Wing Walker wrote:Its not nostalgia, it was an epic experience because you had time to try so many different things. Actually form a counter offensive and push back.
Eh, not exactly. When your the only squad doing stuff, it's very hard to accomplish successful counter offensive's.
I honestly can't understand anyone wanting for a map to roll as soon as possible.
What is in it for anyone to just flip it to a different map as soon as possible?
Because they don't like a map. They would just play something else they played a billion times over. It's literally a whole other thread worth discussion.
Your score is not recorded so who cares about the score board, its all about the experience.
People still focus on points and kills. Yes, I wish people didn't focus on it that much, but you can't change people. So, with that stated, new players will not feel the true PR experience that majority of us have felt hundreds of times. Acknowledging that, it will be more likely for the new player(s) to not focus on teamwork, as they haven't seen the true teamwork PR has to offer. It will be more common to see a new player(s) just going out to get kills and not focusing on working as a team and conquering objectives. Yes, killing is very important. But, you'll kill more if you focus on the objectives.
You're not just beating a dead horse with that, you're grinding its bones.
Team work thing is not a the reason, it has ALWAYS been around.
It has a big play in the outcome and length's of rounds. You can't deny that. When you have 0 teamwork, it will result in a Steamroll. Which, will end the round very fast.
If there is a little teamwork on one side, the round could end in a steamroll. But, the chances of it are decreased by a bit. Which, the chances of the round ending quickly (Under 30 minutes) are decreased.
If there is a lot of teamwork on both sides, the round is less likely to end in a steamroll. A lot less likely. Yet again, the chances of the round ending quickly (under 40 minutes) is very less.