Bugs and Feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
Locked
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Bugs and Feedback

Post by Mats391 »

Report any bugs you encounter while playing on the test servers.
For more information of what changed check here: Announcement
Last edited by Mats391 on 2016-08-07 15:06, edited 1 time in total.
Image

Mineral: TIL that Wire-guided missiles actually use wire
Tommygun
Posts: 325
Joined: 2011-03-16 08:08

Re: Bugs and Feedback

Post by Tommygun »

I noticed a few issues in my short play time on 1.4 PRTA. They may or may not be related...

Ppl complained of odd player scores (at least on one team) Sry i cant be more specific.

Team tickets dropping unusually quickly. A game lasting 15 mins or so.

Commander not being able to place a laze on a bunker using the map (worked on open ground)

Squd leader bug. Not being able to see sqd leaders on the map.

My own player icon disappeared mid game from the map (my visual cone map icon was active)

Mass CTDs still with a team loosing X players from the team in a fell swoop.

These are probably just old bugs that have not been addressed in the new coding?

Thanks for all the continued work on this great and unique game!
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Bugs and Feedback

Post by Mats391 »

Scoring issues have been resolved and we are investigating the ticket issues. Since the fix for scoring, we did not notice it happening again.
The rest seem to be unrelated bugs.
Image

Mineral: TIL that Wire-guided missiles actually use wire
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Bugs and Feedback

Post by Mats391 »

We found the issue with tickets and resolved it. Fix is sent to server admins and will be applied shortly
Image

Mineral: TIL that Wire-guided missiles actually use wire
YAK-R
Posts: 335
Joined: 2012-07-07 15:04

Re: Bugs and Feedback

Post by YAK-R »

Can't join servers with a 3 character name, get instantly kicked

Also when you get marked for switching when inside a vehicle, when you do finally die, you don't go dead-dead. You just go wounded. I think you might be able to be revived, but i haven't been able to test this.
Last edited by YAK-R on 2016-08-09 04:41, edited 1 time in total.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Bugs and Feedback

Post by Mats391 »

YAK-R wrote:Can't join servers with a 3 character name, get instantly kicked

Also when you get marked for switching when inside a vehicle, when you do finally die, you don't go dead-dead. You just go wounded. I think you might be able to be revived, but i haven't been able to test this.
Whoops, was meant to kick 2 character names :o ops:
Getting wounded instead of dead-dead is result of switch trying to kill you in vehicle and not succeeding. Will fix that.
Image

Mineral: TIL that Wire-guided missiles actually use wire
eversmen_br
Posts: 60
Joined: 2014-01-16 17:43

Re: Bugs and Feedback

Post by eversmen_br »

fobs staying overrun most of the time... even when they are far from objectives , was really annoying , insurgency was not even played because of the fob/hideout problem .
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Bugs and Feedback

Post by Mats391 »

eversmen_br wrote:fobs staying overrun most of the time... even when they are far from objectives , was really annoying , insurgency was not even played because of the fob/hideout problem .
Fobs are easier to overrun now as you can disable them with 8 soldiers from 150m away. But I think you are referring to the bug we had on first day. There was an issue with distance calculation and it should have been resolved now :)
Image

Mineral: TIL that Wire-guided missiles actually use wire
eversmen_br
Posts: 60
Joined: 2014-01-16 17:43

Re: Bugs and Feedback

Post by eversmen_br »

[R-DEV]Mats391 wrote:Fobs are easier to overrun now as you can disable them with 8 soldiers from 150m away. But I think you are referring to the bug we had on first day. There was an issue with distance calculation and it should have been resolved now :)
Ok Thanks, we played two weeks ago.

Now the fob can be disabled by Helicopter fly by ?
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Bugs and Feedback

Post by Mats391 »

eversmen_br wrote:Ok Thanks, we played two weeks ago.

Now the fob can be disabled by Helicopter fly by ?
No. Flying vehicles can not overrun outposts or rally points.
Image

Mineral: TIL that Wire-guided missiles actually use wire
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Bugs and Feedback

Post by PeppeJ »

Had a problem where we could cap a flag that's not in play at the start of the round. All info is in the image.

It didn't appear to cap though as it stopped on 99% for quite a while.
Image
Image
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Bugs and Feedback

Post by Mats391 »

That is odd.
Did anyone else of your team see the same cap status? Sometimes the cap bar bugs out. E.g. shows 100% red even though you are about to cap.
Which layer and flag route was it?
Which was the active flag for Russians?
Image

Mineral: TIL that Wire-guided missiles actually use wire
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Bugs and Feedback

Post by Web_cole »

Noticed that LATs, Hellfires etc seem to have a significantly greater chance to dead-dead Infantry. Is that intentional?
ImageImageImageImage
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Bugs and Feedback

Post by Mineral »

placebo, python doesn't control that AFAIK
Image
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Bugs and Feedback

Post by PeppeJ »

[R-DEV]Mats391 wrote:That is odd.
Did anyone else of your team see the same cap status? Sometimes the cap bar bugs out. E.g. shows 100% red even though you are about to cap.
Which layer and flag route was it?
Which was the active flag for Russians?
Flag layer was what you see + Factory. The rest of my squad also saw the cap going up. I think russia had just capped the Factory flag.
Image
Furlings
Posts: 2
Joined: 2014-07-11 08:45

Re: Bugs and Feedback

Post by Furlings »

I'm I the only one that the game crashes once I join a game ?

When I join a server, it loads then drops to windows... :/
Locked

Return to “PR:BF2 Feedback”