[Map]Kunar Strike!
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map]Kunar Strike!
Map looks great! I think your map will set a new standard in PR!
AfSoccer "I just don't see the natural talent."

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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map]Kunar Strike!
for f... sake... we want you to succeed.. but for that to happen you are going to need to listen to the community... The dev team can only consider the mappers that take critique seriously and in a serious mannner. so please reconsider your behaviour and be productive towards the community as a whole! we still love modders!
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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WhatTheHell
- Posts: 58
- Joined: 2016-04-06 03:51
Re: [Map]Kunar Strike!
Since I found no 3d Modeller I decided to make my own bridge! Hah!

Made of approximately 120 Wooden planks I not finished yet.
I had to come here and update the thread to ask if such a creation would be heavy for performance!
Other question, I tried to place Static FX to make waterFall and River aesthetic effects, and each time I place an effect, the loop doesn't kick in and I can only see the animation once before it becomes invisible.
Any solution?

Made of approximately 120 Wooden planks I not finished yet.
I had to come here and update the thread to ask if such a creation would be heavy for performance!
Other question, I tried to place Static FX to make waterFall and River aesthetic effects, and each time I place an effect, the loop doesn't kick in and I can only see the animation once before it becomes invisible.
Any solution?
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map]Kunar Strike!
Its better to load a lot of small statics rather that one BIG static with many lods.
Last edited by Mineral on 2016-04-12 21:11, edited 1 time in total.
AfSoccer "I just don't see the natural talent."

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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: [Map]Kunar Strike!
We really need to get you a sarcasm fontRabbit wrote:Its better to load a lot of small statics rather that one BIG static with many lods.
Yes, that will impact performance. Each one of those little planks will have their own cull distance data, which means rather than rendering 1 thing you're asking users to render 120 of them. That's what causes performance drops.
I would suggest your gather a list of things you need, post them either on the front of this thread or in a new request thread, and see if any modelers from the community come forward. However, it's always hard to tell if people are going to come to your aid or not, just depends on who is available.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map]Kunar Strike!
Damn ninjaed by Rat.
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Map]Kunar Strike!
Lets use italic.[R-DEV]Ratface wrote:We really need to get you a sarcasm font![]()
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Fir3w411
- Posts: 341
- Joined: 2014-03-01 17:56
Re: [Map]Kunar Strike!
Map looks great, but needs more rocks.

"Sometimes you just gotta use torture tactics."
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LiamNL
- Posts: 585
- Joined: 2013-06-15 08:13
Re: [Map]Kunar Strike!
But isn't the text within a quote already italicized?
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WhatTheHell
- Posts: 58
- Joined: 2016-04-06 03:51
Re: [Map]Kunar Strike!
Anyone for the Static FX problem???
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WhatTheHell
- Posts: 58
- Joined: 2016-04-06 03:51
Re: [Map]Kunar Strike!
Update


I still need someone to make Afghan bridges (probably rope suspended bridge)
Staircase (3 steps, 5 steps)


I still need someone to make Afghan bridges (probably rope suspended bridge)
Staircase (3 steps, 5 steps)
Last edited by WhatTheHell on 2016-04-14 21:49, edited 1 time in total.
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: [Map]Kunar Strike!
Haters gonna hate, looks fucking awesome.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map]Kunar Strike!
Solid 5/7 there buddy! 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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WhatTheHell
- Posts: 58
- Joined: 2016-04-06 03:51
Re: [Map]Kunar Strike!
Reasonnable rating Zeno,
Maybe its because I stare at my map too much, but I think I would give below that myself
Maybe its because I stare at my map too much, but I think I would give below that myself
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potatochan
- Posts: 328
- Joined: 2009-05-22 12:24
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James2464
- Posts: 1035
- Joined: 2011-07-18 02:26
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solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: [Map]Kunar Strike!
looking forward to it,keep up the good work 
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map]Kunar Strike!
any progress?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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WhatTheHell
- Posts: 58
- Joined: 2016-04-06 03:51
Re: [Map]Kunar Strike!
Of course,[R-CON]Zeno wrote:any progress?

Update of requirement for any Community member that would be interested to help
-Bridges
-Making unique building out of the custom houses I made with AfghanNorth Walls asset (Performance related)
-Staircase (3 steps, 5 steps, Large and narrow ones)
- A small Village Mosque
- Some Indoor props?
---Stove
--- fireplace
--- Bed with matress??
- Smaller door frame without window
- Water Plane
PM me I will send you the map File and precisions details as for what needs to be done.
Info I need to collect
- How can I set the Static FX to loop in the editor so I can see it in motion
- How to fix Map crash at 60-70% when it say the Colormap Txt00x00 is missing (or something)
I'll update the post if I remember other things. (:
Last edited by WhatTheHell on 2016-05-04 22:50, edited 9 times in total.
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Acecombatzer0
- Posts: 554
- Joined: 2010-09-26 14:10
Re: [Map]Kunar Strike!
Look awesome!
But that minaret looks ridiculous there
But that minaret looks ridiculous there
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing





