New skysettings for some maps

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: New skysettings for some maps

Post by X-Alt »

Valmont wrote:Guys, I understand this is a Joke post, but just in case... I think that if we wanted to play games with 100 meters viewdistances we would be playing Quake 1 and not PR.

A great part of the PR experience is to be able to see engagements taking place at a very long distance, only then you can really appreciate the grandness, scope and strategies taking place in PR.

Having viewdistances like this turns PR into a COD like corridor shooter expecience where you must rely solely on your map to really understand what is going on on the battlefield.

I am not against weather effects... but temporal ones not the whole time/whole map and certainly not as strong as this one...

No modern "smart" army would fight on such conditions where their advantages (scopes/long range weapons) are rendered completely useless by the weather. It is like fighting with torches under heavy rain :roll:
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Sandepp
Posts: 27
Joined: 2014-05-25 05:59

Re: New skysettings for some maps

Post by Sandepp »

Why is this thread dead ? These changes can easily breathe new life to PR just like 1.3 did.
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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
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Re: New skysettings for some maps

Post by Suchar »

True. I'd really like to see these changes in-game.
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WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: New skysettings for some maps

Post by WeeGeez »

Was Al basrah changed at some point? Some statics and roads are a bit bright, as if sky/fog was changed but lighting wasn't (just a guess).
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Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: New skysettings for some maps

Post by Max_ »

WeeGeez wrote:Was Al basrah changed at some point? Some statics and roads are a bit bright, as if sky/fog was changed but lighting wasn't (just a guess).
https://www.realitymod.com/forum/f196-p ... pdate.html
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WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: New skysettings for some maps

Post by WeeGeez »

I mentioned the view distance on that thread... silly me. :lol:
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