[Faction Concept] IS force (daesh, TROSI etc)

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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

SShadowFox wrote:Do you plan to add civilians to this faction or will it be exclusively fighters? Because recently ISIS fighters shaved their beards to flee Fallujah as it was about to fall to Iraqi troops, so it would make sense that dropping a kit would make the player lose his beard.
lost by a beard is not a problem for me , everything depends on the developers if they are against , then I 'll just do the normal to the texture
B2P1
Posts: 215
Joined: 2014-07-31 20:53

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by B2P1 »

Will they get T72s and BMPs? Also armored VBIEDs? Also Khanaser, T4 airbase west of Tadmur and Deir Ezzour would make great maps.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

B2P1 wrote:Will they get T72s and BMPs? Also armored VBIEDs? Also Khanaser, T4 airbase west of Tadmur and Deir Ezzour would make great maps.
Yes, I have often seen their T - 72 , T - 62 more common . Among APCs, they have only the BMP- 1, MTLB, M113 and even Cougar.

Once I saw how they used t-62 as vbied, mainly as vbied they using Humvee, M113 and armored pickups
Last edited by CaptMiller on 2016-07-24 23:12, edited 1 time in total.
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Very often see handled mortars in syria conflict, would like to add this to grenadier kit, me and rpoxo think how to implement it , I am sure that it will be used as a hand weapon ( ie a rifle pistol , and so on ) , but we need to make that the soldiers stood on the site , if the it does not work, then we abandon the idea

would also like to ask for tutorials to create animations on the site have been FH2 links to tutorials from modeling to animation , but they were not working
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CaptMiller
Posts: 405
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

new kit 960 tris
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Rhino
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Rhino »

That will just zfight like crazy, and you could do the same thing, but better, with just re-texturing the player's face.
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[R-DEV]Rhino wrote:That will just zfight like crazy, and you could do the same thing, but better, with just re-texturing the player's face.

I have tried :razz:
Soldier model has an open mouth , so does not look very lol
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Rhino
Retired PR Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Rhino »

make a hole for the mouth?
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CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[R-DEV]Rhino wrote:make a hole for the mouth?
then this cover will close his mouth to all who will take this kit)) , and ears look terrible without a mask

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and what about 9k111spigot, I didnt got any feedback to my UV, is it ready to texturing ? (I rewrote some parts of the model , which corrected some errors , remove some polygons , I think there are no more errors)
Last edited by CaptMiller on 2016-07-26 15:40, edited 1 time in total.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mats391 »

pr_chinsurgent_soldier1
That one has balaclava, see what they do?
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Mineral: TIL that Wire-guided missiles actually use wire
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

[R-DEV]Mats391 wrote:
pr_chinsurgent_soldier1
That one has balaclava, see what they do?
I don't like form of this soldiers'model, I need china soldier's model

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Last edited by CaptMiller on 2016-07-26 23:16, edited 1 time in total.
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Mats391
PR:BF2 Lead Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mats391 »

Cut his head off and put it on your soldier? That seems like a true ISIS solution :p
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Mineral: TIL that Wire-guided missiles actually use wire
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

loooooool

_____________________________________________________
pls tell me someone what should I do next with 9k111spigot
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

My Hilux WIP
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Mats391
PR:BF2 Lead Developer
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Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mats391 »

All of the Hamas soldiers also use balaclava, maybe one of that fits?
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Mineral: TIL that Wire-guided missiles actually use wire
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Pronck »

Just mix up all characters from the Iraqi Insurgents, Hamas, Taliban, Militia, FSA and give them huge beards ----> IS faction.
We are staying up!
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

I have solved use 4 models of soldiers:

pr_ch_soldier4
pr_fsa_soldier4
pr_chinsuergent_soldier1
pr_chinsuergent_soldier6
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

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mries
Posts: 475
Joined: 2013-06-30 16:16

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by mries »

A Hilux would be such a good addition to PR!
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JTtheOKIE
Posts: 215
Joined: 2012-04-10 00:45

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by JTtheOKIE »

mries wrote:A Hilux would be such a good addition to PR!
And to my personal garage.


Looks good! Keep up the good work.
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