Remove bloody screen when injured

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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: Remove bloody screen when injured

Post by W.Darwin »

What about this?

View image: Wounded

I know its to be polished but hey! :D
Last edited by W.Darwin on 2015-10-27 20:07, edited 1 time in total.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

If they really wanna make it realistic, someone go get shot somewhere other than the head. and tell us what your vision is like.
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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Remove bloody screen when injured

Post by Acecombatzer0 »

With adrenaline kicked in sometimes people don't notice they're shot until someone else notices...
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Remove bloody screen when injured

Post by solidfire93 »

2 weeks ago at home i stept on a small piece of broken Glass and OMG it was fucking painfull while i was trying to get it out ! son of ***** was still visible !

idk about getting shot IRL but as i've heard, some say that in normal stats if you get shot by a rifle bullet (e.g 5.56) its feels like you got hit hard by a baseball bat with alot of force !

idk about adrenaline

IRL gun shots wounds and death depend on the area that you got shot at in your body !
arms,legs...etc !

also if you bleeding IRL you slowly feel dizzy due to O2 loss in your Blood !
you feel like your body is burning on the wound area !

my suggestion is should be a Blury vision untill you go black and white !

or something like you can't hear your team mates, OR just remove the Blood vision
and give him slower time to aim or less accuracy depending on his HP percentage !
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Remove bloody screen when injured

Post by zloyrash »

W.Darwin wrote:What about this?
View image: Wounded
You still can do smart shots. So, machine gunner or sniper doesnt really care about being wounded.
Btw, I think current bloodscreen is not bad.

Mats, can this thing(suppression effect) be used for bleeding state?
Image

Or combine blood and suppress effect?
smth like this
Image

Or combine blood and blur?
Last edited by zloyrash on 2015-10-28 08:54, edited 6 times in total.
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Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: Remove bloody screen when injured

Post by Geronimo »

I would be happy with the current system if the center of the screen stayed clear, so that you don't have to "time" it when looking for enemies.
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Remove bloody screen when injured

Post by Roque_THE_GAMER »

W.Darwin wrote:What about this?

View image: Wounded

I know its to be polished but hey! :D

thats what i mean.
[align=center]Sorry i cant into English...
[/align]
eversmen_br
Posts: 60
Joined: 2014-01-16 17:43

Re: Remove bloody screen when injured

Post by eversmen_br »

Yeah some implementation of the tunnel vision is probably the best choice, since it can be caused by blood loss.
W.Darwin wrote:What about this?

View image: Wounded

I know its to be polished but hey! :D
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Remove bloody screen when injured

Post by PatrickLA_CA »

Current system is fine because you don't always get fatally shot and the DEVs have no way of making different effects for different wounds.
In-game: Cobra-PR
Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: Remove bloody screen when injured

Post by Brozef »

Learn the timing of the blood effect and work with it :)
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: Remove bloody screen when injured

Post by W.Darwin »

zloyrash wrote:You still can do smart shots. So, machine gunner or sniper doesnt really care about being wounded.
Isn't a trained elite shooter able to make accuracy shot if he get wounded to the torso or shoulders? I mean his gun is usually stabilized on a tripod and all he needs to do is hold his breath and press the trigger.

The point of the tunnel vision is to simulate that the soldier can no longer move with security, he now is restrained to hold his position and lend his confidence on his reduced sight to aim at the most efficient spot to kill the targets.

A wounded soldier can still shoot with precision. But he surely cannot move with ease.

Also, notice the ''blinking'' part of the animation I created. Its a simple sketch of what could be done, persoanlly I thought of doing more blinking but i made it quick :D
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Remove bloody screen when injured

Post by zloyrash »

W.Darwin wrote: The point of the tunnel vision is to simulate that the soldier can no longer move with security, he now is restrained to hold his position and lend his confidence on his reduced sight to aim at the most efficient spot to kill the targets.
hm, you mb right about that.
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Remove bloody screen when injured

Post by X-Alt »

Different stages of coughing? Once it hits 25% it gets serious with black and white, while the rest is perfect vision?
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Remove bloody screen when injured

Post by Acecombatzer0 »

W.Darwin wrote:Isn't a trained elite shooter able to make accuracy shot if he get wounded to the torso or shoulders?
How are they supposed to train for that?
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
operativac
Posts: 79
Joined: 2012-10-15 20:24

Re: Remove bloody screen when injured

Post by operativac »

I have a proposition. How about we remove the bleeding effect when the dressing is applied? Although it wouldn't give you any health back.
P.S. Sorry if I made any spelling mistakes. :p
Cheers,
-op
Dragonfire43560
Posts: 157
Joined: 2006-06-30 10:20

Re: Remove bloody screen when injured

Post by Dragonfire43560 »

operativac wrote:I have a proposition. How about we remove the bleeding effect when the dressing is applied? Although it wouldn't give you any health back.
P.S. Sorry if I made any spelling mistakes. :p
Cheers,
-op
PLEASE PLEASE PLEASE THIS

Number one most annoying thing about PR

You get shot, start bleeding, use a field dressing. Then you wait like 10 seconds and you notice you are still bleeding. Then you spend 10+ minutes wandering like an idiot looking for a crate or medic.

Make it so 1 bandage stops bleeding, but DOES NOT recover health. That way medics are still useful. Also of course medics would be able to revive you of course.
Jagira
Posts: 101
Joined: 2014-06-30 08:05

Re: Remove bloody screen when injured

Post by Jagira »

Not sure if that's possible
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Remove bloody screen when injured

Post by Hulabi »

Honestly I don't see anything wrong with the current bloody screen, it's been like that for a looong time and it works.

I haven't seen a single suggestion in this thread that I think is better than the bloody screen.
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Remove bloody screen when injured

Post by MaSSive »

[R-COM]Hulabi wrote:Honestly I don't see anything wrong with the current bloody screen, it's been like that for a looong time and it works.

I haven't seen a single suggestion in this thread that I think is better than the bloody screen.
+1

And to add that in, lets say IRL situation, most of the time when you get shot you drop to the ground, kneeel or sit, not continue moving as you were.

If one consider engine limitation and inability to modify accuracy and movement in proper way when wounded, having screen clear or any part of screen ( escpecially center part in case of tunnel vision ) make you a invuln and that is not fair. Dont get shot, keep with your squad and keep the medic alive.

It not perfect, not even close, but I think it is th ebest possible solution as it is now.

Whining should not win.
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