[Map] Musa Qala (2km) [WIP]

Maps created by PR community members.
Post Reply
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

Oh snap, you retextured the afghan north statics? I thought you were using the new afghan statics.
Image

AfSoccer "I just don't see the natural talent."
Image
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

That foliage pretty much cover the Taliban main from Base Rape. If people really want to base rape well they will get what they deserve from an admin.
Also mirrored the main terrain to surrounding terrain and photoshoped the unwanted rivers out and photoshoped new terrain data to the west side.
Image
Image

Added another vehicle shelter because I had some unrespawnable vehicles laying in the middle, wasn't good to let the other vehicles out.
Image
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: [Map] Musa Qala (2km) [WIP]

Post by solidfire93 »

man this map look fantastic...
keep it up max :)
Madar_al_Fakar
Posts: 225
Joined: 2015-04-02 20:28

Re: [Map] Musa Qala (2km) [WIP]

Post by Madar_al_Fakar »

Looks nice, except for the river, the river looks kinda weak/small, especially with those small patches of islands all over it, reduce the islands to make room for more water? :P
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: [Map] Musa Qala (2km) [WIP]

Post by agus92 »

Madar_al_Fakar wrote:Looks nice, except for the river, the river looks kinda weak/small, especially with those small patches of islands all over it, reduce the islands to make room for more water? :P
He already stated that he can't raise the water level because it would flood part of the map.
User avatar
Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [Map] Musa Qala (2km) [WIP]

Post by Ason »

Madar_al_Fakar wrote:Looks nice, except for the river, the river looks kinda weak/small, especially with those small patches of islands all over it, reduce the islands to make room for more water? :P
I don't mind the "islands" but imo they should be covered with grass, bushes, rocks and trees.
Image
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Added vegetation to the river islands

Without Grid
Image
Last edited by Max_ on 2016-04-20 22:09, edited 1 time in total.
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Madar_al_Fakar
Posts: 225
Joined: 2015-04-02 20:28

Re: [Map] Musa Qala (2km) [WIP]

Post by Madar_al_Fakar »

Yeah, that did the trick! :)
Pronck wrote:Put rocks on the mountains maybe?
might be good, if the rocks would be big enough to provide at least some cover so it's not empty, orr maybe that part of the map isn't meant to be much contested.
Last edited by Madar_al_Fakar on 2016-04-20 22:29, edited 1 time in total.
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Image

For some reasons, out of 3 clan mates I'm the only one getting this shitty UG.
Unless I'm not looking at the fields then it will render correctly.

This is not the only map where it happens, Grozny, Iron Ridge, Charlies Point..., but those maps are not as bad as this.

Image
Image
Ignore the TOW HMMWV
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [Map] Musa Qala (2km) [WIP]

Post by Mats391 »

I get it too on some maps. It depends on distance and angle that i am looking at them.
What are your graphic settings?
Image

Mineral: TIL that Wire-guided missiles actually use wire
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Code: Select all

        Fullscreen: True
      Display Mode: 1920x1080@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: True
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High

EDIT: Found a fix...
http://forums.guru3d.com/showpost.php?p ... stcount=18
this solved my flickering ugly grass->

1. go into bf2 menu and disable AntiAliasing - save and exit
2. delete the battlefield cache files (in your \Documents and Settings\[username]\My Documents\Battlefield 2\mods\bf2\cache\ directory)
3. start bf2 - play a map without AntiAliasing (for recaching without AA)
4. disconnect and set AntiAliasing back
5. restart game
This has been bothering me for years and when I start asking questions, I find the answer moments later. #MyLife

Image
Last edited by Max_ on 2016-04-21 08:36, edited 4 times in total.
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

I've asked AM to code that fix into the game many times :( many people dont know about it.
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Musa Qala (2km) [WIP]

Post by Outlawz7 »

Wait, are you using those \staticobjects\me\buildings statics on your map? Their quality is subpar, why do these keep making their way back to PR every time...

Also I think your lightmaps or sky color settings are too dark for a day map.
Last edited by Outlawz7 on 2016-04-29 12:49, edited 1 time in total.
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Musa Qala (2km) [WIP]

Post by Rabbit »

[R-DEV]Outlawz7 wrote:Wait, are you using those \staticobjects\me\buildings statics on your map? Their quality is subpar, why do these keep making their way back to PR every time...

Also I think your lightmaps or sky color settings are too dark for a day map.
Looks like afghan north retextured.
Image

AfSoccer "I just don't see the natural talent."
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Musa Qala (2km) [WIP]

Post by Outlawz7 »

Rabbit wrote:Looks like afghan north retextured.
Not talking about those.
Image
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Those, and they will get replace by something else.

Image
Last edited by Max_ on 2016-04-29 21:51, edited 1 time in total.
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

For people that didn't saw the Event for the map:

https://www.realitymod.com/forum/f376-p ... ost2128300

IT'S TODAY! 1600PRT
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Musa Qala (2km) [WIP]

Post by Outlawz7 »

This cache is hard to get out of as it spawns you in the beds, try to leave some room around caches for people spawning on them

Image
Image
Colonelbruno
Posts: 46
Joined: 2013-08-07 08:18

Re: [Map] Musa Qala (2km) [WIP]

Post by Colonelbruno »

This is a beautiful afghan based map with so much love to detail, well done!

Although this map and Grozny give me too much flickering regarding the vegetation, especially the trees.
The fix you posted above didn't help unfortunaly. Only Supersampling does.
Image
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Finally got around cleaning up my desktop which had all the minimaps saved into it.
Wanted to make a GIF with the progression of all the minimaps for quite a while now, so I did.

Image

It's been a while since the last progress update, I'm still working on the map redoing all the compounds.
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Post Reply

Return to “Community Maps”