Autojoin
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shellphone
- Posts: 2
- Joined: 2015-12-28 21:26
Autojoin
when using the autojoin feature the game crashes once a spot is open
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Fir3w411
- Posts: 341
- Joined: 2014-03-01 17:56
Re: Autojoin
What I've always done is add a zero as the first digit of the auto deploy. For example, if I try to join a server with two reserved slots I'd input 098 into the auto deploy box.shellphone wrote:when using the autojoin feature the game crashes once a spot is open
For servers with no reserved slots you can only input the number 100 as three is the maximum digit count.
Never had a crash in using it.

"Sometimes you just gotta use torture tactics."
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LiamBai
- Posts: 898
- Joined: 2013-03-19 19:09
Re: Autojoin
I used to have such crashes. Don't anymore.
I honestly have no idea why it used to happen, but it could be worth trying F1r3's idea and seeing if that has any effect.
I honestly have no idea why it used to happen, but it could be worth trying F1r3's idea and seeing if that has any effect.
[url='http://tournament.realitymod.com']
[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
[/url]Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Autojoin
Can confirm, happens every now and thenshellphone wrote:when using the autojoin feature the game crashes once a spot is open
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Autojoin
Can confirm it happens sometimes to me too, but most of the time it works fine.
In-game: Cobra-PR
