Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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Ivancic1941
Posts: 64
Joined: 2014-08-26 09:54

Re: Ask the (WW2-DEVS) a question ?

Post by Ivancic1941 »

Sorry,but when I saw this monster , I needed to reported it immideatly! Onc
robert357
Posts: 233
Joined: 2016-01-29 12:58

Re: Ask the (WW2-DEVS) a question ?

Post by robert357 »

Welp, are you planned bigger monster like King Tiger?

BTW. Did BF2 engine allow to create turretless tanks like StuG, Hetzer etc?
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

robert357 wrote:Welp, are you planned bigger monster like King Tiger?

BTW. Did BF2 engine allow to create turretless tanks like StuG, Hetzer etc?
Yes, actually we do have Stugs in our files and they were used on Brecourt Manor back in the day. They just aren't currently used in any maps.

They really aren't different from a normal tank other than that they have a limited "turret" rotation :)
blayas
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Joined: 2014-04-01 15:17

Re: Ask the (WW2-DEVS) a question ?

Post by blayas »

We will see this incredible machine fighting for the 503rd Heavy Panzer Battalion ? so probably we will see one and will not respownable ? but certainly KWK 36 will show its value in combat against shermans i am right? :D
Ratface
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

blayas wrote:We will see this incredible machine fighting for the 503rd Heavy Panzer Battalion ? so probably we will see one and will not respownable ? but certainly KWK 36 will show its value in combat against shermans i am right? :D
Not sure yet, more specifics to come in the future, don't really wanna get too much into it at the moment ;)
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Ask the (WW2-DEVS) a question ?

Post by Frontliner »

Who're you trying to kid? You know you want to :D
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Brenk
Posts: 1
Joined: 2016-02-09 19:00

Re: Ask the (WW2-DEVS) a question ?

Post by Brenk »

I am new to the project reality , and I have a great desire to play the mod WW2 , however when I go see q does not have any active server. You have a prediction for servers?
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

Frontliner wrote:Who're you trying to kid? You know you want to :D
You're right, I do :D

Here's a quick WIP:

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Brenk wrote:I am new to the project reality , and I have a great desire to play the mod WW2 , however when I go see q does not have any active server. You have a prediction for servers?
We'll let you know as soon as we have our next testing sessions. I don't believe OD-S has their server up anymore for ww2 (at least not that I've seen, could be wrong) but the best I can say is soon(tm) with any luck!
robert357
Posts: 233
Joined: 2016-01-29 12:58

Re: Ask the (WW2-DEVS) a question ?

Post by robert357 »

They still have, but it's close. That DDoS kills population and we need wait for next update and/or testing event.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

is it possible that we use maps from BF1942 in-order to have maps for tank and Air plane Battle and other stuff !
take this map for example :

Battle of Britain

i know its too early for this but i mean taking examples from it not copy pasting it !

a question ?
are there going to be a snow map or something ?
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Post by CTRifle »

Uhh we could use the terrain from it, not the statics or models.. But thered be no point when you could just make it yourself. And snow maps are a nice possibility. You can always make us a map if you want :D

Sent from my LG-D852 using Tapatalk
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Ask the (WW2-DEVS) a question ?

Post by Rhino »

[R-DEV]CTRifle wrote:Uhh we could use the terrain from it
Na you can't even use the terrain from it, and TBH, it would be far better and easier just to take DEM data of Northern France and the South Coast of England, shrink it down and make a new map from there. But if you where to do that you would really want to make a 8km by 8km map, and for that, you need Mesh Terrain, like what The Falklands has, which isn't easy to make :p

I also wouldn't bother making an "Air Combat Only" map, would be better to spend the time on a map which has both air and ground combat since the unique part of PR over flight sims, is that you you can work with people on the ground (and have them work against you :p ), where (most) flight sims its only you and other aircraft and they can do flight physics etc far better than PR can :p
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CTRifle
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Re: Ask the (WW2-DEVS) a question ?

Post by CTRifle »

Well that game is pretty low quality anyways compared to what we use, you're totally right with real world data
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Ratface
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

Thought I'd just post this here from our FB page. MasterX does it again with a nice new texture for the trench gun that was implemented towards the end of the beta!

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Ts4EVER
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Joined: 2009-02-18 13:43

Re: Ask the (WW2-DEVS) a question ?

Post by Ts4EVER »

Note that these weren't used on the western front, only in the pacific.
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Arc_Shielder
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Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

Ts4EVER wrote:Note that these weren't used on the western front, only in the pacific.
We're aware that it's over represented although I've checked a couple of sources that it was used in combat sporadically in the western front. This weapon was featured in the Beta for the heck of it and because it provided better feedback if incorporated in a non limited kit. We will most likely turn this weapon into a pickup one in the future.
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Ts4EVER
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Joined: 2009-02-18 13:43

Re: Ask the (WW2-DEVS) a question ?

Post by Ts4EVER »

Really? Could you point me towards those sources? (Out of personal curiosity)
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Arc_Shielder
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

Ts4EVER wrote:Really? Could you point me towards those sources? (Out of personal curiosity)
Sure I'll send them to you through PM when I can. I have to scan them first. There isn't much to see other than what might be factual misconstruction or just bad wording (one of them was quoted in FB btw - Joe Poyer in "Surplus Firearms"). I always thought that there might of been the off chance that the army picked a couple of these up when facing pockets of resistance in occupied cities. Primarily for assaulting houses.

Nevertheless they were available for combat use and even in-game there is quite a disadvantage in terms of range so it's not like it will that much over represented with 1 pickup kit. If 1 out of 50 uses it only in certain maps then it's not the end of the world. I'm actually even thinking of making it less powerful at medium range to almost obsolete. It'll be a History lesson for many. ;)
Last edited by Arc_Shielder on 2016-02-19 22:10, edited 6 times in total.
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the (WW2-DEVS) a question ?

Post by solidfire93 »

please tell me that we will get Stalingrad !!!
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the (WW2-DEVS) a question ?

Post by LiamNL »

Doubt it for now, would need an entirely new faction (the russians) and quite some new weapons and assets, also city maps are heavy on the pc, especially on the scale of PR, germans would need a lot of other skins, etc. etc. If it's coming it will be quite a bit later.
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