Hide (or delay) scoreboard

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paragonid
Posts: 30
Joined: 2016-03-28 09:20

Hide (or delay) scoreboard

Post by paragonid »

Scoreboard gives "out of character" information, letting you know if enemy is dead when you wouldn't be able to know about it by other means.

Watching own team kills and enemy team deaths you can get a lot of info about situation and e.g. asset state.

It forces every asset player / squad leader to use scoreboard if they want to compete in getting such information. It's typical for many vet players to open scoreboard constantly to check on enemy team death status.

Of course, make it optional so it's a server setting and people can still use it if they like it that way.
Mouthpiece
Posts: 1064
Joined: 2010-05-24 10:18

Re: Hide (or delay) scoreboard

Post by Mouthpiece »

This is a good suggestion. I mean, why else there are no kill feed? Because it's arcadey. Also looking at the score board is arcadey. Ofc, I'm also doing that right now, but I'd be happy if this "vanilla feature" would be removed.

But as PR's pace (yes, this game is getting more fast paced then it was) and mentality has changed a lot, I fear that there might be a huge opposition to this.
Mac.PR
Posts: 35
Joined: 2016-01-27 17:27

Re: Hide (or delay) scoreboard

Post by Mac.PR »

a nice idea in theory, but they already have delayed your kill until the dead player respawns etc, the scoreboard also doesnt show which players are currently dead for the enemy team so you cannot work out if there tank is currently down by that alone. the scoreboard is also used for balancing reasons by admins. if 1 team has 15 kills 60 deaths, the 2nd team has 60 kills 15 deaths then you know that people need switching.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Hide (or delay) scoreboard

Post by sweedensniiperr »

Mac.PR wrote:the scoreboard is also used for balancing reasons by admins. if 1 team has 15 kills 60 deaths, the 2nd team has 60 kills 15 deaths then you know that people need switching.
so just leave that information there and remove it for the individual player
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Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: Hide (or delay) scoreboard

Post by Tit4Tat »

sweedensniiperr wrote:so just leave that information there and remove it for the individual player
Leave it where? You mean only admins get to see it?
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UTurista
PR:BF2 Developer
Posts: 985
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Re: Hide (or delay) scoreboard

Post by UTurista »

He means the number of kills/deaths per team and remove/delay the individual ones.
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Hide (or delay) scoreboard

Post by viirusiiseli »

Mac.PR wrote:a nice idea in theory, but they already have delayed your kill until the dead player respawns etc, the scoreboard also doesnt show which players are currently dead for the enemy team so you cannot work out if there tank is currently down by that alone.
This, it's still a game, folks. And the scoreboard doesn't help at all anymore due to not seeing who's dead or not on the enemy team.
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Hide (or delay) scoreboard

Post by UTurista »

viirusiiseli wrote:And the scoreboard doesn't help at all anymore due to not seeing who's dead or not on the enemy team.
It's not as useful as it was but you can still obtain quite a lot of information by constantly check your kills.
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Hide (or delay) scoreboard

Post by PeppeJ »

Like virus said, it's still a game and it's fine where it is. Sure you can check the scoreboard to see if that enemy CAS blew up on the way home or if the squad you just engaged has given up, but I think it's fine where it is at the moment. It was definitely a lot worse before when you could see who was alive or not.

Knowing who is in a particular asset is not really that helpful anyway, and you can usually tell by looking at the enemy teams names. (I'm talking about you, asset whores :) )

Removing it can screw up a lot for admins, someone on enemy team could go 50-0 with hacks and no-one would know who it is for instance. Plus it's a fun thing to see when you go 15-1 in K/D :D (even though it doesn't necessarily have to mean that someone is good.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Hide (or delay) scoreboard

Post by sweedensniiperr »

[R-CON]UTurista wrote:He means the number of kills/deaths per team and remove/delay the individual ones.
Yes exactly
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Mats391
PR:BF2 Lead Developer
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Re: Hide (or delay) scoreboard

Post by Mats391 »

viirusiiseli wrote:This, it's still a game, folks. And the scoreboard doesn't help at all anymore due to not seeing who's dead or not on the enemy team.
Well, i do know if certain players get a death that some aircraft had "lag issues" :p
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Hide (or delay) scoreboard

Post by Vista »

Don't do it, fine as it is now IMO.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Hide (or delay) scoreboard

Post by solidfire93 »

leave it as it is....
paragonid
Posts: 30
Joined: 2016-03-28 09:20

Re: Hide (or delay) scoreboard

Post by paragonid »

viirusiiseli wrote:This, it's still a game, folks. And the scoreboard doesn't help at all anymore due to not seeing who's dead or not on the enemy team.
Are you serious? It helps a lot. It's pretty common to down several inf and camp until you get kills to make sure it's clear and they not being revived. It's pretty common to shoot a vehicle leaving your range of sight and figure out if it's dead by own kills / enemy death counter.

Same for the score, for example on mortars, people shoot and watch own score to know if they are hitting something.
Last edited by paragonid on 2016-05-26 07:40, edited 2 times in total.
Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: Hide (or delay) scoreboard

Post by Danesh_italiano »

I was thinking about it these days. It would be nice and more "realistic" hide ALL the score/points/kills/deaths and only show after finishing the round.

Mortar squad will hate, but in real life you do not get points or know if you are hitting the target. :)
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Hide (or delay) scoreboard

Post by PeppeJ »

By_Zaca wrote:Mortar squad will hate, but in real life you do not get points or know if you are hitting the target. :)
In real life the person requesting mortars will probably tell you how they land. In real life the army all speak the same language. In real life you can't see where you are on a map and have to calculate the distance and angle, there's not a marker saying shoot towards here. In real life a medic can't magically put you in battle condition by stabbing your *** with an epipen.

While I do agree with you that points shouldn't instantly show up, using IRL as the basis may not always be ideal (if we do, where is too realistic?). Remember that it's still a game. Points is a good way to make players feel rewarded for doing something. I can't even image how boring mortars would be without seeing either points and kills go up every now and then. It'll probably feel like the most unrewarding thing ever, as you don't know if you're doing well or completely missing your target (assuming you don't get feedback from someone).
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Geronimo
Posts: 274
Joined: 2013-03-28 20:49

Re: Hide (or delay) scoreboard

Post by Geronimo »

paragonid wrote:Scoreboard gives "out of character" information, letting you know if enemy is dead when you wouldn't be able to know about it by other means.

Watching own team kills and enemy team deaths you can get a lot of info about situation and e.g. asset state.

It forces every asset player / squad leader to use scoreboard if they want to compete in getting such information. It's typical for many vet players to open scoreboard constantly to check on enemy team death status.

Of course, make it optional so it's a server setting and people can still use it if they like it that way.
Most of your arguments - especially the bold one - are also true for the ingame map. Should we remove it aswell?

Leave the scoreboard as it is... :roll:
Danesh_italiano
Posts: 576
Joined: 2012-07-23 03:25

Re: Hide (or delay) scoreboard

Post by Danesh_italiano »

PeppeJ wrote:In real life the person requesting mortars will probably tell you how they land. In real life the army all speak the same language. In real life you can't see where you are on a map and have to calculate the distance and angle, there's not a marker saying shoot towards here. In real life a medic can't magically put you in battle condition by stabbing your *** with an epipen.

While I do agree with you that points shouldn't instantly show up, using IRL as the basis may not always be ideal (if we do, where is too realistic?). Remember that it's still a game. Points is a good way to make players feel rewarded for doing something. I can't even image how boring mortars would be without seeing either points and kills go up every now and then. It'll probably feel like the most unrewarding thing ever, as you don't know if you're doing well or completely missing your target (assuming you don't get feedback from someone).
I agree with you. BUT, would be very good the players get surprised on the end score. May be can hide only the kills/deaths during the round and show only on the end score.
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Hide (or delay) scoreboard

Post by viirusiiseli »

paragonid wrote:Are you serious? It helps a lot. It's pretty common to down several inf and camp until you get kills to make sure it's clear and they not being revived. It's pretty common to shoot a vehicle leaving your range of sight and figure out if it's dead by own kills / enemy death counter.

Same for the score, for example on mortars, people shoot and watch own score to know if they are hitting something.
Ok, you get some intel off of it. Sure. But the scoreboard serves more positive purposes than negative ones. If you want any info off of it anyway, you need to stare at it a lot which in turn reduces your actual situational awareness anyway. Win some lose some.

What they did with hiding the enemy team's dead people was understandable and a good idea in hindsight, despite not liking it when introduced, removing the scoreboard completely would not be such a good idea.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Hide (or delay) scoreboard

Post by sweedensniiperr »

OnT: How about this then.. Kill count for your team is removed or severly delayed. Death count for you team stays. Kill/death for the other team is removed/severly delayed.

offtopic:
Geronimo wrote:are also true for the ingame map. Should we remove it aswell?
Tbh, yes and no. But that's for another thread. (does every grunt have access to a sattelite image scan with that can be accessed within seconds?)
Last edited by sweedensniiperr on 2016-05-26 15:06, edited 1 time in total.
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