PRX map pack [WIP]

Maps created by PR community members.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PRX map pack [WIP]

Post by Rabbit »

Still workin hard....
Image
Image

AfSoccer "I just don't see the natural talent."
Image
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: PRX map pack [WIP]

Post by Acecombatzer0 »

I would like to hold my feedback for now to give you a little of freedom of creation Rabbit, but I think the runway area on Masriah should be cleaned up a bit

I've always wanted a true 4km amphibious assault map in PR, the MEC Challenger Tank is fucking rad

-The bunker structure in between the runway and the taxiway is way to close to the runway. Typically runways must be 1000 feet from a fixed structure such as a building

-Some of the trees should be cleared up too, especially the ones close to the runway

-How are you going about jets being spawned on the main airport, knowing that the carrier jets will instantly try to destroy them on the taxiway?

-The mud-hut town right next to the main city seems kinda outta place, should be in a more remote sector of the map

-Some of the assets and layers need some tweaking (but we probably need a map test to determine that)

-It takes wayyy too long to fly the Hip from the off map MEC airport island to fly to the main base, helis should stay at the harbor main


I can't wait for a map-test event
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PRX map pack [WIP]

Post by Rabbit »

Acecombatzer0 wrote:
-The bunker structure in between the runway and the taxiway is way to close to the runway. Typically runways must be 1000 feet from a fixed structure such as a building
Really just to give more location to defend/ have cover from all the assets that will be on the map.
Acecombatzer0 wrote:-Some of the trees should be cleared up too, especially the ones close to the runway
Yeah, I can remove those.
Acecombatzer0 wrote: -How are you going about jets being spawned on the main airport, knowing that the carrier jets will instantly try to destroy them on the taxiway?
Distance to taxi and take off is shorter than time to reach the island, also a number of AA stations will have temp spawns on them making an un-organized arial attack suicide. The jets at the airbase also do not respawn, after 20min more spawn on the off map mec main.
Acecombatzer0 wrote: -It takes wayyy too long to fly the Hip from the off map MEC airport island to fly to the main base, helis should stay at the harbor main
Those are only supply crate ones. Light helicopters spawn at the harbor. After the hips make it from the main they can still rearm at the harbor.
Image

AfSoccer "I just don't see the natural talent."
Image
NO FUN ALLOWED
Posts: 176
Joined: 2007-03-25 04:50

Re: PRX map pack [WIP]

Post by NO FUN ALLOWED »

Looks great so far! Respect for the idea as well, I love when people stand by their ideas and creations, what comes out is better for everyone. Shikotan was a really fun map, hopefully it'll come back even better :)
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PRX map pack [WIP]

Post by sweedensniiperr »

I checked out the updated Nuijamaa now on that BASED-event in local. Shame we didn't get to play it...

I'm repeating myself by saying that I think that the current Nuijamaa in PR is perfectly fine according to me. The only two minor gripes I have with V2 is the newly colored bushes, which are BRIGHT orange. I think that a paler orange or a paler brown would look better, it's stick out to much if you know what I mean.

And I still wish that it wasn't US on the map and I'd rather see GER/FR/NL but I bet you have some thought behind that.
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PRX map pack [WIP]

Post by Rabbit »

Sure, they are part of PR now so I will poke Ason about adjusting the colors.
Image

AfSoccer "I just don't see the natural talent."
Image
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: PRX map pack [WIP]

Post by LiamNL »

Rabbit any plans to make a Dutch forces map? As the faction is incredibly under-represented in PR (as in only dovre summer, which is usually ignored due to dovre winter)
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: PRX map pack [WIP]

Post by Insanitypays »

Dutch vs Netherlands map inbound new vehicles include dutch oven and funny wooden shoes there will be snow everywhere and all soldiers will wear blaze orange uniforms

"Go to Heaven for the climate, Hell for the company." -Mark Twain
[/CENTER]
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PRX map pack [WIP]

Post by Rabbit »

LiamNL wrote:Rabbit any plans to make a Dutch forces map? As the faction is incredibly under-represented in PR (as in only dovre summer, which is usually ignored due to dovre winter)
You god damn people. Yes and No, I had planned an 4km afghan map which didn't pan out or reasons.
Image
I care more about seeing that sexy scorpion camo for the US ingame.
[R-DEV]Insanitypays wrote:Dutch vs Netherlands map inbound new vehicles include dutch oven and funny wooden shoes there will be snow everywhere and all soldiers will wear blaze orange uniforms
Shouldn't you be at cherry point or something you shit :D
Image

AfSoccer "I just don't see the natural talent."
Image
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: PRX map pack [WIP]

Post by Jacksonez__ »

sure, they are part of PR now so I will poke Ason about adjusting the colors.
Soo.. these maps will be features in the core mode?
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: PRX map pack [WIP]

Post by LiamNL »

Jacksonez__ wrote:Soo.. these maps will be features in the core mode?
What I recall is that other devs didn't think Rabbits maps were good on some aspects and didn't want them in the mod so rabbit made his own map pack. Also Rabbit got kicked out of dev team for "special" reasons.
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

I doubt you can recall shit cause you werent ever part of the team. So perhaps don't spread false rumours. Rabbit wanted to leave the team so he did. He wanted to continue to make maps so he is. But literally every single thing you said was the opposite.
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PRX map pack [WIP]

Post by Rabbit »

LiamNL wrote:What I recall is that other devs didn't think Rabbits maps were good on some aspects and didn't want them in the mod so rabbit made his own map pack. Also Rabbit got kicked out of dev team for "special" reasons.
lololol
Image

AfSoccer "I just don't see the natural talent."
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

That valley map still looks promising if you ask me, Rabbit. If not for the Dutch, are you going to continue to work on it for the US?
Image
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: PRX map pack [WIP]

Post by LiamNL »

[R-DEV]Mineral wrote:I doubt you can recall shit cause you werent ever part of the team. So perhaps don't spread false rumours. Rabbit wanted to leave the team so he did. He wanted to continue to make maps so he is. But literally every single thing you said was the opposite.
Alright, read some of those parts somewhere, and made a false image of the situation then. I apologize.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PRX map pack [WIP]

Post by Rabbit »

[quote=""'[R-DEV"]AfterDune;2145028']That valley map still looks promising if you ask me, Rabbit. If not for the Dutch, are you going to continue to work on it for the US?[/quote]

No plans to.

[quote="LiamNL""]Alright, read some of those parts somewhere, and made a false image of the situation then. I apologize.[/quote]

Probably from PricelineNegotiator
Rabbit, let's not beat around the bush. You are a troll, and that is why you are no longer a dev for PR or Squad (whether you believe you left or not etc.). Whenever I play with you or see you on the server you're always spouting bullshit like you're drunk. Your trolling attempts are so incredibly shallow and vacuous I almost feel sorry for you.

Get your life together, man.
Last edited by Rabbit on 2016-10-02 16:26, edited 1 time in total.
Image

AfSoccer "I just don't see the natural talent."
Image
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: PRX map pack [WIP]

Post by LiamNL »

Yeah that quote does look similar. Thanks for clarifying.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PRX map pack [WIP]

Post by Vista »

Heavy Death wrote:Can we please get Masirah right about now? KKTHXBB.
Don't worry, you'll get it soon ;)
User avatar
Michael Z Freeman
Posts: 240
Joined: 2009-03-27 18:45

Re: PRX map pack [WIP]

Post by Michael Z Freeman »

Rabbit wrote: [CENTER]Masirah
Image
Hey that map caught my eye. Looks really good :15_cheers ... Will any of these maps be Coop/SP ? If there's at least one that could be navmeshed then I hope it's Masirah !
Image
Post Reply

Return to “Community Maps”