[Map] Musa Qala (2km) [WIP]

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Mineral
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Re: [Map] Musa Qala (2km) [WIP]

Post by Mineral »

That looks good! Minimap made me think it was more flat :p
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Zeno
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Re: [Map] Musa Qala (2km) [WIP]

Post by Zeno »

I think you need to do a detailing pass on some of the areas to add some more cover, it looks stunning, but im afraid its going to be hard without any hard cover
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Walls, walls everywhere, and hedgerow, more walls and bushes. Only have around 4000 OG statics now, so I can add more.

It also felt empty when I redid my fields, but I was used to look at this map with a really dense vegetation so I ignored it, but I'm not the only one feeling that now, so I'll change a few things tomorrow.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
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LiamNL
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Re: [Map] Musa Qala (2km) [WIP]

Post by LiamNL »

Looking good, especially the smoother and lower mountains, they don't seem to intrude in any way on the rest of the map. Also I liked that the main base suddenly went lighter in colour when it was moved for the alternate roads.
Pronck
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Re: [Map] Musa Qala (2km) [WIP]

Post by Pronck »

Put rocks on the mountains maybe?
We are staying up!
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Pre-Final minimap, missing proper objects/terrain lightmaps and photoshoping the intersections out.

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What I can think is left:
- Finalize UG.
- Adding proper surrounding terrains.
- Final Lightmaps.
- Final Minimap.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Yeahllingmann
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Joined: 2016-04-07 12:35

Re: [Map] Musa Qala (2km) [WIP]

Post by Yeahllingmann »

max nice wrote:Pre-Final minimap, missing proper objects/terrain lightmaps and photoshoping the intersections out.

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What I can think is left:
- Finalize UG.
- Adding proper surrounding terrains.
- Final Lightmaps.
- Final Minimap.
10/10

Rabbit
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Joined: 2006-12-17 15:14

Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

Your Taliban main needs serious work, but the looks of where its going to be it can get raped to hell by blufor on that north/south road right out of it.
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AfSoccer "I just don't see the natural talent."
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agus92
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Re: [Map] Musa Qala (2km) [WIP]

Post by agus92 »

Rabbit wrote:Your Taliban main needs serious work, but the looks of where its going to be it can get raped to hell by blufor on that north/south road right out of it.
Maybe put a roadblock facing S on C1 crossroad? That would allow Talibans to get out of main and move East if under fire from S.
agus92
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Re: [Map] Musa Qala (2km) [WIP]

Post by agus92 »

max nice wrote:Pre-Final minimap, missing proper objects/terrain lightmaps and photoshoping the intersections out.

Image

What I can think is left:
- Finalize UG.
- Adding proper surrounding terrains.
- Final Lightmaps.
- Final Minimap.
Aren't you worried of APC camping Taliban main from W side of the river?
Rabbit
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Joined: 2006-12-17 15:14

Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

Tbh I think an over-run ANP base would be best.

http://www.army.mil/e2/c/images/2011/11 ... /size0.jpg
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AfSoccer "I just don't see the natural talent."
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Mats391
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Re: [Map] Musa Qala (2km) [WIP]

Post by Mats391 »

I dont think this will have lots of base rape issues. There dont seem to be too many viable cache locations close to taliban main so can easily put a big dod around it.
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Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
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Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

[R-DEV]Mats391 wrote:I dont think this will have lots of base rape issues. There dont seem to be too many viable cache locations close to taliban main so can easily put a big dod around it.
Well from a mappers point of view, that red line is a pretty big fuckin potential issue.
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AfSoccer "I just don't see the natural talent."
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Mats391
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Re: [Map] Musa Qala (2km) [WIP]

Post by Mats391 »

Nothin DOD cant fix :p
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Some wrecks along the road to block LOS would be better i guess. :D
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Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
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Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

'[R-DEV wrote:Mats391;2127106']Nothin DOD cant fix :p
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Some wrecks along the road to block LOS would be better i guess. :D
But that DOD is bigger than my ego.
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AfSoccer "I just don't see the natural talent."
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Ratface
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Re: [Map] Musa Qala (2km) [WIP]

Post by Ratface »

Go full Zeno and add a grounded cargo ship to block the road :D
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

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Also added a bunch of trees around the Taliban main base to block LOS.
Last edited by Max_ on 2016-04-19 15:34, edited 1 time in total.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Mats391
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Re: [Map] Musa Qala (2km) [WIP]

Post by Mats391 »

I wouldnt really put road blocks like that. Since they will be statics you can make something way nice looking than this thing with huge trash foundation
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Mineral: TIL that Wire-guided missiles actually use wire
Rabbit
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Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

I'm just a big fan of an over run police station, leaves you a nice big area for a main base.
Blue roads
Green large shrub hedgerows.
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AfSoccer "I just don't see the natural talent."
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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