[Map]Kunar Strike!

Maps created by PR community members.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map]Kunar Strike!

Post by Rabbit »

Map looks great! I think your map will set a new standard in PR!
Image

AfSoccer "I just don't see the natural talent."
Image
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map]Kunar Strike!

Post by Zeno »

for f... sake... we want you to succeed.. but for that to happen you are going to need to listen to the community... The dev team can only consider the mappers that take critique seriously and in a serious mannner. so please reconsider your behaviour and be productive towards the community as a whole! we still love modders!
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

Since I found no 3d Modeller I decided to make my own bridge! Hah!

Image

Made of approximately 120 Wooden planks I not finished yet.

I had to come here and update the thread to ask if such a creation would be heavy for performance!



Other question, I tried to place Static FX to make waterFall and River aesthetic effects, and each time I place an effect, the loop doesn't kick in and I can only see the animation once before it becomes invisible.

Any solution?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map]Kunar Strike!

Post by Rabbit »

Its better to load a lot of small statics rather that one BIG static with many lods.
Last edited by Mineral on 2016-04-12 21:11, edited 1 time in total.
Image

AfSoccer "I just don't see the natural talent."
Image
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: [Map]Kunar Strike!

Post by Ratface »

Rabbit wrote:Its better to load a lot of small statics rather that one BIG static with many lods.
We really need to get you a sarcasm font ;)

Yes, that will impact performance. Each one of those little planks will have their own cull distance data, which means rather than rendering 1 thing you're asking users to render 120 of them. That's what causes performance drops.

I would suggest your gather a list of things you need, post them either on the front of this thread or in a new request thread, and see if any modelers from the community come forward. However, it's always hard to tell if people are going to come to your aid or not, just depends on who is available.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map]Kunar Strike!

Post by Zeno »

Damn ninjaed by Rat.
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map]Kunar Strike!

Post by Mineral »

[R-DEV]Ratface wrote:We really need to get you a sarcasm font ;)
Lets use italic.
Image
Fir3w411
Posts: 341
Joined: 2014-03-01 17:56

Re: [Map]Kunar Strike!

Post by Fir3w411 »

Map looks great, but needs more rocks.
Image


"Sometimes you just gotta use torture tactics."
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: [Map]Kunar Strike!

Post by LiamNL »

But isn't the text within a quote already italicized?
WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

Anyone for the Static FX problem???
WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

Update

Image

Image



I still need someone to make Afghan bridges (probably rope suspended bridge)
Staircase (3 steps, 5 steps)
Last edited by WhatTheHell on 2016-04-14 21:49, edited 1 time in total.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: [Map]Kunar Strike!

Post by Navo »

Haters gonna hate, looks fucking awesome.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map]Kunar Strike!

Post by Zeno »

Solid 5/7 there buddy! :D
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

Reasonnable rating Zeno,

Maybe its because I stare at my map too much, but I think I would give below that myself :P
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: [Map]Kunar Strike!

Post by potatochan »

planemap 1 makes the magic happen.
Image


Image

Image
James2464
Posts: 1035
Joined: 2011-07-18 02:26

Re: [Map]Kunar Strike!

Post by James2464 »

Wow nice work! Looking forward to more :)


Image
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: [Map]Kunar Strike!

Post by solidfire93 »

looking forward to it,keep up the good work :)
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map]Kunar Strike!

Post by Zeno »

any progress?
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
WhatTheHell
Posts: 58
Joined: 2016-04-06 03:51

Re: [Map]Kunar Strike!

Post by WhatTheHell »

[R-CON]Zeno wrote:any progress?
Of course,

Image


Update of requirement for any Community member that would be interested to help

-Bridges
-Making unique building out of the custom houses I made with AfghanNorth Walls asset (Performance related)
-Staircase (3 steps, 5 steps, Large and narrow ones)
- A small Village Mosque
- Some Indoor props?
---Stove
--- fireplace
--- Bed with matress??
- Smaller door frame without window
- Water Plane

PM me I will send you the map File and precisions details as for what needs to be done.


Info I need to collect

- How can I set the Static FX to loop in the editor so I can see it in motion
- How to fix Map crash at 60-70% when it say the Colormap Txt00x00 is missing (or something)

I'll update the post if I remember other things. (:
Last edited by WhatTheHell on 2016-05-04 22:50, edited 9 times in total.
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: [Map]Kunar Strike!

Post by Acecombatzer0 »

Look awesome!

But that minaret looks ridiculous there
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Locked

Return to “Community Maps”