New RPG-7 Series Warheads in v1.3.5

Project Reality announcements and development highlights.
Souls Of Mischief
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Re: New RPG-7 Series Warheads in v1.3.5

Post by Souls Of Mischief »

Why are you guys so based?
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SprintJack
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Re: New RPG-7 Series Warheads in v1.3.5

Post by SprintJack »

Great work, looks so sexy :)

[R-DEV]Rhino wrote: You had listed it as done on your to do list, should have checked the files.

It would also be interesting to hear some feedback from the community on this matter since many of us feel the wrong kit geoms is not a show stopper for putting in a new feature like this where some of us feel it is.
So we would have MEC alt Rifleman AT kit with RPG-27 on his back and RPG-7 in hands?
I really would not mind it at all.
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mries
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Re: New RPG-7 Series Warheads in v1.3.5

Post by mries »

If the Alt mec kit geo is temporary I would not bother if it has the RPG-27 on its back and the RPG-7 in hands. I think it is a good solution, would love to see some differences between std and alt besides the weaponscope.
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fatalsushi83
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Re: New RPG-7 Series Warheads in v1.3.5

Post by fatalsushi83 »

Same here. Gameplay is more important so I say put it in now and do the geometry later :D
Armchairman_Mao
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Re: New RPG-7 Series Warheads in v1.3.5

Post by Armchairman_Mao »

No HE-Frag?

Also, will weapon icon show which class of warhead it belongs to?

I can see a bit of confusion for common plebs between light and medium type.
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fatalsushi83
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Re: New RPG-7 Series Warheads in v1.3.5

Post by fatalsushi83 »

Can we do a poll about whether the MEC alt AT kits should be added into the next version or is it too late?
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Mineral
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Post by Mineral »

For v1.3.5 that is by far too late :)
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Rhino
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Re: New RPG-7 Series Warheads in v1.3.5

Post by Rhino »

fatalsushi83 wrote:Can we do a poll about whether the MEC alt AT kits should be added into the next version or is it too late?
[quote=""'[R-DEV"]Mineral;2102231']For v1.3.5 that is by far too late :) [/quote]

If there is enough support for it we may possibly be able to look into adding them to a v1.3.5 hotfix but that mainly depends on if there is other stuff that really needs fixing, among other things.

EDIT: Made a Poll: https://www.realitymod.com/forum/f10-pr ... etics.html

[quote="Armchairman_Mao""]No HE-Frag?[/quote]

Not in v1.3.5 but as per the OP, we are going to add them in later versions with a bit of an overhaul to our kits :)
Armchairman_Mao wrote:Also, will weapon icon show which class of warhead it belongs to?

I can see a bit of confusion for common plebs between light and medium type.
Currently there isn't no, if it proves too confusing for players we could possibly look into doing so but we don't want to clutter our selection icons up too much.
Last edited by Rhino on 2015-10-29 14:10, edited 1 time in total.
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CG-Delta
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Re: New RPG-7 Series Warheads in v1.3.5

Post by CG-Delta »

Great, great, great. Thank you :)

Suggestion: You could for some factions give rileman AP a launcher with HE/frag grenades, maybe in exchange for claymore, or keep both. Too many kits with launcher?? I don't know. Seems like you're working on something in that area though: "...we are going to add them (HE-Frag) in later versions with a bit of an overhaul to our kits :-) " - Rhino.

Question. Are all MBTs considered to have reactive armour in-game although they don't have it. It seems like that's the case as of now.
Last edited by CG-Delta on 2015-11-08 13:16, edited 1 time in total.
Kavelenko
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Re: New RPG-7 Series Warheads in v1.3.5

Post by Kavelenko »

Rhino, thanks for such a comprehensive explanation of the RPG-7 updates, so good I'm subscribing to this thread for future reference!

Kav
fatalsushi83
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Re: New RPG-7 Series Warheads in v1.3.5

Post by fatalsushi83 »

I love these new warheads. It was so much fun playing as Taliban on Kokan and getting to chose from among these.

Now here's my question:
Which vehicles are considered to have reactive armor in game?
M42 Zwilling
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Re: New RPG-7 Series Warheads in v1.3.5

Post by M42 Zwilling »

Reactive armor isn't currently represented ingame, all tank armors work the same.
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
camo
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Re: New RPG-7 Series Warheads in v1.3.5

Post by camo »

The ones with reactive armour "bricks" on them. So t90, challenger 2 and a few others i think. But in terms of gameplay they make no difference, r/l mechanics of era are not present in pr.

EDIT: ninja'd
Last edited by camo on 2015-11-09 04:36, edited 1 time in total.
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Rhino
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Re: New RPG-7 Series Warheads in v1.3.5

Post by Rhino »

Cheers guys, glad you like them :)
fatalsushi83 wrote:Now here's my question:
Which vehicles are considered to have reactive armor in game?
basically all tanks currently, with the Tandem warheads basically having the damage material of a Heavy Anti-Tank weapon, where the non-Tandem warheads have the Light Anti-Tank damage material, although the bigger ones like the PG-7VL and the Cobrra have a massive amount of damage though this material, but when used on tank armour it doesn't penetrate as well as a HAT/Tandem weapon.

In time with any luck we might go for a much better armour system in PR but this would take a hell of a lot of work in overhauling our material and damage systems.
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Roque_THE_GAMER
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Re: New RPG-7 Series Warheads in v1.3.5

Post by Roque_THE_GAMER »

Russia: Heavy-AT (x2)
Russia: Heavy-AT Alternativew (x1)

why would we chose the alternative if its have only one shoot?
[align=center]Sorry i cant into English...
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Rhino
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Re: New RPG-7 Series Warheads in v1.3.5

Post by Rhino »

Roque_THE_GAMER wrote:Russia: Heavy-AT (x2)
Russia: Heavy-AT Alternativew (x1)

why would we chose the alternative if its have only one shoot?
As I said before in this topic:
[R-DEV]Rhino wrote:Some kits have more than two types of round in it, with the Russia Alternative Heavy-AT kit having 2x PG-7VL and 1x PG-7VR, compared with the normal Heavy-AT kit which only has 2x PG-7VRs, giving you more options :)
Making the Alternative HAT a better choice if your mainly dealing with APCs/IFVs, since the PG-7VL will kill them easily and has a longer range with also having an extra round to fire, but the primary kit is better if your dealing with tanks.
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fatalsushi83
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Re: New RPG-7 Series Warheads in v1.3.5

Post by fatalsushi83 »

Thanks, that answers my question.
Roque_THE_GAMER
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Re: New RPG-7 Series Warheads in v1.3.5

Post by Roque_THE_GAMER »

[R-DEV]Rhino wrote:As I said before in this topic:


Making the Alternative HAT a better choice if your mainly dealing with APCs/IFVs, since the PG-7VL will kill them easily and has a longer range with also having an extra round to fire, but the primary kit is better if your dealing with tanks.
so the one shoot version can kill tanks with one hit in the front? other wise i don't see reason to use it.
[align=center]Sorry i cant into English...
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liamap
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Re: New RPG-7 Series Warheads in v1.3.5

Post by liamap »

Great job!
XAHTEP39
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Whats is the "points of damage" of many AT warhead?

Post by XAHTEP39 »

[R-DEV]Rhino wrote: Making the Alternative HAT a better choice if your mainly dealing with APCs/IFVs, since the PG-7VL will kill them easily and has a longer range with also having an extra round to fire, but the primary kit is better if your dealing with tanks.
1. What is the "medium" warheads (PG-7VL,Cobra,Iranian tandem) power? I understand, that medium warhead doesn`t oneshoots APCs (Uliyanovsk, I shooted one PG-7VL at side of Fuchs with close rang ~70m, and Fuchs was not destory or even tracked!) ?

2. And global question for R-DEVs. How many "points of damage" have AT weapons?
1) RPG-7 with PG-7V -?
2) RPG-7 with PG-7VM-?
3) RPG-7 with PG-7VS -?
4) RPG-7 with PG-7VL "Luch"-?
5) RPG-7 with PG-7VR "Resume" (tandem) = 700 points (R-DEV`s post №22 in this topic)
6) RPG-7 with "Cobra warhead"-?
7) RPG-7 with Iranian warhead = 550 points (R-DEV`s post №22 in this topic)
8 ) RPG-26-?
9) М136 АТ-4 / L2A1 ILAW-?
10) М72 LAW-?
11) Eryx = 825 points (R-DEV`s post №22 in this topic)
12) SRAW / MBT LAW-?
13) SMAW-?
14) Matador-?
15) Pzf-3 with DM12A1-?
16) Pzf-3 with DM22 (tandem)-?
17) PF-89-?
18 ) PF-98-?
19) TOW-?
20) HJ-8-?
21) Milan-?
22) SPG-9 (HEAT)-?
23) 9P148 Konkurs (Spandrel, ATGM based on BRDM-2)-?
24) 9P149 Sturm-S (Spiral, ATGM Sturm or Ataka based on MTLB)-?
25) 9M14 Malutka (Sagger, ATGM of BMP-1)-?
26) 9M111 Fagot (Spigot) or 9M113 Konkurs (Spandrel)? (ATGM of BMP-2)-?
27) 9M133 Kornet (Spriggan, ATGM of BMP-2M)-?
28 ) 9M117 Basnja (Stabber, ATGM of BMP-3)-?
29) 9M119 Invar (Sniper, ATGM of Т-90&#1040 ;) -?
30) APFSDS Т-90А-?
31) HEAT Т-90А-?
32) AT-mine (TM-62, M15)-?
33) Yelow press canister IED-?
34) RKG-3-?
35) French rifle HEAT grenade (AC-5 8) -?
:-)
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