and shot the phalanx again. Crashed after I shot off enough for it to blow up.

I've just created a local server and shot the phalanx with the Harrier and both Phalanx are destructible. However the local server did not crash. I do not wish to test this possible error on a live server.


EDIT:
Just flew to Russian main. The anti air system on the east side of the map is also destructible on the Russian main. The West, middle and quad cannon anti air system at Russian base also were destroyed however I did not destroy them. I'm unaware if they are destroyed before hand or if destroying one anti air system somehow destroyed all anti air system on Soul Rebel


EDIT: On a live server the phalanx is not destructible however when shooting at it will deal damage and create small explosions as if it was destroyed. However the server did not crash. I'm unaware if both server crashes earlier were completely by coincidence
Last edited by sjkimber on 2015-11-05 04:32, edited 2 times in total.
Reason: added on.
Arab
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Re: PR:BF2 v1.3.6.0 Changelog

Post by Arab »

sjkimber wrote:You are able to destroy both Phalanx on Soul Rebel.
I've shot two HAT rockets at the Phalanx and on the second rocket right when it hit the server crashed.
Another time I got in a jet and shot the phalanx again. Crashed after I shot off enough for it to blow up.

I've just created a local server and shot the phalanx with the Harrier and both Phalanx are destructible. However the local server did not crash. I do not wish to test this possible error on a live server.


EDIT:
Just flew to Russian main. The anti air system on the east side of the map is also destructible on the Russian main. The West, middle and quad cannon anti air system at Russian base also were destroyed however I did not destroy them. I'm unaware if they are destroyed before hand or if destroying one anti air system somehow destroyed all anti air system on Soul Rebel


EDIT: On a live server the phalanx is not destructible however when shooting at it will deal damage and create small explosions as if it was destroyed. However the server did not crash. I'm unaware if both server crashes earlier were completely by coincidence
Thanks for the report. It's been added to the bug tracker :)
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