Bugs and Feedback
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Bugs and Feedback
Report any bugs you encounter while playing on the test servers.
For more information of what changed check here: Announcement
For more information of what changed check here: Announcement
Last edited by Mats391 on 2016-08-07 15:06, edited 1 time in total.

Mineral: TIL that Wire-guided missiles actually use wire
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Tommygun
- Posts: 325
- Joined: 2011-03-16 08:08
Re: Bugs and Feedback
I noticed a few issues in my short play time on 1.4 PRTA. They may or may not be related...
Ppl complained of odd player scores (at least on one team) Sry i cant be more specific.
Team tickets dropping unusually quickly. A game lasting 15 mins or so.
Commander not being able to place a laze on a bunker using the map (worked on open ground)
Squd leader bug. Not being able to see sqd leaders on the map.
My own player icon disappeared mid game from the map (my visual cone map icon was active)
Mass CTDs still with a team loosing X players from the team in a fell swoop.
These are probably just old bugs that have not been addressed in the new coding?
Thanks for all the continued work on this great and unique game!
Ppl complained of odd player scores (at least on one team) Sry i cant be more specific.
Team tickets dropping unusually quickly. A game lasting 15 mins or so.
Commander not being able to place a laze on a bunker using the map (worked on open ground)
Squd leader bug. Not being able to see sqd leaders on the map.
My own player icon disappeared mid game from the map (my visual cone map icon was active)
Mass CTDs still with a team loosing X players from the team in a fell swoop.
These are probably just old bugs that have not been addressed in the new coding?
Thanks for all the continued work on this great and unique game!
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Bugs and Feedback
Scoring issues have been resolved and we are investigating the ticket issues. Since the fix for scoring, we did not notice it happening again.
The rest seem to be unrelated bugs.
The rest seem to be unrelated bugs.

Mineral: TIL that Wire-guided missiles actually use wire
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Bugs and Feedback
We found the issue with tickets and resolved it. Fix is sent to server admins and will be applied shortly

Mineral: TIL that Wire-guided missiles actually use wire
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YAK-R
- Posts: 335
- Joined: 2012-07-07 15:04
Re: Bugs and Feedback
Can't join servers with a 3 character name, get instantly kicked
Also when you get marked for switching when inside a vehicle, when you do finally die, you don't go dead-dead. You just go wounded. I think you might be able to be revived, but i haven't been able to test this.
Also when you get marked for switching when inside a vehicle, when you do finally die, you don't go dead-dead. You just go wounded. I think you might be able to be revived, but i haven't been able to test this.
Last edited by YAK-R on 2016-08-09 04:41, edited 1 time in total.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Bugs and Feedback
Whoops, was meant to kick 2 character namesYAK-R wrote:Can't join servers with a 3 character name, get instantly kicked
Also when you get marked for switching when inside a vehicle, when you do finally die, you don't go dead-dead. You just go wounded. I think you might be able to be revived, but i haven't been able to test this.
Getting wounded instead of dead-dead is result of switch trying to kill you in vehicle and not succeeding. Will fix that.

Mineral: TIL that Wire-guided missiles actually use wire
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eversmen_br
- Posts: 60
- Joined: 2014-01-16 17:43
Re: Bugs and Feedback
fobs staying overrun most of the time... even when they are far from objectives , was really annoying , insurgency was not even played because of the fob/hideout problem .
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Bugs and Feedback
Fobs are easier to overrun now as you can disable them with 8 soldiers from 150m away. But I think you are referring to the bug we had on first day. There was an issue with distance calculation and it should have been resolved noweversmen_br wrote:fobs staying overrun most of the time... even when they are far from objectives , was really annoying , insurgency was not even played because of the fob/hideout problem .

Mineral: TIL that Wire-guided missiles actually use wire
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eversmen_br
- Posts: 60
- Joined: 2014-01-16 17:43
Re: Bugs and Feedback
Ok Thanks, we played two weeks ago.[R-DEV]Mats391 wrote:Fobs are easier to overrun now as you can disable them with 8 soldiers from 150m away. But I think you are referring to the bug we had on first day. There was an issue with distance calculation and it should have been resolved now![]()
Now the fob can be disabled by Helicopter fly by ?
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Bugs and Feedback
No. Flying vehicles can not overrun outposts or rally points.eversmen_br wrote:Ok Thanks, we played two weeks ago.
Now the fob can be disabled by Helicopter fly by ?

Mineral: TIL that Wire-guided missiles actually use wire
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PeppeJ
- Posts: 195
- Joined: 2010-11-06 10:32
Re: Bugs and Feedback
Had a problem where we could cap a flag that's not in play at the start of the round. All info is in the image.
It didn't appear to cap though as it stopped on 99% for quite a while.

It didn't appear to cap though as it stopped on 99% for quite a while.


- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Bugs and Feedback
That is odd.
Did anyone else of your team see the same cap status? Sometimes the cap bar bugs out. E.g. shows 100% red even though you are about to cap.
Which layer and flag route was it?
Which was the active flag for Russians?
Did anyone else of your team see the same cap status? Sometimes the cap bar bugs out. E.g. shows 100% red even though you are about to cap.
Which layer and flag route was it?
Which was the active flag for Russians?

Mineral: TIL that Wire-guided missiles actually use wire
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Bugs and Feedback
Noticed that LATs, Hellfires etc seem to have a significantly greater chance to dead-dead Infantry. Is that intentional?




- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
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PeppeJ
- Posts: 195
- Joined: 2010-11-06 10:32
Re: Bugs and Feedback
Flag layer was what you see + Factory. The rest of my squad also saw the cap going up. I think russia had just capped the Factory flag.[R-DEV]Mats391 wrote:That is odd.
Did anyone else of your team see the same cap status? Sometimes the cap bar bugs out. E.g. shows 100% red even though you are about to cap.
Which layer and flag route was it?
Which was the active flag for Russians?

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Furlings
- Posts: 2
- Joined: 2014-07-11 08:45
Re: Bugs and Feedback
I'm I the only one that the game crashes once I join a game ?
When I join a server, it loads then drops to windows... :/
When I join a server, it loads then drops to windows... :/

