lost by a beard is not a problem for me , everything depends on the developers if they are against , then I 'll just do the normal to the textureSShadowFox wrote:Do you plan to add civilians to this faction or will it be exclusively fighters? Because recently ISIS fighters shaved their beards to flee Fallujah as it was about to fall to Iraqi troops, so it would make sense that dropping a kit would make the player lose his beard.
[Faction Concept] IS force (daesh, TROSI etc)
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
-
B2P1
- Posts: 215
- Joined: 2014-07-31 20:53
Re: [Faction Concept] IS force (daesh, TROSI etc)
Will they get T72s and BMPs? Also armored VBIEDs? Also Khanaser, T4 airbase west of Tadmur and Deir Ezzour would make great maps.
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
Yes, I have often seen their T - 72 , T - 62 more common . Among APCs, they have only the BMP- 1, MTLB, M113 and even Cougar.B2P1 wrote:Will they get T72s and BMPs? Also armored VBIEDs? Also Khanaser, T4 airbase west of Tadmur and Deir Ezzour would make great maps.
Once I saw how they used t-62 as vbied, mainly as vbied they using Humvee, M113 and armored pickups
Last edited by CaptMiller on 2016-07-24 23:12, edited 1 time in total.
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
Very often see handled mortars in syria conflict, would like to add this to grenadier kit, me and rpoxo think how to implement it , I am sure that it will be used as a hand weapon ( ie a rifle pistol , and so on ) , but we need to make that the soldiers stood on the site , if the it does not work, then we abandon the idea
would also like to ask for tutorials to create animations on the site have been FH2 links to tutorials from modeling to animation , but they were not working

would also like to ask for tutorials to create animations on the site have been FH2 links to tutorials from modeling to animation , but they were not working

-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
new kit 960 tris




-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Faction Concept] IS force (daesh, TROSI etc)
That will just zfight like crazy, and you could do the same thing, but better, with just re-texturing the player's face.
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
[R-DEV]Rhino wrote:That will just zfight like crazy, and you could do the same thing, but better, with just re-texturing the player's face.
I have tried
Soldier model has an open mouth , so does not look very lol

-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
then this cover will close his mouth to all who will take this kit)) , and ears look terrible without a mask[R-DEV]Rhino wrote:make a hole for the mouth?
____________________________
and what about 9k111spigot, I didnt got any feedback to my UV, is it ready to texturing ? (I rewrote some parts of the model , which corrected some errors , remove some polygons , I think there are no more errors)
Last edited by CaptMiller on 2016-07-26 15:40, edited 1 time in total.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: [Faction Concept] IS force (daesh, TROSI etc)
pr_chinsurgent_soldier1
That one has balaclava, see what they do?
That one has balaclava, see what they do?

Mineral: TIL that Wire-guided missiles actually use wire
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
I don't like form of this soldiers'model, I need china soldier's model[R-DEV]Mats391 wrote:
pr_chinsurgent_soldier1
That one has balaclava, see what they do?

Last edited by CaptMiller on 2016-07-26 23:16, edited 1 time in total.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: [Faction Concept] IS force (daesh, TROSI etc)
Cut his head off and put it on your soldier? That seems like a true ISIS solution 

Mineral: TIL that Wire-guided missiles actually use wire
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
loooooool
_____________________________________________________
pls tell me someone what should I do next with 9k111spigot
_____________________________________________________
pls tell me someone what should I do next with 9k111spigot
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
My Hilux WIP




- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: [Faction Concept] IS force (daesh, TROSI etc)
All of the Hamas soldiers also use balaclava, maybe one of that fits?

Mineral: TIL that Wire-guided missiles actually use wire
-
Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: [Faction Concept] IS force (daesh, TROSI etc)
Just mix up all characters from the Iraqi Insurgents, Hamas, Taliban, Militia, FSA and give them huge beards ----> IS faction.
We are staying up!
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
Re: [Faction Concept] IS force (daesh, TROSI etc)
I have solved use 4 models of soldiers:
pr_ch_soldier4
pr_fsa_soldier4
pr_chinsuergent_soldier1
pr_chinsuergent_soldier6
pr_ch_soldier4
pr_fsa_soldier4
pr_chinsuergent_soldier1
pr_chinsuergent_soldier6
-
CaptMiller
- Posts: 405
- Joined: 2016-04-14 16:15
-
mries
- Posts: 475
- Joined: 2013-06-30 16:16
-
JTtheOKIE
- Posts: 215
- Joined: 2012-04-10 00:45
Re: [Faction Concept] IS force (daesh, TROSI etc)
And to my personal garage.mries wrote:A Hilux would be such a good addition to PR!
Looks good! Keep up the good work.





