With the removal of permanent rallies close to friendly flag, some of the bigger skirmish maps (Hades, Saaremaa, Fools Road, Karbala, Lashkar, Marlin etc) have become unplayable due to long walking distances. Falling back from hot zone and placing a rally every time someone needs to spawn is just not practical.
Surely the permanent rallies won't return just for skirmish because it would draw the rally system inconsistent with AAS.
Are there any other solutions to the problem?
Rallies on skirmish
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Cpt.Future
- Posts: 192
- Joined: 2008-09-16 16:52
Re: Rallies on skirmish
I'm not sure if having to walk for 20 seconds is a game breaking problemMy_Self wrote:unplayable due to long walking distances
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My_Self
- Posts: 70
- Joined: 2008-02-20 17:26
Re: Rallies on skirmish
On Hades, for example, you have to run 300 meters to the first flag. This is definitely not a 20 sec walk.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Rallies on skirmish
Agree, distance is too low.
Need to increase distance from spawn to flags to something like 500m or more, so it will encorage people stay wounded and wait for medic rather than do spam spawn waves.
Need to increase distance from spawn to flags to something like 500m or more, so it will encorage people stay wounded and wait for medic rather than do spam spawn waves.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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My_Self
- Posts: 70
- Joined: 2008-02-20 17:26
Re: Rallies on skirmish
Are you sure we're playing the same game?
Even 4km AAS has lesser walking distances due to FOBs, not to mention the vehicle availability.
Notwithstanding that
Even 4km AAS has lesser walking distances due to FOBs, not to mention the vehicle availability.
Notwithstanding that
PR Manual wrote:Skirmish mode operates on smaller scale map versions of the Advance and Secure game mode, intended
for around 12-16 players. It is perfect for clan matches and small infantry engagements.[...]
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Rallies on skirmish
Yes, and small infantry engagements it's when you have time to revive everyone after engagement before enemy will arrive from rally\spawn, rather than having non-stop give up spawnfest.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: Rallies on skirmish
i think admins should not even consider to put Skirmish maps, infantry layout its enough for a serve crash/small scale battle.
[align=center]Sorry i cant into English...
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Rallies on skirmish
Skirmish has something like 150 tickets which has enough time to re-seed the server and set a new map without taking forever. The only problem is setting Hades or Yamalia skirmish instead of Asad Khal as the starting map.Roque_THE_GAMER wrote:i think admins should not even consider to put Skirmish maps, infantry layout its enough for a serve crash/small scale battle.

