PR:BF2 v1.3.6.0 Changelog
-
Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: PR:BF2 v1.3.6.0 Changelog
This helps with the turret momentum:
- reduce sensitivity to 0.5 in land vehicles controls
- increase pitch factor by 5
Move slow(ish): perfectly fine aim
Move fast: you have to compensate a bit when going to target
- reduce sensitivity to 0.5 in land vehicles controls
- increase pitch factor by 5
Move slow(ish): perfectly fine aim
Move fast: you have to compensate a bit when going to target

-
AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
-
Snaiper
- Posts: 32
- Joined: 2015-07-30 08:34
Re: PR:BF2 v1.3.6.0 Changelog
Thanks, Devs, Now I can't play on FCV till they update ;-;'[R-DEV wrote:Mats391;2104287']PR:BF2 v1.3.6.1 Changelog (2015/November/04)
-----------------------
LEVELS:
- Ulyanovsk
- Fixed vehicles not spawning.
fml
-
Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: PR:BF2 v1.3.6.0 Changelog
Could've pressed skip when it came out.Snaiper wrote:Thanks, Devs, Now I can't play on FCV till they update ;-;
fml
\_(ツ

-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: PR:BF2 v1.3.6.0 Changelog
Don't release update, people not happy, release update, people not happy 
-
Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: PR:BF2 v1.3.6.0 Changelog
We are grateful, but random server crashes make us cry.
Last edited by Raklodder on 2015-11-04 13:21, edited 2 times in total.
-
viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: PR:BF2 v1.3.6.0 Changelog
Exploit would mean that someone would gain advantage from a vulnerability/flaw in the system. May I ask why you keep calling it so, when DPI change does not give any advantage?[R-CON]UTurista wrote:The whole purpose of the turret changes was to prevent the exploit of the mouse sensitivity. Now every player shares the maximum traverse speed, if your mouse(DPI) and your sensitivity tries to make the turret go any faster it will make a momentum that needs to be countered when stopping but the traverse speed will be capped at its maximum.
You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.
Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
Last edited by viirusiiseli on 2015-11-04 13:09, edited 1 time in total.
-
Snaiper
- Posts: 32
- Joined: 2015-07-30 08:34
Re: PR:BF2 v1.3.6.0 Changelog
2late ;-;Nate. wrote:Could've pressed skip when it came out.
\_(ツ_/
now I have to play with Ruskies ;-;
rip ;-;
-
Geronimo
- Posts: 274
- Joined: 2013-03-28 20:49
Re: PR:BF2 v1.3.6.0 Changelog
Have you ever gunned in a BMP in those 5+ years?viirusiiseli wrote:...
Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
-
mries
- Posts: 475
- Joined: 2013-06-30 16:16
-
Buschpilot453
- Posts: 28
- Joined: 2011-07-15 17:41
Re: PR:BF2 v1.3.6.0 Changelog
Nate. wrote:Could've pressed skip when it came out.
\_(ツ_/
Nope. Tried it and wouldnt let me play on a server that wasnt updated. Got an error message about messed up gamefiles. Had to wait until server got updated, although that happend fairly quick.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
-
Raptor_Rico
- Posts: 7
- Joined: 2014-03-12 20:50
Re: PR:BF2 v1.3.6.0 Changelog
And for problems turrets? nothing?
discontent community and you still don't react?
if the player is screaming that something is wrong, listen to us ..
discontent community and you still don't react?
if the player is screaming that something is wrong, listen to us ..
Last edited by Mineral on 2015-11-04 17:18, edited 1 time in total.
-
Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: PR:BF2 v1.3.6.0 Changelog
Read ffs!don't be alarmed if something isn't fixed or tweaked yet.
Certain issues take time to repair and changes need to be tested by our testing team. Especially some bigger issues with lots of feedback.
Last edited by Mineral on 2015-11-04 17:21, edited 2 times in total.

-
FUH-TRI-TZE
- Posts: 10
- Joined: 2013-06-29 16:15
Re: PR:BF2 v1.3.6.0 Changelog
If you have a mouse with dpi buttons you have a huge advantage.viirusiiseli wrote:You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.
-
Scubbo
- Posts: 264
- Joined: 2014-09-06 06:13
Re: PR:BF2 v1.3.6.0 Changelog
it was fun and precise before, now it feels like you're playing a FPS game on a console when gunning 
-
Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
-
sjkimber
- Posts: 6
- Joined: 2014-07-06 15:59
Re: PR:BF2 v1.3.6.0 Changelog
You are able to destroy both Phalanx on Soul Rebel.[R-DEV]Rhino wrote:Its not possible to damage the Phalanx.
I've shot two HAT rockets at the Phalanx and on the second rocket right when it hit the server crashed.
Another time I got in a jet and shot the phalanx again. Crashed after I shot off enough for it to blow up.
I've just created a local server and shot the phalanx with the Harrier and both Phalanx are destructible. However the local server did not crash. I do not wish to test this possible error on a live server.
EDIT:
Just flew to Russian main. The anti air system on the east side of the map is also destructible on the Russian main. The West, middle and quad cannon anti air system at Russian base also were destroyed however I did not destroy them. I'm unaware if they are destroyed before hand or if destroying one anti air system somehow destroyed all anti air system on Soul Rebel
EDIT: On a live server the phalanx is not destructible however when shooting at it will deal damage and create small explosions as if it was destroyed. However the server did not crash. I'm unaware if both server crashes earlier were completely by coincidence
Last edited by sjkimber on 2015-11-05 04:32, edited 2 times in total.
Reason: added on.
Reason: added on.
-
Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: PR:BF2 v1.3.6.0 Changelog
Thanks for the report. It's been added to the bug trackersjkimber wrote:You are able to destroy both Phalanx on Soul Rebel.
I've shot two HAT rockets at the Phalanx and on the second rocket right when it hit the server crashed.
Another time I got in a jet and shot the phalanx again. Crashed after I shot off enough for it to blow up.
I've just created a local server and shot the phalanx with the Harrier and both Phalanx are destructible. However the local server did not crash. I do not wish to test this possible error on a live server.
EDIT:
Just flew to Russian main. The anti air system on the east side of the map is also destructible on the Russian main. The West, middle and quad cannon anti air system at Russian base also were destroyed however I did not destroy them. I'm unaware if they are destroyed before hand or if destroying one anti air system somehow destroyed all anti air system on Soul Rebel
EDIT: On a live server the phalanx is not destructible however when shooting at it will deal damage and create small explosions as if it was destroyed. However the server did not crash. I'm unaware if both server crashes earlier were completely by coincidence












