Rounds Ending Too Quick for Anyone
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sunshine2241991
- Posts: 220
- Joined: 2013-05-12 16:04
Re: Rounds Ending Too Quick for Anyone
not agree at all .
sometimes yes . teams suck bad
but i play a lot round of 1.5 hour +
sometimes yes . teams suck bad
but i play a lot round of 1.5 hour +
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Rounds Ending Too Quick for Anyone
Played Hades Peak large layer earlier and our jets went down within the first 5 minutes they were up, didn't even get a chance to respawn before the map ended.
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Cavazos
- Posts: 454
- Joined: 2007-06-20 05:01
Re: Rounds Ending Too Quick for Anyone
The only map that ends too quickly is Charlie's Point. That always ends in about 30 - 45 minutes.
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Rounds Ending Too Quick for Anyone
15-20 min outcap (all flags capped) is pretty extreme steamroll. It happens time to time. Playing LRG layouts usually lasts 50-70 minutes even if another team blows, idk how good gaming experience is then.
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Tommygun
- Posts: 325
- Joined: 2011-03-16 08:08
Re: Rounds Ending Too Quick for Anyone
We played a large layer of Beruit last night and it went on for just over 2hrs. I think very few people set the 128 layers, partly due to worries about crashes. Good game tho, IDF won by 13 tickets which was pretty good balance
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: Rounds Ending Too Quick for Anyone
I miss the 4 hour matches 
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Rounds Ending Too Quick for Anyone
Yeah I remember when it was very uncommon for Kashan to last under 90 minutes. Now it usually ends before or just in time for the second wave of assets to spawn. And that's the case with other 4km maps as well. 2km maps seem to last long enough to not end fast and short enough to not get boring which is not the case with 4km.SANGUE-RUIM wrote:I miss the 4 hour matches![]()
In-game: Cobra-PR
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Rounds Ending Too Quick for Anyone
https://www.youtube.com/watch?v=gZNcpt4r_PkSANGUE-RUIM wrote:I miss the 4 hour matches![]()
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Acecombatzer0
- Posts: 554
- Joined: 2010-09-26 14:10
Re: Rounds Ending Too Quick for Anyone
In Burning Sands recently we ended the round before their Havoc was able to spawn
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Rounds Ending Too Quick for Anyone
Devs, increase all maps +30% tickets?
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Kingy
- Posts: 493
- Joined: 2009-12-22 14:02
Re: Rounds Ending Too Quick for Anyone
Christ no, extending rounds back to the 4 hour slugging matches of previous versions would be horrific. Some of us would like the chance to play more than a single map when we load up PR.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Rounds Ending Too Quick for Anyone
Large layers off STD but 2h gameplay. Ideal for those wanting more then STD 1h 
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Rounds Ending Too Quick for Anyone
No, Large layers have always ended up in a steamroll for me, waiting at the enemy's last flag to bleed them out. I don't know why or how, but that's what I've experienced in 90% of the LRG layers I've played.
In-game: Cobra-PR
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Cavazos
- Posts: 454
- Joined: 2007-06-20 05:01
Re: Rounds Ending Too Quick for Anyone
HELL NO!SANGUE-RUIM wrote:I miss the 4 hour matches![]()
One of the threads I read around here a few months ago here had plenty of people saying how much they liked the new hour an half matches.
Some people are just feeling nostalgic for that epic feeling you get once in awhile from a single long 4 hour battle.
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Tommygun
- Posts: 325
- Joined: 2011-03-16 08:08
Re: Rounds Ending Too Quick for Anyone
I think admins just need to !runnext if it turns really one sided and a team just waiting on a bleed for lots of tickets. I do, also DJ'ing
Ill pull a track midway if its a looser, no point flogging a dead horse.
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iglotruck
- Posts: 190
- Joined: 2015-12-14 20:46
Re: Rounds Ending Too Quick for Anyone
Charlie's Point can never end quickly enough.'[TP wrote:Cavazos;2120838']The only map that ends too quickly is Charlie's Point. That always ends in about 30 - 45 minutes.
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CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
Re: Rounds Ending Too Quick for Anyone
I love the new round lengths.
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H.Maverick
- Posts: 716
- Joined: 2010-07-03 12:56
Re: Rounds Ending Too Quick for Anyone
we had Khmi LRG on HOG in December, 2.5 hour long fight that was, great round 
Its SO evil, it may actually encourage EA to support Modding again - Pantera








