New RPG-7 Series Warheads in v1.3.5
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Souls Of Mischief
- Posts: 2391
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Re: New RPG-7 Series Warheads in v1.3.5
Why are you guys so based?
[img]http://imageshack.us/a/img585/3971/r0mg.jpg[/img]
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SprintJack
- Posts: 101
- Joined: 2008-03-25 19:08
Re: New RPG-7 Series Warheads in v1.3.5
Great work, looks so sexy 
I really would not mind it at all.
So we would have MEC alt Rifleman AT kit with RPG-27 on his back and RPG-7 in hands?[R-DEV]Rhino wrote: You had listed it as done on your to do list, should have checked the files.
It would also be interesting to hear some feedback from the community on this matter since many of us feel the wrong kit geoms is not a show stopper for putting in a new feature like this where some of us feel it is.
I really would not mind it at all.

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mries
- Posts: 475
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Re: New RPG-7 Series Warheads in v1.3.5
If the Alt mec kit geo is temporary I would not bother if it has the RPG-27 on its back and the RPG-7 in hands. I think it is a good solution, would love to see some differences between std and alt besides the weaponscope.
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fatalsushi83
- Posts: 551
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Re: New RPG-7 Series Warheads in v1.3.5
Same here. Gameplay is more important so I say put it in now and do the geometry later 
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Armchairman_Mao
- Posts: 55
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Re: New RPG-7 Series Warheads in v1.3.5
No HE-Frag?
Also, will weapon icon show which class of warhead it belongs to?
I can see a bit of confusion for common plebs between light and medium type.
Also, will weapon icon show which class of warhead it belongs to?
I can see a bit of confusion for common plebs between light and medium type.

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fatalsushi83
- Posts: 551
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Re: New RPG-7 Series Warheads in v1.3.5
Can we do a poll about whether the MEC alt AT kits should be added into the next version or is it too late?
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Rhino
- Retired PR Developer
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Re: New RPG-7 Series Warheads in v1.3.5
[quote=""'[R-DEV"]Mineral;2102231']For v1.3.5 that is by far too latefatalsushi83 wrote:Can we do a poll about whether the MEC alt AT kits should be added into the next version or is it too late?
If there is enough support for it we may possibly be able to look into adding them to a v1.3.5 hotfix but that mainly depends on if there is other stuff that really needs fixing, among other things.
EDIT: Made a Poll: https://www.realitymod.com/forum/f10-pr ... etics.html
[quote="Armchairman_Mao""]No HE-Frag?[/quote]
Not in v1.3.5 but as per the OP, we are going to add them in later versions with a bit of an overhaul to our kits
Currently there isn't no, if it proves too confusing for players we could possibly look into doing so but we don't want to clutter our selection icons up too much.Armchairman_Mao wrote:Also, will weapon icon show which class of warhead it belongs to?
I can see a bit of confusion for common plebs between light and medium type.
Last edited by Rhino on 2015-10-29 14:10, edited 1 time in total.
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CG-Delta
- Posts: 74
- Joined: 2012-06-20 00:00
Re: New RPG-7 Series Warheads in v1.3.5
Great, great, great. Thank you 
Suggestion: You could for some factions give rileman AP a launcher with HE/frag grenades, maybe in exchange for claymore, or keep both. Too many kits with launcher?? I don't know. Seems like you're working on something in that area though: "...we are going to add them (HE-Frag) in later versions with a bit of an overhaul to our kits
" - Rhino.
Question. Are all MBTs considered to have reactive armour in-game although they don't have it. It seems like that's the case as of now.
Suggestion: You could for some factions give rileman AP a launcher with HE/frag grenades, maybe in exchange for claymore, or keep both. Too many kits with launcher?? I don't know. Seems like you're working on something in that area though: "...we are going to add them (HE-Frag) in later versions with a bit of an overhaul to our kits
Question. Are all MBTs considered to have reactive armour in-game although they don't have it. It seems like that's the case as of now.
Last edited by CG-Delta on 2015-11-08 13:16, edited 1 time in total.
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Kavelenko
- Posts: 29
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Re: New RPG-7 Series Warheads in v1.3.5
Rhino, thanks for such a comprehensive explanation of the RPG-7 updates, so good I'm subscribing to this thread for future reference!
Kav
Kav
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fatalsushi83
- Posts: 551
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Re: New RPG-7 Series Warheads in v1.3.5
I love these new warheads. It was so much fun playing as Taliban on Kokan and getting to chose from among these.
Now here's my question:
Which vehicles are considered to have reactive armor in game?
Now here's my question:
Which vehicles are considered to have reactive armor in game?
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M42 Zwilling
- Retired PR Developer
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Re: New RPG-7 Series Warheads in v1.3.5
Reactive armor isn't currently represented ingame, all tank armors work the same.
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camo
- PR:BF2 Developer
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Re: New RPG-7 Series Warheads in v1.3.5
The ones with reactive armour "bricks" on them. So t90, challenger 2 and a few others i think. But in terms of gameplay they make no difference, r/l mechanics of era are not present in pr.
EDIT: ninja'd
EDIT: ninja'd
Last edited by camo on 2015-11-09 04:36, edited 1 time in total.
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Rhino
- Retired PR Developer
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Re: New RPG-7 Series Warheads in v1.3.5
Cheers guys, glad you like them 
In time with any luck we might go for a much better armour system in PR but this would take a hell of a lot of work in overhauling our material and damage systems.
basically all tanks currently, with the Tandem warheads basically having the damage material of a Heavy Anti-Tank weapon, where the non-Tandem warheads have the Light Anti-Tank damage material, although the bigger ones like the PG-7VL and the Cobrra have a massive amount of damage though this material, but when used on tank armour it doesn't penetrate as well as a HAT/Tandem weapon.fatalsushi83 wrote:Now here's my question:
Which vehicles are considered to have reactive armor in game?
In time with any luck we might go for a much better armour system in PR but this would take a hell of a lot of work in overhauling our material and damage systems.
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Roque_THE_GAMER
- Posts: 520
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Re: New RPG-7 Series Warheads in v1.3.5
Russia: Heavy-AT (x2)
Russia: Heavy-AT Alternativew (x1)
why would we chose the alternative if its have only one shoot?
Russia: Heavy-AT Alternativew (x1)
why would we chose the alternative if its have only one shoot?
[align=center]Sorry i cant into English...
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Rhino
- Retired PR Developer
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Re: New RPG-7 Series Warheads in v1.3.5
As I said before in this topic:Roque_THE_GAMER wrote:Russia: Heavy-AT (x2)
Russia: Heavy-AT Alternativew (x1)
why would we chose the alternative if its have only one shoot?
Making the Alternative HAT a better choice if your mainly dealing with APCs/IFVs, since the PG-7VL will kill them easily and has a longer range with also having an extra round to fire, but the primary kit is better if your dealing with tanks.[R-DEV]Rhino wrote:Some kits have more than two types of round in it, with the Russia Alternative Heavy-AT kit having 2x PG-7VL and 1x PG-7VR, compared with the normal Heavy-AT kit which only has 2x PG-7VRs, giving you more options![]()
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fatalsushi83
- Posts: 551
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Re: New RPG-7 Series Warheads in v1.3.5
Thanks, that answers my question.
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Roque_THE_GAMER
- Posts: 520
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Re: New RPG-7 Series Warheads in v1.3.5
so the one shoot version can kill tanks with one hit in the front? other wise i don't see reason to use it.[R-DEV]Rhino wrote:As I said before in this topic:
Making the Alternative HAT a better choice if your mainly dealing with APCs/IFVs, since the PG-7VL will kill them easily and has a longer range with also having an extra round to fire, but the primary kit is better if your dealing with tanks.
[align=center]Sorry i cant into English...
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XAHTEP39
- Posts: 40
- Joined: 2015-06-05 16:37
Whats is the "points of damage" of many AT warhead?
1. What is the "medium" warheads (PG-7VL,Cobra,Iranian tandem) power? I understand, that medium warhead doesn`t oneshoots APCs (Uliyanovsk, I shooted one PG-7VL at side of Fuchs with close rang ~70m, and Fuchs was not destory or even tracked!) ?[R-DEV]Rhino wrote: Making the Alternative HAT a better choice if your mainly dealing with APCs/IFVs, since the PG-7VL will kill them easily and has a longer range with also having an extra round to fire, but the primary kit is better if your dealing with tanks.
2. And global question for R-DEVs. How many "points of damage" have AT weapons?
1) RPG-7 with PG-7V -?
2) RPG-7 with PG-7VM-?
3) RPG-7 with PG-7VS -?
4) RPG-7 with PG-7VL "Luch"-?
5) RPG-7 with PG-7VR "Resume" (tandem) = 700 points (R-DEV`s post №22 in this topic)
6) RPG-7 with "Cobra warhead"-?
7) RPG-7 with Iranian warhead = 550 points (R-DEV`s post №22 in this topic)
8 ) RPG-26-?
9) М136 АТ-4 / L2A1 ILAW-?
10) М72 LAW-?
11) Eryx = 825 points (R-DEV`s post №22 in this topic)
12) SRAW / MBT LAW-?
13) SMAW-?
14) Matador-?
15) Pzf-3 with DM12A1-?
16) Pzf-3 with DM22 (tandem)-?
17) PF-89-?
18 ) PF-98-?
19) TOW-?
20) HJ-8-?
21) Milan-?
22) SPG-9 (HEAT)-?
23) 9P148 Konkurs (Spandrel, ATGM based on BRDM-2)-?
24) 9P149 Sturm-S (Spiral, ATGM Sturm or Ataka based on MTLB)-?
25) 9M14 Malutka (Sagger, ATGM of BMP-1)-?
26) 9M111 Fagot (Spigot) or 9M113 Konkurs (Spandrel)? (ATGM of BMP-2)-?
27) 9M133 Kornet (Spriggan, ATGM of BMP-2M)-?
28 ) 9M117 Basnja (Stabber, ATGM of BMP-3)-?
29) 9M119 Invar (Sniper, ATGM of Т-90А
30) APFSDS Т-90А-?
31) HEAT Т-90А-?
32) AT-mine (TM-62, M15)-?
33) Yelow press canister IED-?
34) RKG-3-?
35) French rifle HEAT grenade (AC-5






