[?] Requesting Models / Importing Models

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ChuangZi
Posts: 17
Joined: 2006-11-10 10:53

[?] Requesting Models / Importing Models

Post by ChuangZi »

Hello All :)

I’ am currently creating my personal PRMM0.3-SinglePlayer-Version. I ‘ am doing this without the BF2Editor, because for any reason it is running much to slow on my CPU.

I’ am searching for European-Vehicle-Models and an explanation about importing them into PRMM0.3.

On a test-phase I tried to copy the data of a vehicle-model from the object-zip-files of a foreign mod into the prmm-object-zip-files, but every map crashed at “Textures”. The same happened as I additionally mounted the object-zip-files of the other mod.

Thanks in Advance for your Answers.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Hi there,

I recently tried to sneak a Apache into PR .4 8)

I had the same problem, there is a cure, but its not a 100% fix!

What the crash probably is, is that it doesnt find the HUD ICON for that vehicle, for example :

When i swapped the Cobra for the Apache, everything was fine, but what it didnt swap was that small icon you get in-game on the bottom with the picture of the vehicle, i had to find a file named VI_xpak_Apache and place that into,

(im gonna use my own mod for this example)

MODS>>>MY_MOD>>>MENU>>MENU CLIENT.ZIP>>>HUD>>TEXTURE>>IN-GAME>>>VEHICLES>>>HUD>>>>ICONS>>>HUD>>>VEHICLE ICONS

you place the DDS or TGA file in there. now, doing this is not a garanteeed fix!!! so you should always make a back up of the Menu file before doing it.

Even though i did thet above ^^ the Apache was still not imported into the game, it only seems to work with some vehicles not all!!
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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Hey window. Nice to see another Asian in the community.

Are you just copying the .cons and .tweaks into your archive? Because you need to copy the whole thing, the models and textures and all into your zip.
ChuangZi
Posts: 17
Joined: 2006-11-10 10:53

Post by ChuangZi »

Hi :-D

Thanks for your answers.

Darth.Skyline:
It still crashes. But I think you are pointing into the correct direction. Only the vehicle-creators and coders themselves will know, which data we need.
I think it still crashes at textures, because something like that is still missing.
It would help, if BF2 would write an ReportFile. So we would be able to see what happened in detail.

Griffon2-6:
Is "window" the direct translation of "ChuangZi"? How could you know, if the voice of "Chuang" and "Zi" is - / \ or u? I wanted "ZhuangZi" (the taoist) at GameSpy, but somebody had the name already. So I chose "ChuangZi".
I' am also copying the meshes, textures etc.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

ChuangZi wrote:Hi :-D

Thanks for your answers.

Darth.Skyline:
It still crashes. But I think you are pointing into the correct direction. Only the vehicle-creators and coders themselves will know, which data we need.
I think it still crashes at textures, because something like that is still missing.
It would help, if BF2 would write an ReportFile. So we would be able to see what happened in detail.
Run the game in windowed mode; right-click on your desktop's BF2's icon, make sure "fullscreen 0" and run the game. it'll most likely report the error, but there are exceptions.

Also, you can open the vehicle .tweak file with the notepad and look for parts related to what's going wrong, for example the icon. Then you just change for one of stock BF2.
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ChuangZi
Posts: 17
Joined: 2006-11-10 10:53

Post by ChuangZi »

Thanks Sergeant, I owe you one.

I' am a victim of an semi-exception. The message is much to big for the small report-window. But it has something to do with the icons.
ChuangZi
Posts: 17
Joined: 2006-11-10 10:53

Post by ChuangZi »

The vehicle is InGame. 8-)

But if I try to enter it:

File: D:\DiceCanada\XPack2\Code\BF\Game\Objects\Game\
PlayerControlObject.ccp
Line: 752

Text: You have tried to enter a vehicle that is not prepared for use with AI


I think I need to modify the AI-Files. I hope that this not going to much in detail of ai-coding.
V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

ChuangZi wrote:The vehicle is InGame. 8-)

But if I try to enter it:

File: D:\DiceCanada\XPack2\Code\BF\Game\Objects\Game\
PlayerControlObject.ccp
Line: 752

Text: You have tried to enter a vehicle that is not prepared for use with AI


I think I need to modify the AI-Files. I hope that this not going to much in detail of ai-coding.
Yes, you do need to modify it and I think it does take some coding, since you have to program what the AI does inside that vehicle. But maybe you can just copy the configs from another vehicle.
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ChuangZi
Posts: 17
Joined: 2006-11-10 10:53

Post by ChuangZi »

V3N0N_br wrote:But maybe you can just copy the configs from another vehicle.
Hi and thanks again :)

I have the same thought. I will try that next weekend and hope to find a way, that the BOTs use an remote-controlled gun.
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