PR:WW2 Beta Release - Feedback Thread
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Micael
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Re: PR:WW2 Beta Release - Feedback Thread
The only thing that i can say about this game in general is it is soooooo goooood I love it
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: PR:WW2 Beta Release - Feedback Thread
THIS PICTURE DRIVES ME WILD!!! haha drives...'[R-DEV wrote:Ratface;2122898']Have no fear, when it release next there will be more than enough new goodies to make things worth it
edit:
Also, fresh from our FB page......
Not saying anything other than giving the pic........
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CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: PR:WW2 Beta Release - Feedback Thread
I propose to introduce the Flak 20mm is possible as an alternative HMG.


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CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: PR:WW2 Beta Release - Feedback Thread
Propose to introduce this Kattekrad SdKfz 2 similar to the quadrocycles in the Project Reality


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anantdeathhawk
- Posts: 641
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Re: PR:WW2 Beta Release - Feedback Thread
The orange star of the west of the map, grass needs fixing.The problem is the grass layer is floating 1 foot above ground and you can crawl underneath it.
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Ratface
- Retired PR Developer
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solidfire93
- Posts: 491
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Re: PR:WW2 Beta Release - Feedback Thread
'[R-DEV wrote:Ratface;2122898']Have no fear, when it release next there will be more than enough new goodies to make things worth it
edit:
Also, fresh from our FB page......
Not saying anything other than giving the pic........

btw during the last Beta the commander position wasn't able to hide inside the tank by pressing Ctrl
does that fixed ?
Last edited by solidfire93 on 2016-04-17 06:50, edited 2 times in total.
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CaptMiller
- Posts: 405
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Re: PR:WW2 Beta Release - Feedback Thread
Idea for the new map:
Battle of Monte Cassino.
The landscape is mountainous with a large monastery in the middle of map , the monastery would include several flags with fortifications. For this card need to make new helmets for the Germans , as it is mainly on the side of the Germans fought paratroopers , they also need to enter a new rifle FG - 42 , which was used only paratroopers.

Battle of Monte Cassino.

The landscape is mountainous with a large monastery in the middle of map , the monastery would include several flags with fortifications. For this card need to make new helmets for the Germans , as it is mainly on the side of the Germans fought paratroopers , they also need to enter a new rifle FG - 42 , which was used only paratroopers.

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robert357
- Posts: 233
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Re: PR:WW2 Beta Release - Feedback Thread
I think this need more new stuff than helmets, skins and weapon for Germans.
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CaptMiller
- Posts: 405
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Re: PR:WW2 Beta Release - Feedback Thread
robert357 wrote:I think this need more new stuff than helmets, skins and weapon for Germans.

the guy on the left is dressed in camouflage, which is already available in the game , the officer of the Wehrmacht , but on his head helmet paratrooper . The one on the right is dressed in a gray robe , like a simple overcoat soldiers of the Wehrmacht , and has a standard helmet . I think that the helmet , cape with a belt and a couple of samples of weapons enough .

another photo , middle guy has a cap , a soldier on the right dressed in ordinary Wehrmacht greatcoat and helmet . on the left paratrooper.
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camo
- PR:BF2 Developer
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- Joined: 2013-01-26 09:00
Re: PR:WW2 Beta Release - Feedback Thread
I'd love to see the battle of Monte Cassino in pr, especially as my grandfather actually fought in it.
But the biggest hurdle isn't the helmets or fg-42 it's simply that there's no map. It takes roughly a year or more (often longer) for a map of acceptable quality to be made for pr so if someone were to do a Monte Cassino map, sadly you wouldn't see it for a while yet.
But the biggest hurdle isn't the helmets or fg-42 it's simply that there's no map. It takes roughly a year or more (often longer) for a map of acceptable quality to be made for pr so if someone were to do a Monte Cassino map, sadly you wouldn't see it for a while yet.
Last edited by camo on 2016-04-18 03:16, edited 1 time in total.
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CaptMiller
- Posts: 405
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Re: PR:WW2 Beta Release - Feedback Thread
[R-DEV]camo wrote:I'd love to see the battle of Monte Cassino in pr, especially as my grandfather actually fought in it.
But the biggest hurdle isn't the helmets or fg-42 it's simply that there's no map. It takes roughly a year or more (often longer) for a map of acceptable quality to be made for pr so if someone were to do a Monte Cassino map, sadly you wouldn't see it for a while yet.

I think the game is already there like texture, and most of the time will go to the monastery, but it really can take a year or more? (google translate)
___________________________________________________________________
I have not thought that the monastery will have to make furniture, paintings , etc. Yeas, it is really dificult probably
Last edited by CaptMiller on 2016-04-18 11:47, edited 2 times in total.
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Frontliner
- PR:BF2 Contributor
- Posts: 1884
- Joined: 2012-10-29 09:33
Re: PR:WW2 Beta Release - Feedback Thread
If you want to feature Cassino Abbey in a map it'd have to be a "reduced to rubble" version of it as the building was unoccupied before the bombing of Feb 15, so you don't have to worry about furniture whatsoever 
It depends on your skills, dedication, map size, quality and so on how long it's going to take you to make the map. I agree with Camo that taking 1 year for someone without prior knowledge of the BF2 Editor for a 2x2km map is actually not too far a stretch. Don't let that discourage you however, we're all very patient folks
It depends on your skills, dedication, map size, quality and so on how long it's going to take you to make the map. I agree with Camo that taking 1 year for someone without prior knowledge of the BF2 Editor for a 2x2km map is actually not too far a stretch. Don't let that discourage you however, we're all very patient folks
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
- Mats391
- PR:BF2 Lead Developer
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- Joined: 2010-08-06 18:06
Re: PR:WW2 Beta Release - Feedback Thread
If it was possible, we would do it. But its notsolidfire93 wrote:btw during the last Beta the commander position wasn't able to hide inside the tank by pressing Ctrl
does that fixed ?
Just keep it 3 men tank and switch to hull gunner for protection

Mineral: TIL that Wire-guided missiles actually use wire
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Wolff666ss
- Posts: 1
- Joined: 2016-04-21 10:13
Re: PR:WW2 Beta Release - Feedback Thread
Waiting!!! Thanks for all!!
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anantdeathhawk
- Posts: 641
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Re: PR:WW2 Beta Release - Feedback Thread
I think the sound of animation of the German grenade is not correct.
Sprocket wheel texture bug[sherman].
Sherman turret defect
Bullet strike an invisible layer over the sherman of varying thickness around the tank
German infantry fighting vehicle takes damage from small arms( i used a MG34)
I'll be attaching two more videos about the sherman tank.
Sprocket wheel texture bug[sherman].
Sherman turret defect
Bullet strike an invisible layer over the sherman of varying thickness around the tank
German infantry fighting vehicle takes damage from small arms( i used a MG34)
I'll be attaching two more videos about the sherman tank.
Last edited by anantdeathhawk on 2016-05-31 10:06, edited 7 times in total.
Reason: Found more bugs.
Reason: Found more bugs.
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Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: PR:WW2 Beta Release - Feedback Thread
Please don't give any feedback about the Sherman, we won't be using that model in the next release.
Thanks for the feedback though.
Thanks for the feedback though.

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AlonTavor
- PR:BF2 Developer
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- Joined: 2009-08-10 18:58
Re: PR:WW2 Beta Release - Feedback Thread
Map in Marivelle says its 300m per grid, while its 75m.
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Ratface
- Retired PR Developer
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- Joined: 2011-04-21 18:57
Re: PR:WW2 Beta Release - Feedback Thread
Was there already a lot of smoke thrown? I remember there is a limit to how much smoke can be rendered at once and on Omaha it started not rendering stuff properly.


