PR:WW2 Beta Release - Feedback Thread

General discussion of the Project Reality WWII modification.
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Micael
Posts: 11
Joined: 2016-01-22 22:14

Re: PR:WW2 Beta Release - Feedback Thread

Post by Micael »

The only thing that i can say about this game in general is it is soooooo goooood I love it
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: PR:WW2 Beta Release - Feedback Thread

Post by xambone »

'[R-DEV wrote:Ratface;2122898']Have no fear, when it release next there will be more than enough new goodies to make things worth it ;)

edit:
Also, fresh from our FB page......
Not saying anything other than giving the pic........

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THIS PICTURE DRIVES ME WILD!!! haha drives...
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: PR:WW2 Beta Release - Feedback Thread

Post by CaptMiller »

I propose to introduce the Flak 20mm is possible as an alternative HMG.

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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: PR:WW2 Beta Release - Feedback Thread

Post by CaptMiller »

Propose to introduce this Kattekrad SdKfz 2 similar to the quadrocycles in the Project Reality

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anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: PR:WW2 Beta Release - Feedback Thread

Post by anantdeathhawk »

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The orange star of the west of the map, grass needs fixing.The problem is the grass layer is floating 1 foot above ground and you can crawl underneath it.
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: PR:WW2 Beta Release - Feedback Thread

Post by Ratface »

Already known and fixed for the next version, thanks!
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: PR:WW2 Beta Release - Feedback Thread

Post by solidfire93 »

'[R-DEV wrote:Ratface;2122898']Have no fear, when it release next there will be more than enough new goodies to make things worth it ;)

edit:
Also, fresh from our FB page......
Not saying anything other than giving the pic........

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btw during the last Beta the commander position wasn't able to hide inside the tank by pressing Ctrl :)

does that fixed ?
Last edited by solidfire93 on 2016-04-17 06:50, edited 2 times in total.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: PR:WW2 Beta Release - Feedback Thread

Post by CaptMiller »

Idea for the new map:

Battle of Monte Cassino. Image

The landscape is mountainous with a large monastery in the middle of map , the monastery would include several flags with fortifications. For this card need to make new helmets for the Germans , as it is mainly on the side of the Germans fought paratroopers , they also need to enter a new rifle FG - 42 , which was used only paratroopers.
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robert357
Posts: 233
Joined: 2016-01-29 12:58

Re: PR:WW2 Beta Release - Feedback Thread

Post by robert357 »

I think this need more new stuff than helmets, skins and weapon for Germans.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: PR:WW2 Beta Release - Feedback Thread

Post by CaptMiller »

robert357 wrote:I think this need more new stuff than helmets, skins and weapon for Germans.
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the guy on the left is dressed in camouflage, which is already available in the game , the officer of the Wehrmacht , but on his head helmet paratrooper . The one on the right is dressed in a gray robe , like a simple overcoat soldiers of the Wehrmacht , and has a standard helmet . I think that the helmet , cape with a belt and a couple of samples of weapons enough .

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another photo , middle guy has a cap , a soldier on the right dressed in ordinary Wehrmacht greatcoat and helmet . on the left paratrooper.
camo
PR:BF2 Developer
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Re: PR:WW2 Beta Release - Feedback Thread

Post by camo »

I'd love to see the battle of Monte Cassino in pr, especially as my grandfather actually fought in it.
But the biggest hurdle isn't the helmets or fg-42 it's simply that there's no map. It takes roughly a year or more (often longer) for a map of acceptable quality to be made for pr so if someone were to do a Monte Cassino map, sadly you wouldn't see it for a while yet.
Last edited by camo on 2016-04-18 03:16, edited 1 time in total.
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CaptMiller
Posts: 405
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Re: PR:WW2 Beta Release - Feedback Thread

Post by CaptMiller »

[R-DEV]camo wrote:I'd love to see the battle of Monte Cassino in pr, especially as my grandfather actually fought in it.
But the biggest hurdle isn't the helmets or fg-42 it's simply that there's no map. It takes roughly a year or more (often longer) for a map of acceptable quality to be made for pr so if someone were to do a Monte Cassino map, sadly you wouldn't see it for a while yet.
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I think the game is already there like texture, and most of the time will go to the monastery, but it really can take a year or more? (google translate)

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I have not thought that the monastery will have to make furniture, paintings , etc. Yeas, it is really dificult probably
Last edited by CaptMiller on 2016-04-18 11:47, edited 2 times in total.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: PR:WW2 Beta Release - Feedback Thread

Post by Frontliner »

If you want to feature Cassino Abbey in a map it'd have to be a "reduced to rubble" version of it as the building was unoccupied before the bombing of Feb 15, so you don't have to worry about furniture whatsoever :P

It depends on your skills, dedication, map size, quality and so on how long it's going to take you to make the map. I agree with Camo that taking 1 year for someone without prior knowledge of the BF2 Editor for a 2x2km map is actually not too far a stretch. Don't let that discourage you however, we're all very patient folks :)
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
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Mats391
PR:BF2 Lead Developer
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Re: PR:WW2 Beta Release - Feedback Thread

Post by Mats391 »

solidfire93 wrote:btw during the last Beta the commander position wasn't able to hide inside the tank by pressing Ctrl :)

does that fixed ?
If it was possible, we would do it. But its not :(
Just keep it 3 men tank and switch to hull gunner for protection
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Mineral: TIL that Wire-guided missiles actually use wire
Wolff666ss
Posts: 1
Joined: 2016-04-21 10:13

Re: PR:WW2 Beta Release - Feedback Thread

Post by Wolff666ss »

Waiting!!! Thanks for all!!
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: PR:WW2 Beta Release - Feedback Thread

Post by anantdeathhawk »

I think the sound of animation of the German grenade is not correct.

Sprocket wheel texture bug[sherman].


Sherman turret defect


Bullet strike an invisible layer over the sherman of varying thickness around the tank




German infantry fighting vehicle takes damage from small arms( i used a MG34)
I'll be attaching two more videos about the sherman tank.
Last edited by anantdeathhawk on 2016-05-31 10:06, edited 7 times in total.
Reason: Found more bugs.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: PR:WW2 Beta Release - Feedback Thread

Post by Arc_Shielder »

Please don't give any feedback about the Sherman, we won't be using that model in the next release.

Thanks for the feedback though. ;-)
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AlonTavor
PR:BF2 Developer
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Joined: 2009-08-10 18:58

Re: PR:WW2 Beta Release - Feedback Thread

Post by AlonTavor »

Map in Marivelle says its 300m per grid, while its 75m.
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: PR:WW2 Beta Release - Feedback Thread

Post by Ratface »

Was there already a lot of smoke thrown? I remember there is a limit to how much smoke can be rendered at once and on Omaha it started not rendering stuff properly.
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