What do you DISLIKE in current state of PR (2016)?

General discussion of the Project Reality: BF2 modification.
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Frontliner
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Re: What do you DISLIKE in current state of PR (2016)?

Post by Frontliner »

[R-DEV]Mineral wrote:That's a pretty illogical way of thinking. What you are asking is providing the same amount players (50) and just put more players in assets. You want large to be the opposite of infantry layers pretty much. If you like asset that much vehicle warfare layers might be the thing for you. Atm large layers won't ever be intended for large combined warfare with more assets then other layers. There is no need for more assets and less infantry in PR atm IMO. Players can barely handle the current amount.
Well, you decided to strip Infantry of their 2nd HAT kit, and made them weaker overall. Not to mention that many large layers are found on the 4km desert maps where Infantry has a hard time to begin with.
On some maps and layers tanks spawn instantly as well, so there is no time for the Infantry to set up TOWs in meaningful locations either lest they opt to take risks. But even in the event that you do manage to set it up, you've got smoke obscuring your point of view when firing eg. among other factors that make it harder than it needs to be.

A 5 min delay on the instant spawn maps(or bind it to the first flag of the cap order) and the return of the 2nd HAT kit should be able to mitigate a lot of these problems.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
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Ason
PR:BF2 Developer
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Re: What do you DISLIKE in current state of PR (2016)?

Post by Ason »

Brozef wrote:Today I had a fantastic round on Assault on Grozny AAS, we lost big time as RF but it is still an awesome map. Anyway we lost because the first RF flag is a bleed flag and is put almost in the heart of the city next to a Militia spawn point at the start. Which means the RF lose 30 tickets and start bleeding at the very beginning, and not only that the Militia's spawn point gives them 2 HAT kits and a combat engineer. Long story short we lost 400 tickets before retaking the flag even though we dominated as a team after that first flag.

So bottom line Assault on Grozny AAS layer must be fixed, remove all bleed flags and let the meat grinder grind along. Otherwise such a fantastic map is being wasted in about 30 minutes because of this bleed.
I couldn't agree more and I have already fixed these stupid things on Grozny :grin:
The problem is some bad routes with 4 flags (alkhan kala route) where militia usually has an easy time capping the last russian flag, and also the fact that ticket bleed is set to 200 instead of 100 on the last flags which makes the russians bleed much more than they should. These things will be fixed in 1.4.
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schakal811
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Re: What do you DISLIKE in current state of PR (2016)?

Post by schakal811 »

[R-DEV]Mineral wrote:That's a pretty illogical way of thinking. What you are asking is providing the same amount players (50) and just put more players in assets. You want large to be the opposite of infantry layers pretty much.
More assets doesnt mean less infantry, asset squads can conserve vehicles they dont have to use everything at roundstart. Sometimes rounds are pretty quickly decided if assets do misstakes. More assets gives the loosing team another chance.
[R-DEV]Mineral wrote:Atm large layers are intended for longer gameplay.
Gameplay could even be longer with more assets, since one team cant outcap the other so easy cause they got backup in main. Its more likely to come back with assets then with inf on maps like kashan,khami or black gold.
DesmoLocke
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Re: What do you DISLIKE in current state of PR (2016)?

Post by DesmoLocke »

I dislike how Jabal is STILL a map in the game. :D
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PR player since 0.5 (Feb 2007)

Tackleberry86
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Re: What do you DISLIKE in current state of PR (2016)?

Post by Tackleberry86 »

Yeah the squadleading is a Problem ATM imo. Its like nobody wants to Do a Inf squadlead, Thats why more unexperienced Players have to Do the Job, resulting in less Teamwork. I dont know How we can fix that issue, its like we cant do anything about it.
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Mats391
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Re: What do you DISLIKE in current state of PR (2016)?

Post by Mats391 »

schakal811 wrote:More assets doesnt mean less infantry, asset squads can conserve vehicles they dont have to use everything at roundstart. Sometimes rounds are pretty quickly decided if assets do misstakes. More assets gives the loosing team another chance.
You should know this wont work. If players see unused tank, they will use it. Especially since most servers prohibit saving vehicles like that.
What you want is lower respawn times.
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Mineral: TIL that Wire-guided missiles actually use wire
Jacksonez__
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Re: What do you DISLIKE in current state of PR (2016)?

Post by Jacksonez__ »

Does anyone fucking like anything in this game?
iglotruck
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Re: What do you DISLIKE in current state of PR (2016)?

Post by iglotruck »

Jacksonez__ wrote:Does anyone fucking like anything in this game?
Nah not really.
RAWSwampFox
Posts: 531
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Re: What do you DISLIKE in current state of PR (2016)?

Post by RAWSwampFox »

Good Morning,

Continued -

28. Logi trucks left out in the field after load is dumped. Destroy them as they are only 5 tickets 'ish, so they will respawn.
29. Not enough jeeps to handle the number of squads. Make some jeeps "no respawn" at first until FOB's are built.
30. APC's do not transport squads much anymore.
31. Flags go undefended due to rabbit chasing.
32. Limited number of FOB assets on 4km maps. Should increase to at least 4 TOW's / AA's.
33. No command detonated C4, all timed. At least make the satchel command detonated.
34. Re-do the mortars. Increase back to 3 pits or increase back to 11 shots. As it sits now, it requires almost a full squad to properly man them. Most dedicated mortar squads only have 4 players at tops.
35. Roadblocks - fix or remove. If fixed to higher strength, increase the number of combat engineer kits available to blufor.
36. Still no visual way to monitor Intel points, even in a vague way.
37. Maps with multiple "urban" areas, make more skirmish options that can either be preset or randomly selected.
38. Award 10 Intel points when any, armed or unarmed, is arrested.
39. Change the uncap for the Chinese in Shija Valley. It is too exposed and becomes a rapefest way too often. When compared to the blufor base, it is protected by a ridgeline on the south and east sides.
40. Make paradrop'ing more available as a kit option or easier to do as in the exit from the vehicle, not the last minute chute deploy, leave that as it is.
41. Lashkar, can the INS main be restructured that will discourage or remove the constant bickering about people shooting at or from the mountain of INS main?
42. Silent Eagle - German Heli CAS - replace with a different chopper because it appears that the German version will never be fixed.
43. As stated in an earlier post, FOB placement has become more difficult regardless of my guide. With no cover for FOB's, they are being placed in buildings more and more nowadays which is considered glitching by the majority.
44. Being able to be shot out of the driver seat in a Scimitar while not being able to shoot out the driver of an up armored Humvee?
45. No area attack for blufor on Muttrah.

I think I've been away too long. Someone start a "positive" thread and I'll post just as much there about what I like. :mrgreen: :mrgreen:
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Heavy Death
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Re: What do you DISLIKE in current state of PR (2016)?

Post by Heavy Death »

Heavy asset spawning bound to first flag cap is actually a genious idea. It is on muttrah MEC side afaik.
Mouthpiece
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Re: What do you DISLIKE in current state of PR (2016)?

Post by Mouthpiece »

Frontliner wrote:Well, you decided to strip Infantry of their 2nd HAT kit, and made them weaker overall. Not to mention that many large layers are found on the 4km desert maps where Infantry has a hard time to begin with.
On some maps and layers tanks spawn instantly as well, so there is no time for the Infantry to set up TOWs in meaningful locations either lest they opt to take risks. But even in the event that you do manage to set it up, you've got smoke obscuring your point of view when firing eg. among other factors that make it harder than it needs to be.

A 5 min delay on the instant spawn maps(or bind it to the first flag of the cap order) and the return of the 2nd HAT kit should be able to mitigate a lot of these problems.
Come to think of it, I agree with your arguments. The fact that on some layers heavy assets spawn instantly could be the cause of the fucking useless superfobs (I mean the ones that are somewhat in the middle of nowhere).

This game should concentrate more on INF (streamlining/balancing) as the gud/old/interested-in-good-gameplay players are mainly concentrated on playing INF. And it's understandable why. INF is the basis of it all. I view player skill by the fact how good they are at general INF - holding the line, flanking, FOB setup and, of course, killing other inf/assets. Seems like some players nowadays have forgotten the necessity of kills; although come to think of it, it has been like this kill-meaningful wise always).

This is a question that answers a lot of things: You know why me and lot of other people who could lead a squad instead of newbies nowadays just mainy use Tanks/APC's/CAS? Because that way there's a huge chance we're not gonna get bunched up with newbies (e.g., I will tank with a driver/gunner I knoW) that are in dire need of reading the manual or watching "how to do basic PR inf/assets" in youtube. Seriously, which (semi)experienced SL nowadays are willing to lead an INF squad consisting of random people? I did try that a lot of times, but in 90% of cases when we get bogged down, medics don't communicate, I'm too old to keep repeating the same line over and over again ("Dont bunch up, don't die in stupid spots where medic can't revive you, don't do that, don't do this"). Why? Because it seems that they never learn. I mean, if I repeat something some of them might learn for that round, but the next round they make the same mistakes. And actually I don't blame the newbies, I blame the "whatever goes" SL's because they are not raging at noobs/no mics as it was always in PR, but they just don't care. And the lack of care means they think they can get away with being terrible.

You know what happened 4 days ago in a pub? I kicked a dude that I just didnt like from my Inf squad. Before doing that I told him why I'll kick him. He was like "Ok". And after the kick he reported me to admins for getting a kick. I mean - wtf? But this person seems to embody the state of pr nowadays - entitled little brats thinking they can get away with anything.

Ok, I could write a huge list about the things I dislike, etc. (like Swamp did), but it doesn't get us anywhere.

My suggestion: Every server should be led with zero tolerance policy towards micless and non-teamwork oriented people. That means - instant kicks for micless people or people who don't respond in chat (after at least 30 secs). And kick for SL's who don't respond in a reasonable time and/or are hogging 7 people (squadmates) in a area of map that is not in play (no flags close by) or who are just refusing to help the team (oh, those kinds of SL's are swarming in the PUBs nowadays).

What is with people? I mean, I get it, lot of people are stupidly spiteful. But this game in it's core is AGAINST being spiteful towards people telling you do help the team, be on flags/closer to them/do something relevant. Is it like just the kids who are spiteful? Or am I missing something (Some grand change of attitude?)?

What do you think guys? How can we/admins start changing things back to what they were? Because 2-3 years ago zero tolerance policy (when mumble wasnt integrated) was like the basic thing.
Mouthpiece
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Re: What do you DISLIKE in current state of PR (2016)?

Post by Mouthpiece »

Heavy Death wrote:Heavy asset spawning bound to first flag cap is actually a genious idea. It is on muttrah MEC side afaik.
Sorry for the double post, but I dont want all info getting bunched up in one TLDR post.

Yes, this actually is a nice idea. There should be more push/focus on INF (as it's the pinnacle of teamwork and teaches ppl a lot). But after 1.4 it seems like it could go the opposite way (with armor update).

Question to DEVS: do you can enforce what general rules serv.admins should have? That is, can you enforce the zero tolerance policy towards miclesness and SL's who ruin the game for their teams by doing nothing (superfobs in usless spots and freekits sq)?
RAWSwampFox
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Re: What do you DISLIKE in current state of PR (2016)?

Post by RAWSwampFox »

Mouthpiece wrote:Sorry for the double post, but I dont want all info getting bunched up in one TLDR post.

Yes, this actually is a nice idea. There should be more push/focus on INF (as it's the pinnacle of teamwork and teaches ppl a lot). But after 1.4 it seems like it could go the opposite way (with armor update).

Question to DEVS: do you can enforce what general rules serv.admins should have? That is, can you enforce the zero tolerance policy towards miclesness and SL's who ruin the game for their teams by doing nothing (superfobs in usless spots and freekits sq)?
Good Evening,

That is until you encounter my disciplined squad who rushes the South City flag and holds it neutral for 45 minutes which asset neutered MEC.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Jevski
Posts: 397
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Re: What do you DISLIKE in current state of PR (2016)?

Post by Jevski »

RAWSwampFox wrote:Good Evening,

That is until you encounter my disciplined squad who rushes the South City flag and holds it neutral for 45 minutes which asset neutered MEC.
Well that will be a while, wont it :) ?

Hows the the cold turkey going?
"Cheapest thing to do is fill up your bathtub and look at the flat water you moron - Hollywood on the earth being flat"
viirusiiseli
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Re: What do you DISLIKE in current state of PR (2016)?

Post by viirusiiseli »

RAWSwampFox wrote:Good Evening,

That is until you encounter my disciplined squad who rushes the South City flag and holds it neutral for 45 minutes which asset neutered MEC.
That's funny, because without those assets you dislike so much you wont be able to hold such an aggressive position for an extended period of time against the enemy. Especially not on a map like Muttrah.
matty1053
Posts: 2007
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Re: What do you DISLIKE in current state of PR (2016)?

Post by matty1053 »

viirusiiseli wrote:That's funny, because without those assets you dislike so much you wont be able to hold such an aggressive position for an extended period of time against the enemy. Especially not on a map like Muttrah.
My question would be how the hell could you get there without being killed AND be able to force the mec to not capture the flag? It takes a bit to get there, and the mec can easily capture it fast if they have a full troop transport truck.
DETROIT TIGERS
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sweedensniiperr
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Re: What do you DISLIKE in current state of PR (2016)?

Post by sweedensniiperr »

matty1053 wrote:My question would be how the hell could you get there without being killed AND be able to force the mec to not capture the flag? It takes a bit to get there, and the mec can easily capture it fast if they have a full troop transport truck.
shitty team
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RAWSwampFox
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Re: What do you DISLIKE in current state of PR (2016)?

Post by RAWSwampFox »

viirusiiseli wrote:That's funny, because without those assets you dislike so much you wont be able to hold such an aggressive position for an extended period of time against the enemy. Especially not on a map like Muttrah.
Good Evening,

I understand your sarcasm here but think about it, on Muttrah, the only thing for MEC that initially spawns are "no respawn" troop trucks. All of those are usually used right away and destroyed within the first 15 minutes of the game. Flag rushing is allowed on the server I was on and it is not on others. It was the flag jumpers that cost the MEC team. This is one of my strong dislikes for the game, never focusing on the first flag making sure it is cap'ed before the whole team jumps flags. Unless your organized, focus on the objectives and their order. :-?

So, the "elite" and "pro" SL's with their squads, jumped up to North City with some in West City. There was only like less than half a squad in South City trying to cap. With a full squad countering the cap, they didn't move it for 45 minutes.

One person asked how we did it, your whole squad has to be on a boat and moving towards SC within 10 seconds of spawning. Spawn kits only and upon arrival, know where your going disregarding anyone shooting at you from the castle. Hide in the building you selected. Don't move, juke, jive, bobble head, jiggle, wiggle, or shoot while your hiding. Hide in a corner standing up not laying down with your feet poking out the wall.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: What do you DISLIKE in current state of PR (2016)?

Post by Vista »

I dislike the hit-detection and rifle balance.

Soundbugs and server crashes are a given :P
LimitJK
Posts: 104
Joined: 2016-02-06 21:25

Re: What do you DISLIKE in current state of PR (2016)?

Post by LimitJK »

This is one of my strong dislikes for the game, never focusing on the first flag making sure it is cap'ed before the whole team jumps flags.
Well, you just described your own actions.
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