Autojoin

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shellphone
Posts: 2
Joined: 2015-12-28 21:26

Autojoin

Post by shellphone »

when using the autojoin feature the game crashes once a spot is open
Fir3w411
Posts: 341
Joined: 2014-03-01 17:56

Re: Autojoin

Post by Fir3w411 »

shellphone wrote:when using the autojoin feature the game crashes once a spot is open
What I've always done is add a zero as the first digit of the auto deploy. For example, if I try to join a server with two reserved slots I'd input 098 into the auto deploy box.

For servers with no reserved slots you can only input the number 100 as three is the maximum digit count.

Never had a crash in using it.
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"Sometimes you just gotta use torture tactics."
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: Autojoin

Post by LiamBai »

I used to have such crashes. Don't anymore.
I honestly have no idea why it used to happen, but it could be worth trying F1r3's idea and seeing if that has any effect.
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Autojoin

Post by viirusiiseli »

shellphone wrote:when using the autojoin feature the game crashes once a spot is open
Can confirm, happens every now and then
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Autojoin

Post by PatrickLA_CA »

Can confirm it happens sometimes to me too, but most of the time it works fine.
In-game: Cobra-PR
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